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question2.lua
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question2.lua
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q2key={}
questionMark2={}
local bar={}
local barHeight={}
local keyWidth=670
local keyHeight=390
local delay = 0.15
local delta = 0
local count
-- this function is for OOP
function newObject(o, class)
class.__index = class
return setmetatable(o, class)
end
function question2_load()
keyImage = love.graphics.newImage("img/key2.jpg")
questionImage2 = love.graphics.newImage("img/question2.png")
imageWidth2=1092
imageHeight2=614
for i=1,12 do
bar[i]= false
barHeight[i]=1
end
bar[1]=true
q2_dialogLockKey = true
q2_dialogLockLine = true
q2_dialog_stateKey = 1
q2_dialog_stateLine = 1
end
function question2_update(dt)
for i=1,12 do
if bar[i]==true then
count=i
end
end
if barHeight[1] == 2 and barHeight[2] == 1 and barHeight[3] == 2 and barHeight[4] == 0 and barHeight[5] == 0 and barHeight[6] == 2 and barHeight[7] == 0 and barHeight[8] == 1 and barHeight[9] == 2 and barHeight[10] == 1 and barHeight[11] == 0 and barHeight[12] == 2 then
delta = delta + dt
if delta >= 0.5 then
question=false
questionMark[2].isSolved = true
for i=1,12 do
bar[i]= false
barHeight[i]=1
end
bar[1]=true
addKey()
sloveProblem:setVolume(getVol())
sloveProblem:play()
end
end
end
function question2_keypressedKey(key)
if not q2_dialogLockKey then
if love.keyboard.isDown(" ") then
q2_dialog_stateKey = love_dialogKeyPressed(q2_dialog_stateKey)
end
end
end
function question2_keypressedLine(key)
if not q2_dialogLockLine then
if love.keyboard.isDown(" ") then
q2_dialog_stateLine = love_dialogKeyPressed(q2_dialog_stateLine)
end
end
local switchR = {}
for i=1,11 do
switchR[i]=function()
for j=1,12 do
bar[j]=false
end
bar[i+1]=true
end
end
switchR[12]=function()
for j=1,12 do
bar[j]=false
end
bar[1]=true
end
local switchL = {}
for i=2,12 do
switchL[i]=function()
for j=1,12 do
bar[j]=false
end
bar[i-1]=true
end
end
switchL[1]=function()
for j=1,12 do
bar[j]=false
end
bar[12]=true
end
local switchU = {}
for i=1,12 do
switchU[i]=function()
if barHeight[i] ~=2 then
barHeight[i]=barHeight[i]+1
else
barHeight[i]=2
end
end
end
local switchD = {}
for i=1,12 do
switchD[i]=function()
if barHeight[i] ~=0 then
barHeight[i]=barHeight[i]-1
else
barHeight[i]=0
end
end
end
if q2_dialog_stateLine >= 4 then
if love.keyboard.isDown("right") and question == true then
--switch&case()
local selectR = switchR[count]
if(selectR) then
selectR()
end
end
if love.keyboard.isDown("left") and question == true then
--switch&case()
local selectL = switchL[count]
if(selectL) then
selectL()
end
end
if love.keyboard.isDown("up") and question == true then
--switch&case()
local selectU= switchU[count]
if(selectU) then
selectU()
end
end
if love.keyboard.isDown("down") and question == true then
--switch&case()
local selectD= switchD[count]
if(selectD) then
selectD()
end
end
end
end
function question2_draw()
love.graphics.setColor(0,0,0,150)
love.graphics.rectangle("fill", 0,0, 1100, 614)
love.graphics.setColor(255,255,255)
if showKey == true then
love.graphics.setColor(0,0,0)
love.graphics.rectangle("fill", (1100-keyWidth)/2-3,(614*2/3-keyHeight)/2-3, keyWidth+6,keyHeight+6)
love.graphics.setColor(255,255,255)
love.graphics.draw(keyImage, (1100-keyWidth)/2, (614*2/3-keyHeight)/2)
--love.graphics.setColor(255,255,0,150)
--love.graphics.rectangle("fill", 0, love.graphics.getHeight()*2/3, love.graphics.getWidth(), love.graphics.getHeight()*1/3)
if q2_dialog_stateKey == 1 then
print_dialog("", "一把鑰匙?")
elseif q2_dialog_stateKey == 2 then
print_dialog("", "是用來打開什麼的嗎")
elseif q2_dialog_stateKey == 3 then
print_dialog("", "恩......12個刻度,有什麼特別的涵義嗎")
elseif q2_dialog_stateKey == 5 then
q2_dialog_stateKey = 1
q2_dialog_stateLine = 1
question = false
showKey = false
showQ3Answer = false
q2_dialogLockKey = true
atk_timeout = 0
end
else
love.graphics.draw(questionImage2, 0, 0,0,1100/imageWidth2,614/imageHeight2)
for i=1,12 do
if bar[i]==true then
love.graphics.setColor(255,0,0)
else
love.graphics.setColor(0,0,0)
end
love.graphics.rectangle("fill", 1000*i/13+25,600-(550*barHeight[i]/3) -85, 700/12-20, 530*barHeight[i]/3 )
end
if q2_dialog_stateLine == 1 then
print_dialog("", "長條圖?")
elseif q2_dialog_stateLine == 2 then
print_dialog("", "真是麻煩")
elseif q2_dialog_stateLine == 3 then
print_dialog("", "真是一個不標準的長條圖,什麼標示都沒有")
elseif q2_dialog_stateLine == 4 then
q2_dialogLockLine = true
end
end
end
function q2key.new (originPointX,originPointY)
local obj = {
Image = love.graphics.newImage("img/hint.png"),
Barrier=true,
x = originPointX,
y = originPointY
}
obj = newObject(obj, q2key)
return obj
end
function questionMark2.new (originPointX,originPointY)
local obj = {
Image = love.graphics.newImage("img/puzzle.png"),
Barrier=true,
isSolved=false,
x = originPointX,
y = originPointY
}
obj = newObject(obj, q3Trap)
return obj
end