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scrabble_game.py
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scrabble_game.py
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import collections
import random
import trie
import scrabble_tools
class Game:
def __init__(self, player0, player1):
self.board = [
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"],
["*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*", "*"]]
self.letters_bag = collections.Counter({"A": 9,
"B": 2,
"C": 2,
"D": 4,
"E": 10,
"F": 2,
"G": 3,
"H": 2,
"I": 9,
"J": 1,
"K": 1,
"L": 4,
"M": 2,
"N": 6,
"O": 8,
"P": 2,
"Q": 1,
"R": 6,
"S": 4,
"T": 6,
"U": 4,
"V": 2,
"W": 2,
"X": 1,
"Y": 2,
"Z": 1})
self.letters_values = {"A": 1,
"B": 3,
"C": 3,
"D": 2,
"E": 1,
"F": 4,
"G": 2,
"H": 4,
"I": 1,
"J": 8,
"K": 5,
"L": 1,
"M": 3,
"N": 1,
"O": 1,
"P": 3,
"Q": 10,
"R": 1,
"S": 1,
"T": 1,
"U": 1,
"V": 4,
"W": 4,
"X": 8,
"Y": 4,
"Z": 10}
self.pos_values = [
[-3, +1, +1, +2, +1, +1, +1, -3, +1, +1, +1, +2, +1, +1, -3],
[+1, -2, +1, +1, +1, +3, +1, +1, +1, +3, +1, +1, +1, -2, +1],
[+1, +1, -2, +1, +1, +1, +2, +1, +2, +1, +1, +1, -2, +1, +1],
[+2, +1, +1, -2, +1, +1, +1, +2, +1, +1, +1, -2, +1, +1, +2],
[+1, +1, +1, +1, -2, +1, +1, +1, +1, +1, -2, +1, +1, +1, +1],
[+1, +3, +1, +1, +1, +3, +1, +1, +1, +3, +1, +1, +1, +3, +1],
[+1, +1, +2, +1, +1, +1, +2, +1, +2, +1, +1, +1, +2, +1, +1],
[-3, +1, +1, +2, +1, +1, +1, -2, +1, +1, +1, +2, +1, +1, -3],
[+1, +1, +2, +1, +1, +1, +2, +1, +2, +1, +1, +1, +2, +1, +1],
[+1, +3, +1, +1, +1, +3, +1, +1, +1, +3, +1, +1, +1, +3, +1],
[+1, +1, +1, +1, -2, +1, +1, +1, +1, +1, -2, +1, +1, +1, +1],
[+2, +1, +1, -2, +1, +1, +1, +2, +1, +1, +1, -2, +1, +1, +2],
[+1, +1, -2, +1, +1, +1, +2, +1, +2, +1, +1, +1, -2, +1, +1],
[+1, -2, +1, +1, +1, +3, +1, +1, +1, +3, +1, +1, +1, -2, +1],
[-3, +1, +1, +2, +1, +1, +1, -3, +1, +1, +1, +2, +1, +1, -3]]
self.player0 = Player(player0)
self.player1 = Player(player1)
self.player0.hand = self.give_letters(self.player0.hand)
self.player1.hand = self.give_letters(self.player1.hand)
self.move_num = 0
self.last_moves_strings = 4*[False]
with open("dictionary.txt", "r") as file:
words = list()
for line in file:
words.append(line[:-1])
self.valid_words = trie.Trie(words)
def play(self):
player = self.player0
while not self.end_of_game():
try:
self.move(player)
except ValueError:
if player == self.player0:
print("Player0 loses. Game terminated")
else:
print("Player1 loses. Game terminated")
exit()
except IndexError:
self.move_num += 1
player = self.other_player(player)
continue
self.move_num += 1
player = self.other_player(player)
print("End of the game")
if self.player0.score > self.player1.score:
print("Player0 wins!")
elif self.player0.score < self.player1.score:
print("Player1 wins!")
else:
print("It's a draw!")
def end_of_game(self):
if set(self.letters_bag) == {} or (False not in self.last_moves_strings):
return True
else:
return False
def other_player(self, player):
if player == self.player0:
return self.player1
else:
return self.player0
def move(self, player):
move = player.player.play(self.board, player.hand)
if isinstance(move[0], str):
for ch in move:
self.letters_bag[ch] += 1
player.hand.remove(ch)
self.last_moves_strings[self.move_num % 4] = True
else:
if self.board_is_valid(move):
print("\n Move is correct")
else:
print("Move is incorrect")
raise ValueError
player.score += self.compare(self.board, move, player)
self.board = move
self.last_moves_strings[self.move_num % 4] = False
player.hand = self.give_letters(player.hand)
scrabble_tools.print_board(self.board)
print("-------------Player 0:",self.player0.score,"---Player 1:", self.player1.score, "-------------")
def compare(self, board, p_board, player):
"""Compares board from player with board, that was originally given to him and returns score"""
mult = 1
score = 0
for x in range(15):
for y in range(15):
if board[x][y] != p_board[x][y]:
player.hand.remove(p_board[x][y])
if self.pos_values[x][y] < 0:
mult *= -1*(self.pos_values[x][y])
score += self.letters_values[p_board[x][y]]
else:
score += self.pos_values[x][y] * self.letters_values[p_board[x][y]]
score *= mult
return score
def board_is_valid(self, board):
"""Checks whether every word on board is valid."""
for word in self.find_words_on_board(board):
if word not in self.valid_words:
return False
return True
def find_words_on_board(self, board, rotated=False):
"""Finds all words on board"""
for line in board:
word = ""
for ch in line:
is_letter = False if ch == "*" else True
if is_letter:
word += ch
elif (not is_letter) and len(word) > 1:
yield word
word = ""
elif (not is_letter) and len(word) ==1:
word = ""
rotated_board = list(zip(*board[::-1]))
rotated_board = [x[::-1] for x in rotated_board]
if not rotated:
return self.find_words_on_board(rotated_board, True)
def give_letters(self, hand):
"""Accepts players hand as argument and randomly gives him l"""
while len(hand) != 7:
bag = list()
for i in self.letters_bag.keys():
bag += [i]*self.letters_bag[i]
ran_ch = random.choice(bag)
self.letters_bag[ran_ch] -= 1
hand.append(ran_ch)
return hand
class Player:
"""
Class to wrap Player class. There sure is better way, but I was to lazy to do something better
It remembers player's hand and score
"""
def __init__(self, player):
self.player = player
self.hand = list()
self.score = 0