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door_saver.lua
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door_saver.lua
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local PLUGIN = PLUGIN
PLUGIN.name = "DoorSaver"
PLUGIN.author = "Taxin2012"
PLUGIN.description = "Saves purchased by players doors."
PLUGIN.license = [[Copyright 2019 Taxin2012
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.]]
PLUGIN.DOORS_BUFFER = PLUGIN.DOORS_BUFFER or {}
PLUGIN.DOORS_ACCESS_BUFFER = PLUGIN.DOORS_ACCESS_BUFFER or {}
PLUGIN.DOORS_TITLES_BUFFER = PLUGIN.DOORS_TITLES_BUFFER or {}
if SERVER then
local DOORS_PL = ix.plugin.Get( "doors" )
if not DOORS_PL then
ErrorNoHalt( "Error: No Doors plugin found!\n" )
return
end
function PLUGIN:LoadData()
local data = self:GetData() or {}
if data then
self.DOORS_BUFFER = data.doors_buff or {}
self.DOORS_ACCESS_BUFFER = data.doors_acc_buff or {}
self.DOORS_TITLES_BUFFER = data.titles or {}
for k, v in next, self.DOORS_BUFFER do
local door = ents.GetMapCreatedEntity( k )
if door and door:IsValid() and not door:GetNetVar( "disabled" ) then
local name = self.DOORS_TITLES_BUFFER[ k ]
if name then
door:SetNetVar( "title", name )
end
door:SetNetVar( "ownable", nil )
DOORS_PL:CallOnDoorChildren( door, function( child )
child:SetNetVar( "ownable", nil )
end )
door:Fire( "Lock" )
end
end
end
end
function PLUGIN:SaveDoors()
local data = {
doors_buff = self.DOORS_BUFFER,
doors_acc_buff = self.DOORS_ACCESS_BUFFER,
titles = self.DOORS_TITLES_BUFFER
}
self:SetData( data )
end
function PLUGIN:SaveData()
self:SaveDoors()
end
function PLUGIN:OnPlayerPurchaseDoor( ply, ent, isBuy )
local char = ply:GetCharacter()
if char then
local door_id = ent:MapCreationID()
if door_id then
if isBuy then
self.DOORS_BUFFER[ door_id ] = char:GetID()
else
self.DOORS_BUFFER[ door_id ] = nil
self.DOORS_ACCESS_BUFFER[ door_id ] = nil
end
end
end
self:SaveDoors()
end
function PLUGIN:PrePlayerLoadedCharacter( ply, curChar, prevChar )
if prevChar then
local prevID = prevChar:GetID()
for k, v in next, self.DOORS_BUFFER do
if v == prevID then
local door = ents.GetMapCreatedEntity( k )
if door and door:IsValid() and not door:GetNetVar( "disabled" ) then
self.DOORS_ACCESS_BUFFER[ k ] = door.ixAccess
self.DOORS_TITLES_BUFFER[ k ] = door:GetNetVar( "title", door:GetNetVar( "name", "Purchased" ) )
door:SetNetVar( "ownable", nil )
DOORS_PL:CallOnDoorChildren( door, function( child )
child:SetNetVar( "ownable", nil )
end )
end
end
end
end
local HaveDoor = false
local curID = curChar:GetID()
for k, v in next, self.DOORS_BUFFER do
if v == curID then
local door = ents.GetMapCreatedEntity( k )
if door and door:IsValid() and not door:GetNetVar( "disabled" ) then
door:SetNetVar( "ownable", true )
door:SetDTEntity( 0, ply )
if prevChar then
local access = self.DOORS_ACCESS_BUFFER[ k ]
if access then
for k, v in next, access do
if k and k:IsValid() and k:GetCharacter() then
door.ixAccess[ k ] = v
end
end
door.ixAccess[ ply ] = DOOR_OWNER
end
else
door.ixAccess = {
[ ply ] = DOOR_OWNER
}
end
DOORS_PL:CallOnDoorChildren(door, function(child)
child:SetNetVar( "ownable", true )
child:SetDTEntity( 0, ply )
end)
local doors = curChar:GetVar( "doors" ) or {}
doors[ #doors + 1 ] = door
curChar:SetVar( "doors", doors, true )
HaveDoor = true
end
end
end
if HaveDoor then
self:SaveDoors()
end
end
function PLUGIN:PlayerDisconnected( ply )
local char = ply:GetCharacter()
if char then
local HaveDoor = false
local charID = char:GetID()
for k, v in next, self.DOORS_BUFFER do
if v == charID then
local door = ents.GetMapCreatedEntity( k )
if door and door:IsValid() and not door:GetNetVar( "disabled" ) then
self.DOORS_ACCESS_BUFFER[ k ] = door.ixAccess
self.DOORS_TITLES_BUFFER[ k ] = door:GetNetVar( "title", door:GetNetVar( "name", "Purchased" ) )
door:SetNetVar( "ownable", nil )
DOORS_PL:CallOnDoorChildren( door, function( child )
child:SetNetVar( "ownable", nil )
end )
HaveDoor = true
end
end
end
if HaveDoor then
self:SaveDoors()
end
end
end
function PLUGIN:CharacterDeleted( ply, id )
local HaveDoor = false
for k, v in next, self.DOORS_BUFFER do
if v == id then
local door = ents.GetMapCreatedEntity( k )
if door and door:IsValid() and not door:GetNetVar( "disabled" ) then
self.DOORS_BUFFER[ k ] = nil
self.DOORS_ACCESS_BUFFER[ k ] = nil
self.DOORS_TITLES_BUFFER[ k ] = nil
door:RemoveDoorAccessData()
HaveDoor = true
end
end
end
if HaveDoor then
self:SaveDoors()
end
end
end