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aaaaxy.nix
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aaaaxy.nix
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{ pkgs, lib, ... }: {
name = "aaaaxy";
meta.maintainers = with lib.maintainers; [ Luflosi ];
nodes.machine = {
imports = [
./common/x11.nix
];
};
# This starts the game from a known state, feeds it a prerecorded set of button presses
# and then checks if the final game state is identical to the expected state.
# This is also what AAAAXY's CI system does and serves as a good sanity check.
testScript = ''
machine.wait_for_x()
machine.succeed(
# benchmark.dem needs to be in a mutable directory,
# so we can't just refer to the file in the Nix store directly
"mkdir -p '/tmp/aaaaxy/assets/demos/'",
"ln -s '${pkgs.aaaaxy.testing_infra}/assets/demos/benchmark.dem' '/tmp/aaaaxy/assets/demos/'",
"""
'${pkgs.aaaaxy.testing_infra}/scripts/regression-test-demo.sh' \
'aaaaxy' 'on track for Any%, All Paths, No Teleports and No Coil' \
'${pkgs.aaaaxy}/bin/aaaaxy' '/tmp/aaaaxy/assets/demos/benchmark.dem'
""",
)
'';
}