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The main difference between the two seems to be that the "add sign" case performs an ID fetch immediately, while the updateUuidByUsername case does it async (you can't not do it async with all the web stuff). The edit sign case also has some username format checks, but that's unlikely to fail either.
If you add a sign and type out the names manually, no UUID gets added after the added names (like with
/lock 3 [playername]
).If you select a sign created this way with the first user being you, the UUID will be added.
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