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Reproduce:
Expected result: Texture exported, no crash. Actual result: crash.
General protection fault! History: UTextureExporterPNG::ExportBinary <- UExporter::ExportToArchive <- UExporter::ExportToFile <- UEditorEngine::Exec <- (OBJ EXPORT TYPE=TEXTURE NAME="MyLevel.Skins.JPine1" FILE="Z:\UT_469c\System\Scr).. SE(C0000005) @ 5E2F15AB fl=0 rec=0 n=1578908544 i[0]=0 i[1]=10 eax=5cef1d08 ebx=00000000 ecx=00000010 edx=1f0f53a6 esi=00000000 edi=192483f4 eip=5e2f15ab ebp=01179d64 esp=01179c9c cs=0023 ds=002b es=002b fs=0053 gs=002b flags=00010246 In module 'Z:\UT_469c\System\Editor.dll' at address 000515ab <- WBrowserTexture::OnCommand <- WM_COMMAND
Such happen for all export formats.
The text was updated successfully, but these errors were encountered:
UCC fail too:
>..\System\ucc batchexport BadTexture Texture png z:\ ======================================= ucc.exe: UnrealOS execution environment Copyright 1999 Epic Games Inc ======================================= Loading package BadTexture... General protection fault! History: UTextureExporterPNG::ExportBinary <- UExporter::ExportToArchive <- UExporter::ExportToFile <- UBatchExportCommandlet::Main SE(C0000005) @ 5E1615AB fl=0 rec=0 n=1581136768 i[0]=0 i[1]=10 eax=5cef1d08 ebx=00000000 ecx=00000010 edx=000017c3 esi=00000000 edi=0358aa8c eip=5e1615ab ebp=012ff488 esp=012ff3c0 cs=0023 ds=002b es=002b fs=0053 gs=002b flags=00010246 In module 'Z:\UT_469c\System\Editor.DLL' at address 000515ab Exiting due to error
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There only CompMips. no usual one. So info in editor about P8 too wrong.
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Reproduce:
Expected result: Texture exported, no crash.
Actual result: crash.
Such happen for all export formats.
The text was updated successfully, but these errors were encountered: