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Geometry Shader never worked #412

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625673575 opened this issue Dec 19, 2023 · 1 comment
Open

Geometry Shader never worked #412

625673575 opened this issue Dec 19, 2023 · 1 comment

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@625673575
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any pass create with gsEntry would result in, I have almost check all the details.
GFX call 'encoder->drawIndexed(indexCount, startIndexLocation, baseVertexLocation)' failed with error

@skallweitNV
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Falcor uses geometry shaders in the LightCollection build step, so there is at least some code that exercises them. Not sure if the issue is related to the indexed draw call, did you try with a non-indexed one? Also, did you enable debug layers to see if there is anything that would explain the failure?

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