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readme.txt
122 lines (119 loc) · 2.87 KB
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readme.txt
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Possible entitys (Add 0x80 to the entitynr. and the entity will only be loaded in hardmode.):
00 Chibibo (Goomba)
01 Chibibo dead
02 Pakkun Flower
03 Infinte Ganchan (Boulder)
04 Nokobon (Bomb Koopa)
05 Nokobon Bomb
06 Pipe Fist
07 Elevator slidely raised
08 King Totomesu (Lion Boss)
09 Pompon Flower
0A Vertically moving Platform
0B Horizontally moving Platform
0C Falling Brick
0D NOTHING
0E Fly / Kumo
0F Fly dead
10 Honen (Sceleton Fish)
11 NICHTS
12 NICHTS
13 Elevator on the floor
14 Elevator rising
15 Death Sound 01
16 Mekabon (Robot)
17 Mekabon Head
18 Mekabon (Robot)
19 Death Sound 02
1A Dragonzamasu (Seahoarse Boss)
1B Gao Fireball high
1C Death sound 03
1D Yurarin (swimming Seahorse)
1E King Totomesu Fireball low
1F King Totomesu Fireball high
20 Floating Fly
21 Double Yurarin Fireball
22 Yurarin Fireball low
23 Yurarin Fireball high
24 Yurarin Boo (jumpin Seahorse)
25 Suu (descending Spider)
26 NOTHING
27 NOTHING
28 Mushroom jumping (Graphics only)
29 Mushroom (Graphics only)
2A Heart jumping (Graphics only)
2B Heart (Graphics only)
2C Star (Graphics only)
2D Flower high (Graphics only)
2E Flower low (Graphics only)
2F 3 Torion (Tripple fish)
30 Torion
31 Tokotoko (Running Head)
32 Hiyoihoi (Stone Head Boss)
33 Ganchan
34 Star left (Graphics only)
35 Falling Stalactite
36 Instable Platform
37 NOTHING
38 Diagonally moving Platform 1
39 Diagonally moving Platform 2
3A Skinny vertically moving platform
3B Skinny horizintally moving platform
3C Batadon (Flying Stone head)
3D NOTHING
3E NOTHING
3F Gao / Nyoloiin (Lion /Snake)
40 Dying Gao
41 Death sound 04
42 Bunbun (Arrow Bee)
43 Bunbun dead
44 Death sound 05
45 NOTHING
46 Explosion
47 Single Ganchan
48 Tamao (Dragonzamasu „Sidekick“)
49 Gira Louncher (Bullet Bill Cannon)
4A Gira high
4B Gira low
4C Skip Level Platform
4D Skip Level Platform instantly moving
4E NOTHING
4F Explosion Ball
50 NOTHING
51 Pompon Flower Pollen
52 Rocketon (Airplane Gunner)
53 Chicken
54 Roto Disc
55 Headstand Pakkun
56 Pionpi (Zombie Chinese)
57 Knocked out Pionpi
58 Another Fireball
59 NOTHING
5A Rocketon Gira
5B Tatanga
5C Tatanga tripple Fireball
5D Up and left Fireball
5E Another Fireball
5F Diagonally left down then left FB.
60 Tatanga instantly fighting
61 Biokinton (Cloud boss)
62 Boikinton dead (Tatanga Music)
Music list:
00 = leave current song
01 = level complete
02 = Mario down
03 = Easton Kingdom (Underground theme)
04 = Coin Room
05 = Marine Pop / Sky Pop
06 = Chai Kingdom (Chinese theme)
07 = Birabuto Kingdom (Main theme)
08 = Muda Kingdom (Ocean theme)
09 = Bonus chance
0A = Bonus taken (rise and rise)
0B = Boss battle
0C = Can-Can (Invincibility)
0D = Bonus taken (finale)
0E = No Bonus
0F = Oh! Daisy!
10 = Game over
s11 = Rocket ship ride