- Added structure rally points
- Godot 4.1 support added instead of Godot 4.0 (4.0 support is still present on branch)
- Added 'loading page' translations
- Added ability to use custom maps
- Added 2 new maps
- Added match setup page
- Performed various refactorings
- Simplified turret's rotation algorithm
- Removed redundant unit groups
- Extracted generic
MouseClickAnimation
- Improved
assert()
calls - Renamed
buildings
to - more generic -structures
- Made
SimpleClairvoyantAI
being able to attach units in runtime
- Added resource tooltips
- Added unit production/construction tooltips
- Added main menu background
- Added match loading page
- Added diagnostic FPS monitor
- Increased units HP by a factor of 2
- Added animated logo sequence on startup
- Added basic main menu with options etc.
- Added match with hardcoded map and features such as:
- Settings
- Isometric 3D camera
- Fog of war
- Terrain/Air navigation
- Units & structures
- Resources (blue/red crystals)
- UI (unit selection mechanism)
- HUD (resource counters, unit management panels)
- Menu
- Dynamically created human/AI players
- Debug utilities (God mode etc.)