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interface.lua
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interface.lua
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interface = {}
function interface_load()
--set water and weapon img
interface.waterImg = "water.png"
interface.weaponImg = "weapon.png"
--load audio
interface.changeWeapon = love.audio.newSource("audio/changeWeapon.wav")
interface.pick = love.audio.newSource("audio/pick.wav")
interface.drink = love.audio.newSource("audio/drink.wav")
--load img
interface.key = love.graphics.newImage("img/key.png") --32px
interface.key2 = love.graphics.newImage("img/key2.png") --32px
interface.water = love.graphics.newImage("img/"..interface.waterImg) --32px
interface.weapon = love.graphics.newImage("img/"..interface.weaponImg) --32px
--interface.arrow = love.graphics.newImage("img/arrow.png") --32px
--get width and height of windows
interface.width = love.graphics.getWidth()
interface.height = love.graphics.getHeight()
--set font
interface.font = love.graphics.newFont("font/FFFFORWA.TTF", 36)
itemfont = love.graphics.newFont("font/FFFFORWA.TTF", 12)
--set days
interface.days = 0
--set day(true) or night(false)
interface.dn = true
--set key number
interface.keyNum = 0
--set bleeding
interface.opacity = 100
interface.isAttacked = false
interface.questionLock = false
--water img and audio
slimeJuice = love.graphics.newImage("img/slimeJuice.png")
interface.waterPicked = false
interface.isDrink = false
--weapon img and audio
sword = love.graphics.newImage("img/sword.png")
gun = love.graphics.newImage("img/gun.png")
interface.weaponIsPlayed = false
--heartBeat
heartBeat_timer = 0
heartBeat_timeout = 0.2
heartBeat_draw_state = 1
heartBeat_x = 150
heartBeat_y = 0
heartbeat1 = love.graphics.newImage("img/heartbeat1.png")
heartbeat2 = love.graphics.newImage("img/heartbeat2.png")
heartbeat3 = love.graphics.newImage("img/heartbeat3.png")
heartbeat4 = love.graphics.newImage("img/heartbeat4.png")
heartbeat5 = love.graphics.newImage("img/heartbeat5.png")
heartbeat6 = love.graphics.newImage("img/heartbeat6.png")
heartbeat7 = love.graphics.newImage("img/heartbeat7.png")
heartbeat8 = love.graphics.newImage("img/heartbeat8.png")
heartbeat9 = love.graphics.newImage("img/heartbeat9.png")
heartbeat10 = love.graphics.newImage("img/heartbeat10.png")
end
function interface_update(dt)
heartBeat_timer = heartBeat_timer + dt
if heartBeat_timer > heartBeat_timeout then
heartBeat_draw_state = heartBeat_draw_state + 1
if heartBeat_draw_state > 10 then
heartBeat_draw_state = 1
end
heartBeat_timer = 0
end
end
function interface_draw()
charHP = getHeroHP()
charMaxHP = getHeroMaxHP()
wakeOriginNumber = (100-((charHP/charMaxHP)*100.0))
--draw red red
if wakeOriginNumber > 80 and wakeOriginNumber < 100 then
love.graphics.setColor(255, 0, 0, (wakeOriginNumber-80)*5)
love.graphics.rectangle("fill", 0, 0, interface.width, interface.height)
end
--draw heartbeat
love.graphics.setColor(255, 255, 255, 255)
if heartBeat_draw_state == 1 then
love.graphics.draw(heartbeat1, heartBeat_x, heartBeat_y)
elseif heartBeat_draw_state == 2 then
love.graphics.draw(heartbeat2, heartBeat_x, heartBeat_y)
elseif heartBeat_draw_state == 3 then
love.graphics.draw(heartbeat3, heartBeat_x, heartBeat_y)
elseif heartBeat_draw_state == 4 then
love.graphics.draw(heartbeat4, heartBeat_x, heartBeat_y)
elseif heartBeat_draw_state == 5 then
love.graphics.draw(heartbeat5, heartBeat_x, heartBeat_y)
elseif heartBeat_draw_state == 6 then
love.graphics.draw(heartbeat6, heartBeat_x, heartBeat_y)
elseif heartBeat_draw_state == 7 then
love.graphics.draw(heartbeat7, heartBeat_x, heartBeat_y)
elseif heartBeat_draw_state == 8 then
love.graphics.draw(heartbeat8, heartBeat_x, heartBeat_y)
elseif heartBeat_draw_state == 9 then
love.graphics.draw(heartbeat9, heartBeat_x, heartBeat_y)
elseif heartBeat_draw_state == 10 then
