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fix.py
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fix.py
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"""Gets the game id and applies a fix if found"""
import os
import re
import sys
import csv
from functools import lru_cache
from importlib import import_module
try:
from . import config
from .checks import run_checks
from .logger import log
except ImportError:
import config
from checks import run_checks
from logger import log
try:
import __main__ as protonmain
except ImportError:
log.warn('Unable to hook into Proton main script environment')
@lru_cache
def get_game_id() -> str:
"""Trys to return the game id from environment variables"""
if 'UMU_ID' in os.environ:
return os.environ['UMU_ID']
if 'SteamAppId' in os.environ:
return os.environ['SteamAppId']
if 'SteamGameId' in os.environ:
return os.environ['SteamGameId']
if 'STEAM_COMPAT_DATA_PATH' in os.environ:
return re.findall(r'\d+', os.environ['STEAM_COMPAT_DATA_PATH'])[-1]
log.crit('Game ID not found in environment variables')
return None
@lru_cache
def get_game_name() -> str:
"""Trys to return the game name from environment variables"""
pfx = os.environ.get('WINEPREFIX') or protonmain.g_session.env.get('WINEPREFIX')
script_dir = os.path.dirname(os.path.abspath(__file__))
if os.environ.get('UMU_ID'):
if os.path.isfile(f'{pfx}/game_title'):
with open(f'{pfx}/game_title', encoding='utf-8') as file:
return file.readline()
umu_id = os.environ['UMU_ID']
store = os.getenv('STORE', 'none')
csv_file_path = os.path.join(script_dir, 'umu-database.csv')
try:
with open(csv_file_path, newline='', encoding='utf-8') as csvfile:
csvreader = csv.reader(csvfile)
for row in csvreader:
# Check if the row has enough columns and matches both UMU_ID and STORE
if len(row) > 3 and row[3] == umu_id and row[1] == store:
title = row[0] # Title is the first entry
with open(os.path.join(script_dir, 'game_title'), 'w', encoding='utf-8') as file:
file.write(title)
return title
except FileNotFoundError:
log.warn(f"CSV file not found: {csv_file_path}")
except Exception as ex:
log.debug(f"Error reading CSV file: {ex}")
log.warn("Game title not found in CSV")
return 'UNKNOWN'
try:
log.debug('UMU_ID is not in environment')
game_library = re.findall(r'.*/steamapps', os.environ['PWD'], re.IGNORECASE)[-1]
game_manifest = os.path.join(game_library, f'appmanifest_{get_game_id()}.acf')
with open(game_manifest, encoding='utf-8') as appmanifest:
for xline in appmanifest.readlines():
if 'name' in xline.strip():
name = re.findall(r'"[^"]+"', xline, re.UNICODE)[-1]
return name
except (OSError, IndexError, UnicodeDecodeError):
pass
return 'UNKNOWN'
def get_store_name(store: str) -> str:
"""Mapping for store identifier to store name"""
return {
'amazon': 'Amazon',
'battlenet': 'Battle.net',
'ea': 'EA',
'egs': 'EGS',
'gog': 'GOG',
'humble': 'Humble',
'itchio': 'Itch.io',
'steam': 'Steam',
'ubisoft': 'Ubisoft',
'zoomplatform': 'ZOOM Platform',
}.get(store, None)
def get_module_name(game_id: str, default: bool = False, local: bool = False) -> str:
"""Creates the name of a gamefix module, which can be imported"""
store = 'umu'
if game_id.isnumeric():
store = 'steam'
elif os.environ.get('STORE'):
store = os.environ.get('STORE').lower()
if store != 'steam':
log.info(f'Non-steam game {get_game_name()} ({game_id})')
store_name = get_store_name(store)
if store_name:
log.info(f'{store_name} store specified, using {store_name} database')
else:
log.info('No store specified, using UMU database')
store = 'umu'
return (f'protonfixes.gamefixes-{store}.' if not local else 'localfixes.') + (
game_id if not default else 'default'
)
def _run_fix_local(game_id: str, default: bool = False) -> bool:
"""Check if a local gamefix is available first and run it"""
localpath = os.path.expanduser('~/.config/protonfixes/localfixes')
module_name = game_id if not default else 'default'
# Check if local gamefix exists
if not os.path.isfile(os.path.join(localpath, module_name + '.py')):
return False
# Ensure local gamefixes are importable as modules via PATH
with open(os.path.join(localpath, '__init__.py'), 'a', encoding='utf-8'):
sys.path.append(os.path.expanduser('~/.config/protonfixes'))
# Run fix
return _run_fix(game_id, default, True)
def _run_fix(game_id: str, default: bool = False, local: bool = False) -> bool:
"""Private function, which actually executes gamefixes"""
fix_type = 'protonfix' if not default else 'defaults'
scope = 'global' if not local else 'local'
try:
module_name = get_module_name(game_id, default, local)
game_module = import_module(module_name)
log.info(f'Using {scope} {fix_type} for {get_game_name()} ({game_id})')
if hasattr(game_module, 'main_with_id'):
game_module.main_with_id(game_id)
else:
game_module.main()
except ImportError:
log.info(f'No {scope} {fix_type} found for {get_game_name()} ({game_id})')
return False
return True
def run_fix(game_id: str) -> None:
"""Loads a gamefix module by it's gameid
local fixes prevent global fixes from being executed
"""
if game_id is None:
return
if config.enable_checks:
run_checks()
# execute default.py (local)
if not _run_fix_local(game_id, True) and config.enable_global_fixes:
_run_fix(game_id, True) # global
# execute <game_id>.py (local)
if not _run_fix_local(game_id, False) and config.enable_global_fixes:
_run_fix(game_id, False) # global
def main() -> None:
"""Runs the gamefix"""
check_args = [
'iscriptevaluator.exe' in sys.argv[2],
'getcompatpath' in sys.argv[1],
'getnativepath' in sys.argv[1],
]
if any(check_args):
log.debug(str(sys.argv))
log.debug('Not running protonfixes for setup runs')
return
log.info('Running protonfixes')
run_fix(get_game_id())