-
Notifications
You must be signed in to change notification settings - Fork 44
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Why only lower half of snu_humanoid is used? #11
Comments
Hi, thanks for mentioning this more complex example. We didn't try the full snu_humanoid yet. It would be definitely interesting to see whether the running gait can look better with the upper body there. |
I found line: |
We added this filter in our very first experiment with muscle-actuated humanoid to start from a fewer-DOFs version of the problem. And we forgot to change it back to the full-body version after we made it work on the lower-body version. You are more than welcome to try shac with the full body version. |
The simulator has some limitations, like the lack of support for self-collisions. The full humanoid model could be simulated and trained, but much more effort and time would be required for additional reward tuning to make the gait look biologically plausible, especially taking into account the absence of self-collision. |
Is there some issues with convergence? Has someone tried to train full snu_humanoid?
At first glance it seems that unnatural running style could be caused by different mass distribution and other consequences of absence of upper torso, head and hands
Its not issue actually, I just very curious :-)
Anyway thanks for really great job done, its actually amazing!
The text was updated successfully, but these errors were encountered: