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[1.12.2] Compatibility reports #448
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SpongeForge
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G.L.A.S.S. (General Layman's Aesthetic Spying Screen)
Originally reported in #327 |
Industrial Craft 2
Originally reported in #354. |
Extreme Reactors (Big Reactors)
Originally reported in #367 |
Applied Energetics 2
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Dynamic Surroundings
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Galacticraft
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Primitive Mobs
Original report: #407 |
Dynamic Stealth
Original report #433 |
CubicChunks-1.12.2-0.0.969.0-SNAPSHOT-all |
CubicChunks-1.12.2-0.0.969.0-SNAPSHOT-all |
edited by Barteks2x Original report:
I checked it myself, the only real issue is the blades visually spinning very fast. Below y=0 they are spinning in the opposite direction, and deeper=faster. Energy output stays correct (24rf/t by default) |
Sync
In-game (Unstable) |
LittleTiles
Mostly Stable Everything seems to work except Doors. Axis, Sliding and Advanced doors were all tested and result in the same problem. When you place a door from LittleTiles outside of 0-255, it places completely fine. But if you right click it to open the door, your game immediately crashes. |
Conquest Reforged
Since Conquest Reforged world gen has not been coded to work with CC, layers under 0 will default to the last block type in the generator and will not have caves or ores. |
Chisels And Bits(Tested everything at Y=60, Y=-10k, and Y=10k) All seems to work fine, from chiseling blocks above and below "standard height limit", rotation tool, blueprints, and all chisel modes |
Bibliocraft(Tested everything at Y=60, Y=-10k, and Y=10k) All seems to work fine, tested tool racks and items rendering in them, chests, signs, lighting, cases, armor stands, sword stands, compass, and all other relevent items that would have any reason to break |
Tinkers Construct(Tested everything at Y=60, Y=-10k, and Y=10k) All seems to work fine, Was able to make a smeltery below and above height limit, blocks and items rendered inside the smeltery as expected, and was able to pour and cast items. Linking of stencil tables and tool stations and such also works at abnormal heights |
More Overlays(Tested everything at Y=60, Y=-10k, and Y=10k) All the overlays work, though chunk overlay will only show the X/Z chunks and not the vertical Y chunks, light level seems to work perfectly at all heights |
Cooking For Blockheads(Tested everything at Y=60, Y=-10k, and Y=10k) Seems to work just fine, kitchen parts connect and work as normal, including fridge, oven, sink, main cooking block, counters, and kitchen floors |
Pam's Harvestcraft(Tested everything at Y=60, Y=-10k, and Y=10k) Crops grow fine at any height, as well as trees, and candles light up the world fine |
Storage Drawers(Tested everything at Y=60, Y=-10k, and Y=10k) All works fine, drawers store and render fine as well as drawer controllers are able to store into connected drawers |
MalisisDoors(Tested everything at Y=60, Y=-10k, and Y=10k) Doors work fine from Y=-2048 to Y=2048, outside of these ranges they are unable to be opened/closed, and some doors like saloon doors you can walk right though as expected, but with no animation |
KleeSlabs(Tested everything at Y=60, Y=-10k, and Y=10k) Able to break bottom or top slab individually as expected at any height level |
Flat Colored Blocks(Tested everything at Y=60, Y=-10k, and Y=10k) All blocks, transparent and not, work at all height levels as expected, no render issues |
Fairy Lights(Tested everything at Y=60, Y=-10k, and Y=10k) Light strings of any type work perfectly at any height level, no issues with rendering or lighting |
Stronghold Compass
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Security CraftMod Link: https://www.curseforge.com/minecraft/mc-mods/security-craft |
Realistic TorchesMod Link: https://www.curseforge.com/minecraft/mc-mods/realistic-torches
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NuclearCraftMod link: https://www.curseforge.com/minecraft/mc-mods/nuclearcraft-mod
@Barteks2x Reported as tomdodd4598/NuclearCraft#693. And it was fixed. |
Extra Utilities 2Mod link: https://www.curseforge.com/minecraft/mc-mods/extra-utilities/files/2678374 |
GalaticCraft Planets and Core Mod Link: https://micdoodle8.com/mods/galacticraft/downloads |
Waystones
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ICBM Classic
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Vics Modern Warfare Mod |
Smooth Scrolling EverywhereMod Link: https://www.curseforge.com/minecraft/mc-mods/smooth-scrolling-everywhereStatus: Mostly stable
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Up And Down And All AroundMod Link: https://www.curseforge.com/minecraft/mc-mods/up-and-down-and-all-aroundStatus: Mostly Stable, mouse directions and camera are locked to an upright position, rather than following the player. For example, setting the gravity to up causes everything but the camera and mouse to flip, meaning mouse controls are flipped compared to the world.
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Hammerlib 2.0.6.32 for 1.12.2 attached crash report for hopefully more details. |
AtomicStryker's Minions mod for 1.12.2 Status: Crashes when a minion is spawned Full log : https://f.perl.bot/raw/soivo2 |
(I can't edit issues on GitHub, since I use an older browser for functionality reasons and rely on this plugin https://github.com/JustOff/github-wc-polyfill which does not solve everything.) AtomicStryker's Minions mod for 1.12.2 is now fully working under the newest Cubic Chunks build! (See 8bf8767.) For now, the only issue is the master staff's lightning effect not rendering properly when in very high coordinates. |
REID - Latest Cubic Compat version as of 2/1/2023 Resolves - only if CC: 1257 or high is put on Curseforge for the REID team to use it. |
Mod link: https://www.curseforge.com/minecraft/mc-mods/minestuck |
Could @Mysticpasta1 see if this has changed? Btw, the link is dead. |
Ender storageLink: https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8 Compact MachinesLink: https://www.curseforge.com/minecraft/mc-mods/compact-machines Ender IOLink: https://www.curseforge.com/minecraft/mc-mods/ender-io |
This comment was marked as off-topic.
This comment was marked as off-topic.
@jimmyking2004 Yes, modded worlds are not supported at all by the converter. I suggest you make an issue there (though iirc there might be one already) This has nothing to do with mod compatibility |
Cubic Chunks compatibility reports
What is this place?
This is a place where you can report compatibility status of mods. Both compatibility issues and information about compatible mods are welcome here.
Don't be discouraged to report information about mods that have been already reported, but with older version of cubic chunks, forge or the mod. It is useful to know that an issue is still relevant after updates. Duplicated reports will be merged into one for a given mod and then deleted to keep this place reasonably easy to navigate and search. It is expected that your specific comment here will be deleted and it's content moved.
Mods that work should also be reported, even if it looks like mods of the reports are about incompatibilities.
Off-topic messages will be deleted. This is not a place for discussion.
What to avoid?
What information to include?
A minimal report should include
While the above should be enough, try to provide as much information as you can.
What is already expected in terms of compatibility and doesn't need to be reported
At least unless testing shows otherwise:
Periodically, information about mods may be moved to compatibility table below.
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