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main.c
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main.c
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/*
* Hocoslamfy, main program file
* Copyright (C) 2014 Nebuleon Fumika <nebuleon@gcw-zero.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdbool.h>
#include <stddef.h>
#include "SDL.h"
#include "main.h"
#include "init.h"
#include "platform.h"
#include "SDL_image.h"
static bool Continue = true;
static bool Error = false;
SDL_Surface* Screen = NULL;
SDL_Surface* TitleScreenFrames[TITLE_FRAME_COUNT] = { NULL };
SDL_Surface* BackgroundImages[BG_LAYER_COUNT] = { NULL };
SDL_Surface* CharacterFrames = NULL;
SDL_Surface* ColumnImage = NULL;
SDL_Surface* CollisionImage = NULL;
SDL_Surface* GameOverFrame = NULL;
TGatherInput GatherInput;
TDoLogic DoLogic;
TOutputFrame OutputFrame;
int main(int argc, char* argv[])
{
Initialize(&Continue, &Error);
Uint32 Duration = 16;
while (Continue)
{
GatherInput(&Continue);
if (!Continue)
break;
DoLogic(&Continue, &Error, Duration);
if (!Continue)
break;
OutputFrame();
Duration = ToNextFrame();
}
Finalize();
return Error ? 1 : 0;
}