diff --git a/FNaFSBAutoSplitter.asl b/FNaFSBAutoSplitter.asl index 5cf7ed1..94aaf55 100644 --- a/FNaFSBAutoSplitter.asl +++ b/FNaFSBAutoSplitter.asl @@ -222,8 +222,8 @@ state("fnaf9-Win64-Shipping", "v1.07"){ } //base address change: 8C00 state("fnaf9-Win64-Shipping", "v1.11"){ - //Keeps track of Freddy's power - int freddyPower: 0x04424338, 0x8, 0x10, 0x38, 0xB8; + //Keeps track of Freddy's battery popup + int freddyThing: 0x044288B0, 0x128, 0x310, 0x120, 0x230; //Arcade pointers int golfStrokeCount: 0x044288B0, 0x128, 0x378, 0x270, 0x230, 0x40; @@ -276,7 +276,6 @@ state("fnaf9-Win64-Shipping", "v1.11"){ int pause: 0x04425184; bool menu: 0x044288B0, 0x128, 0x1A8, 0x20, 0x100, 0xA0, 0x228; int blackScreen: 0x04453ED8, 0x184; - int freddyThing: 0x044288B0, 0x128, 0x310, 0x120, 0x230; //Elevator pointers (elevator in motion = 1) bool kitElev: 0x044288B0, 0x98, 0x7D0, 0x128, 0xA8, 0xB8, 0x2E8; @@ -1326,37 +1325,30 @@ start { //Resets variables upon stopping timer vars.resetVariables(); - //Start conditions (time, Freddy power, menu) + //Start conditions (time, Freddy power, freddyThing) if (current.hourClock == -1 && current.minuteClock == 0){ - if (current.freddyPower == 30){ - if (version == "v1.11" && current.freddyThing == 0 && old.freddyThing == 18){ + if (version != "v1.11"){ + if (current.freddyPower < old.freddyPower){ + print("Start Timer"); return true; } - else if (old.freddyPower == 100){ + } + else if (version == "v1.11"){ + if (current.freddyThing == 0 && old.freddyThing != 0){ + print("Start Timer"); return true; } - } + } } } reset { - //Resets variables for certain splits upon starting in freddy - if (current.hourClock == -1 && current.minuteClock == 0){ - if (current.freddyPower == 30){ - if (version == "v1.11" && current.freddyThing == 0 && old.freddyThing == 18){ + //Resets timer upon starting new game + if (settings["Reset Settings"]){ + if (old.hourClock != -1){ + if (vars.checkTime("Reset On New Game", true, -1, 0)){ return true; } - else if (old.freddyPower == 100){ - return true; - } - } - if (settings["Reset Settings"]){ - if (settings["Reset On New Game"]){ - if (old.hourClock != -1){ - print("Reset Timer"); - return true; - } - } } } }