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BattleCity.vcxproj.filters
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BattleCity.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="_main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="block.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="bullet.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="enemy.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="explosion.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="map.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="menu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="player2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="single.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="sprite.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="tank.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="player1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="collisionAble.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="block.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="bullet.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Clock.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="enemy.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="explosion.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="game.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="macro.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="map.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="player2.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="single.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="sound.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="sprite.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="tank.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="player1.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="collisionAble.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="README.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resource.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="ClassDiagram.cd" />
</ItemGroup>
</Project>