diff --git a/src/ICU4N/Impl/Normalizer2Impl.cs b/src/ICU4N/Impl/Normalizer2Impl.cs
index 5fb15f5df..f05a2984c 100644
--- a/src/ICU4N/Impl/Normalizer2Impl.cs
+++ b/src/ICU4N/Impl/Normalizer2Impl.cs
@@ -83,7 +83,7 @@ public static bool IsJamo(int c)
public sealed partial class ReorderingBuffer : IAppendable
{
public ReorderingBuffer(Normalizer2Impl ni, StringBuilder dest, int destCapacity)
- : this(ni, dest.ToAppendable(), destCapacity)
+ : this(ni, dest.AsAppendable(), destCapacity)
{
}
diff --git a/src/ICU4N/Support/Text/StringBuilderExtensions.cs b/src/ICU4N/Support/Text/StringBuilderExtensions.cs
index 630a95a54..3cc03e333 100644
--- a/src/ICU4N/Support/Text/StringBuilderExtensions.cs
+++ b/src/ICU4N/Support/Text/StringBuilderExtensions.cs
@@ -15,7 +15,7 @@ internal static class StringBuilderExtensions
///
/// This .
/// An .
- internal static IAppendable ToAppendable(this StringBuilder text)
+ internal static IAppendable AsAppendable(this StringBuilder text)
{
return new StringBuilderCharSequence(text);
}
diff --git a/src/ICU4N/Text/MessageFormat.cs b/src/ICU4N/Text/MessageFormat.cs
index 0974327b1..2b6b534c8 100644
--- a/src/ICU4N/Text/MessageFormat.cs
+++ b/src/ICU4N/Text/MessageFormat.cs
@@ -2933,7 +2933,7 @@ internal sealed class AppendableWrapper
{
public AppendableWrapper(StringBuilder sb)
{
- app = sb.ToAppendable();
+ app = sb.AsAppendable();
length = sb.Length;
attributes = null;
}
diff --git a/src/ICU4N/Text/UnicodeSet.cs b/src/ICU4N/Text/UnicodeSet.cs
index 2189c9366..d007b072b 100644
--- a/src/ICU4N/Text/UnicodeSet.cs
+++ b/src/ICU4N/Text/UnicodeSet.cs
@@ -2378,7 +2378,7 @@ public virtual UnicodeSet ApplyPattern(string pattern,
StringBuilder rebuiltPat = new StringBuilder();
RuleCharacterIterator chars =
new RuleCharacterIterator(pattern, symbols, pos);
- ApplyPattern(chars, symbols, rebuiltPat.ToAppendable(), options);
+ ApplyPattern(chars, symbols, rebuiltPat.AsAppendable(), options);
if (chars.InVariable)
{
SyntaxError(chars, "Extra chars in variable value");
@@ -2598,11 +2598,11 @@ private void ApplyPattern(RuleCharacterIterator chars, ISymbolTable symbols,
switch (setMode)
{
case SETMODE1_UNICODESET:
- nested.ApplyPattern(chars, symbols, patBuf.ToAppendable(), options);
+ nested.ApplyPattern(chars, symbols, patBuf.AsAppendable(), options);
break;
case SETMODE2_PROPERTYPAT:
chars.SkipIgnored(opts);
- nested.ApplyPropertyPattern(chars, patBuf.ToAppendable(), symbols);
+ nested.ApplyPropertyPattern(chars, patBuf.AsAppendable(), symbols);
break;
case SETMODE3_PREPARSED: // `nested' already parsed
nested.ToPattern(patBuf, false);