diff --git a/utils/nmsr-rendering-blockbench-model-generator-experiment/src/generator.rs b/utils/nmsr-rendering-blockbench-model-generator-experiment/src/generator.rs index 1b227d1..6d7052f 100644 --- a/utils/nmsr-rendering-blockbench-model-generator-experiment/src/generator.rs +++ b/utils/nmsr-rendering-blockbench-model-generator-experiment/src/generator.rs @@ -163,7 +163,13 @@ impl ModelGenerationProject { If you haven't drawn your Cape yet, make sure to do so, then use the Ears Manipulator to set it up on your skin.".to_string()); } } - + + if let Some(mut features) = features { + // Harcode emissives to false - I believe blockbench supports emissive textures, + // but Ears skins' emissives aren't separate textures, and instead are based off of specific colors. + features.emissive = false; + } + self.part_context.ears_features = features; ears_rs::utils::process_erase_regions(&mut texture)?;