love.graphics.draw(heartbeat10, heartBeat_x, heartBeat_y)
end
if wakeOriginNumber > 10 then
wake = string.format("%.1f%%", wakeOriginNumber)
else
wake = string.format("0%.1f%%", wakeOriginNumber)
end
if wakeOriginNumber >= 80 and wakeOriginNumber <= 90 then
heartBeat_timeout = 0.1
elseif wakeOriginNumber >= 90 then
heartBeat_timeout = 0.05
elseif wakeOriginNumber < 80 then
heartBeat_timeout = 0.2
end
love.graphics.setBackgroundColor(178, 203, 148)
--draw bleeding
if interface.opacity > 0 and interface.isAttacked == true then
interface.opacity = interface.opacity - 5
love.graphics.setColor(255, 0, 0, interface.opacity)
love.graphics.rectangle("fill", 0, 0, interface.width, interface.height)
else
interface.opacity = 100
interface.isAttacked = false
end
--draw wake
love.graphics.setFont(interface.font)
love.graphics.setColor(255, 0, 0)
love.graphics.print(wake, interface.width * (1/20), interface.height * (1/20))
--draw key
if interface.days ~= 3 then
love.graphics.setColor(255, 255, 255, 200)
love.graphics.draw(interface.key2, interface.width * (9/200), interface.height * (1/8))
love.graphics.draw(interface.key2, interface.width * (9/200) + 32, interface.height * (1/8))
love.graphics.draw(interface.key2, interface.width * (9/200) + 64, interface.height * (1/8))
love.graphics.setColor(255, 255, 255, 255)
if interface.keyNum == 1 then
love.graphics.draw(interface.key, interface.width * (9/200), interface.height * (1/8))
elseif interface.keyNum == 2 then
love.graphics.draw(interface.key, interface.width * (9/200), interface.height * (1/8))
love.graphics.draw(interface.key, interface.width * (9/200) + 32, interface.height * (1/8))
elseif interface.keyNum == 3 then
love.graphics.draw(interface.key, interface.width * (9/200), interface.height * (1/8))
love.graphics.draw(interface.key, interface.width * (9/200) + 32, interface.height * (1/8))
love.graphics.draw(interface.key, interface.width * (9/200) + 64, interface.height * (1/8))
if interface.questionLock == false then
if day_state == 1 then
monsters[8]:summon()
end
interface.questionLock = true
end
end
end
--draw water
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(interface.water, 30, interface.height - 70, 0, 0.64, 0.64)
love.graphics.setColor(255, 255, 255, 255)
if character.water then
love.graphics.draw(slimeJuice, 30, interface.height - 70, 0, 0.64, 0.64)
if interface.waterPicked then
interface.pick:setVolume(getVol())
interface.pick:play()
interface.waterPicked = false
end
interface.isDrink = true
else
if interface.isDrink then
interface.drink:setVolume(getVol())
interface.drink:play()
interface.isDrink = false
end
interface.waterPicked = true
end
--draw weapon
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(interface.weapon, 100, interface.height - 70, 0, 0.64, 0.64)
love.graphics.setColor(255, 255, 255, 255)
if character.weapon == "sword" then
love.graphics.draw(sword, 110, interface.height - 60, 0, 0.64, 0.64)
if interface.weaponIsPlayed then
interface.changeWeapon:setVolume(getVol())
interface.changeWeapon:play()
interface.weaponIsPlayed = false
end
elseif character.weapon == "gun" then
love.graphics.setFont(itemfont)
love.graphics.print(character.bullet, 140, interface.height - 60)
love.graphics.draw(gun, 110, interface.height - 60, 0, 0.7, 0.7)
if not interface.weaponIsPlayed then
interface.changeWeapon:setVolume(getVol())
interface.changeWeapon:play()
interface.weaponIsPlayed = true
end
end
--draw days
if interface.dn == true then
love.graphics.setColor(0, 128, 255)
elseif interface.dn == false then
love.graphics.setColor(0, 0, 0)
end
love.graphics.circle("fill", interface.width, 0, 70)
love.graphics.setFont(love.graphics.newFont("font/FFFFORWA.TTF", 28))
love.graphics.setColor(255, 255, 255)
love.graphics.print("D" .. interface.days, interface.width - 48, 10)
end
--set amount of keys
function addKey()
interface.keyNum = interface.keyNum + 1
end
function zeroKey()
interface.keyNum = 0
end