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score.c
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score.c
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/*
* Hocoslamfy, score screen code file
* Copyright (C) 2014 Nebuleon Fumika <nebuleon@gcw-zero.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdbool.h>
#include <stdint.h>
#define __STDC_FORMAT_MACROS
#include <inttypes.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#ifndef DONT_USE_PWD
#include <pwd.h>
#endif
#include "SDL.h"
#include "main.h"
#include "init.h"
#include "platform.h"
#include "game.h"
#include "score.h"
#include "bg.h"
#include "text.h"
#include "audio.h"
static bool WaitingForRelease = false;
static char* ScoreMessage = NULL;
static const char* SavePath = ".hocoslamfy";
static const char* HighScoreFilePath = "highscore";
void ScoreGatherInput(bool* Continue)
{
SDL_Event ev;
while (SDL_PollEvent(&ev))
{
if (IsEnterGamePressingEvent(&ev))
WaitingForRelease = true;
else if (IsEnterGameReleasingEvent(&ev))
{
WaitingForRelease = false;
ToGame();
if (ScoreMessage != NULL)
{
free(ScoreMessage);
ScoreMessage = NULL;
}
return;
}
else if (IsExitGameEvent(&ev))
{
*Continue = false;
if (ScoreMessage != NULL)
{
free(ScoreMessage);
ScoreMessage = NULL;
}
return;
}
}
}
void ScoreDoLogic(bool* Continue, bool* Error, Uint32 Milliseconds)
{
AdvanceBackground(Milliseconds);
}
void ScoreOutputFrame()
{
DrawBackground();
SDL_Rect HeaderDestRect = {
.x = (SCREEN_WIDTH - GameOverFrame->w) / 2,
.y = ((SCREEN_HEIGHT / 4) - GameOverFrame->h) / 2,
.w = GameOverFrame->w,
.h = GameOverFrame->h
};
SDL_Rect HeaderSourceRect = {
.x = 0,
.y = 0,
.w = GameOverFrame->w,
.h = GameOverFrame->h
};
SDL_BlitSurface(GameOverFrame, &HeaderSourceRect, Screen, &HeaderDestRect);
if (SDL_MUSTLOCK(Screen))
SDL_LockSurface(Screen);
PrintStringOutline32(ScoreMessage,
SDL_MapRGB(Screen->format, 255, 255, 255),
SDL_MapRGB(Screen->format, 0, 0, 0),
Screen->pixels,
Screen->pitch,
0,
SCREEN_HEIGHT / 4,
SCREEN_WIDTH,
SCREEN_HEIGHT - (SCREEN_HEIGHT / 4),
CENTER,
MIDDLE);
if (SDL_MUSTLOCK(Screen))
SDL_UnlockSurface(Screen);
SDL_Flip(Screen);
}
void ToScore(uint32_t Score, enum GameOverReason GameOverReason, uint32_t HighScore)
{
if (ScoreMessage != NULL)
{
free(ScoreMessage);
ScoreMessage = NULL;
}
int Length = 2, NewLength;
ScoreMessage = malloc(Length);
const char* GameOverReasonString = "";
switch (GameOverReason)
{
case FIELD_BORDER_COLLISION:
GameOverReasonString = "You flew too far away from the field";
break;
case RECTANGLE_COLLISION:
GameOverReasonString = "You crashed into a bamboo shoot";
break;
}
char HighScoreString[256];
if (Score > HighScore)
{
snprintf(HighScoreString, 256, "NEW High Score: %" PRIu32, Score);
PlaySFXHighScore();
} else {
snprintf(HighScoreString, 256, "High Score: %" PRIu32, HighScore);
}
while ((NewLength = snprintf(ScoreMessage, Length, "%s\n\nYour score was %" PRIu32 "\n\n%s\n\nPress %s to play again\nor %s to exit", GameOverReasonString, Score, HighScoreString, GetEnterGamePrompt(), GetExitGamePrompt())) >= Length)
{
Length = NewLength + 1;
ScoreMessage = realloc(ScoreMessage, Length);
}
GatherInput = ScoreGatherInput;
DoLogic = ScoreDoLogic;
OutputFrame = ScoreOutputFrame;
}
int MkDir(char *path)
{
#ifndef DONT_USE_PWD
return mkdir(path, S_IRWXU | S_IRWXG | S_IRWXO);
#else
return mkdir(path);
#endif
}
void SaveHighScore(uint32_t Score)
{
char path[256];
#ifndef DONT_USE_PWD
struct passwd *pw = getpwuid(getuid());
snprintf(path, 256, "%s/%s", pw->pw_dir, SavePath);
MkDir(path);
snprintf(path, 256, "%s/%s/%s", pw->pw_dir, SavePath, HighScoreFilePath);
#else
snprintf(path, 256, "%s", HighScoreFilePath);
#endif
FILE *fp = fopen(path, "w");
if (!fp)
{
fprintf(stderr, "%s: Unable to open file.\n", path);
return;
}
fprintf(fp, "%" PRIu32, Score);
fclose(fp);
}
void GetFileLine(char *str, uint32_t size, FILE *fp)
{
int i = 0;
for (i = 0; i < size - 1; i++)
{
int c = fgetc(fp);
if (c == EOF || c == '\n')
{
str[i] = '\0';
break;
}
str[i] = c;
}
str[size - 1] = '\0';
}
uint32_t GetHighScore()
{
char path[256];
#ifndef DONT_USE_PWD
struct passwd *pw = getpwuid(getuid());
snprintf(path, 256, "%s/%s/%s", pw->pw_dir, SavePath, HighScoreFilePath);
#else
snprintf(path, 256, "%s", HighScoreFilePath);
#endif
FILE *fp = fopen(path, "r");
if (!fp)
return 0;
char line[256];
GetFileLine(line, 256, fp);
fclose(fp);
uint32_t hs = 0;
if (sscanf(line, "%" SCNu32, &hs) != 1)
return 0;
return hs;
}