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nash.go
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nash.go
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// Package nash provides a library to embed the `nash` scripting language
// within your program or create your own nash cli.
package nash
import (
"bytes"
"fmt"
"io"
"github.com/madlambda/nash/ast"
shell "github.com/madlambda/nash/internal/sh"
"github.com/madlambda/nash/sh"
)
type (
// Shell is the execution engine of the scripting language.
Shell struct {
interp *shell.Shell
}
)
func newShell(nashpath string, nashroot string, abort bool) (*Shell, error) {
var (
nash Shell
err error
)
if abort {
nash.interp, err = shell.NewAbortShell(nashpath, nashroot)
} else {
nash.interp, err = shell.NewShell(nashpath, nashroot)
}
if err != nil {
return nil, err
}
return &nash, nil
}
// New creates a new `nash.Shell` instance.
func New(nashpath string, nashroot string) (*Shell, error) {
return newShell(nashpath, nashroot, false)
}
// NewAbort creates a new shell that aborts in case of error on initialization.
// Useful for tests, to avoid trashing the output log.
func NewAbort(nashpath string, nashroot string) (*Shell, error) {
return newShell(nashpath, nashroot, true)
}
// SetDebug enable some logging for debug purposes.
func (nash *Shell) SetDebug(b bool) {
nash.interp.SetDebug(b)
}
// SetInteractive enables interactive (shell) mode.
func (nash *Shell) SetInteractive(b bool) {
nash.interp.SetInteractive(b)
}
func (nash *Shell) NashPath() string {
return nash.interp.NashPath()
}
// Environ returns the set of environment variables in the shell
func (nash *Shell) Environ() shell.Env {
return nash.interp.Environ()
}
// GetFn gets the function object.
func (nash *Shell) GetFn(name string) (sh.FnDef, error) {
fnObj, err := nash.interp.GetFn(name)
if err != nil {
return nil, err
}
return fnObj.Fn(), nil
}
// Prompt returns the environment prompt or the default one
func (nash *Shell) Prompt() string {
value, ok := nash.interp.Getenv("PROMPT")
if ok {
return value.String()
}
return "<no prompt> "
}
// SetNashdPath sets an alternativa path to nashd
func (nash *Shell) SetNashdPath(path string) {
nash.interp.SetNashdPath(path)
}
// Exec executes the code specified by string content.
// By default, nash uses os.Stdin, os.Stdout and os.Stderr as input, output
// and error file descriptors. You can change it with SetStdin, SetStdout and Stderr,
// respectively.
// The path is only used for error line reporting. If content represents a file, then
// setting path to this filename should improve debugging (or no).
func (nash *Shell) Exec(path, content string) error {
return nash.interp.Exec(path, content)
}
// ExecOutput executes the code specified by string content.
//
// It behaves like **Exec** with the exception that it will ignore any
// stdout parameter (and the default os.Stdout) and will return the
// whole stdout output in memory.
//
// This method has no side effects, it will preserve any previously
// setted stdout, it will only ignore the configured stdout to run
// the provided script content;
func (nash *Shell) ExecOutput(path, content string) ([]byte, error) {
oldstdout := nash.Stdout()
defer nash.SetStdout(oldstdout)
var output bytes.Buffer
nash.SetStdout(&output)
err := nash.interp.Exec(path, content)
return output.Bytes(), err
}
// ExecuteString executes the script content.
// Deprecated: Use Exec instead.
func (nash *Shell) ExecuteString(path, content string) error {
return nash.interp.Exec(path, content)
}
// ExecFile executes the script content of the file specified by path
// and passes as arguments to the script the given args slice.
func (nash *Shell) ExecFile(path string, args ...string) error {
if len(args) > 0 {
err := nash.ExecuteString("setting args", `var ARGS = `+args2Nash(args))
if err != nil {
return fmt.Errorf("Failed to set nash arguments: %s", err.Error())
}
}
return nash.interp.ExecFile(path)
}
// ExecuteFile executes the given file.
// Deprecated: Use ExecFile instead.
func (nash *Shell) ExecuteFile(path string) error {
return nash.interp.ExecFile(path)
}
// ExecuteTree executes the given tree.
// Deprecated: Use ExecTree instead.
func (nash *Shell) ExecuteTree(tr *ast.Tree) ([]sh.Obj, error) {
return nash.interp.ExecuteTree(tr)
}
// ExecTree evaluates the given abstract syntax tree.
// it returns the object result of eval or nil when not applied and error.
func (nash *Shell) ExecTree(tree *ast.Tree) ([]sh.Obj, error) {
return nash.interp.ExecuteTree(tree)
}
// SetStdout set the stdout of the nash engine.
func (nash *Shell) SetStdout(out io.Writer) {
nash.interp.SetStdout(out)
}
// SetStderr set the stderr of nash engine
func (nash *Shell) SetStderr(err io.Writer) {
nash.interp.SetStderr(err)
}
// SetStdin set the stdin of the nash engine
func (nash *Shell) SetStdin(in io.Reader) {
nash.interp.SetStdin(in)
}
// Stdin is the interpreter standard input
func (nash *Shell) Stdin() io.Reader { return nash.interp.Stdin() }
// Stdout is the interpreter standard output
func (nash *Shell) Stdout() io.Writer { return nash.interp.Stdout() }
// Stderr is the interpreter standard error
func (nash *Shell) Stderr() io.Writer { return nash.interp.Stderr() }
// Setvar sets or updates the variable in the nash session. It
// returns true if variable was found and properly updated.
func (nash *Shell) Setvar(name string, value sh.Obj) bool {
return nash.interp.Setvar(name, value)
}
// Newvar creates a new variable in the interpreter scope
func (nash *Shell) Newvar(name string, value sh.Obj) {
nash.interp.Newvar(name, value)
}
// Getvar retrieves a variable from nash session
func (nash *Shell) Getvar(name string) (sh.Obj, bool) {
return nash.interp.Getvar(name)
}
func args2Nash(args []string) string {
ret := "("
for i := 0; i < len(args); i++ {
ret += `"` + args[i] + `"`
if i < (len(args) - 1) {
ret += " "
}
}
return ret + ")"
}