-
Notifications
You must be signed in to change notification settings - Fork 0
/
world2.lua
576 lines (563 loc) · 17.3 KB
/
world2.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
local creatMapLock=0
local fuck=0
world2={}
local screenWidth,screenHeight=love.graphics.getDimensions( )
local characterX=500
local characterY=300
local resetKey = false
local hehe=love.graphics.newImage("img/bullet/baby2.jpg")
function world2_load()
require "character"
require "slime"
require "boss2"
require "barrierCreate"
require "interface"
require "barrierMove"
require "kagemusha"
fight_bgm2 = love.audio.newSource("audio/night2.ogg")
--interface_load()
--character_load()
boss2_summon = false
world2_fade_color = 0
world2_fade = false
world2_fade_timer = 0
world2_dialog_state = 1
world2_dialogLock = true
end
function world2_update(dt)
--reset Key
if resetKey == false then
zeroKey()
resetKey = true
end
if creatMapLock==0 then
barrierCreate2()
mapCreate2()
characterCreate2()
monsterCreate2()
world2_change()
creatMapLock = creatMapLock+1
end
heroTryCatch(dt)
barrierMove_update(dt)
love_update(dt)
triggerUpdate(dt)
interface_update(dt)
for i, monster in ipairs(monsters) do
monster:update(dt,character.x+world.x,character.y+world.y,dt)
end
character_run(dt)
character.py = character.y
character.px = character.x
if world2_fade then
world2_fade_timer = world2_fade_timer + dt
if world2_fade_timer <= 2 then
world2_fade_color = world2_fade_color + 4
if world2_fade_color >= 250 then
world2_fade_color = 255
end
end
end
if not (q4_dialogLockKey and q5_dialogLockKey) then
isCharacterWake = false
else
isCharacterWake = true
end
if character.die then
world2_fade = true
if world2_fade_timer >= 2 then
day_state = 3
dialog_state = 1
gameStage = 2
love.audio.stop()
state_check()
love_reloadDay()
end
end
if world.backMove == true then
--if world.rightMove == true or world.leftMove == true or world.upMove == true or world.downMove == true then
world.speed = 1000
mapbackMoveUpdate(dt)
--end
elseif question==false and conversation == false then
world.speed = 300
setMapMove(dt)
end
if not boss2_summon and interface.keyNum == 3 then
boss2_summon = true
monsters[1].alive = true
monsters[1].startRun = true
end
end
function world2_draw()
if world2_fade then
love.graphics.setColor(0,0,0, world2_fade_color)
end
-- print(string.format("%s %s\r\n%s %s\r\n", "hp", character.hp, "max.hp", character.maxHp))
barrier2_draw()
character_draw()
interface_draw()
monster_draw2()
triggerDraw()
love.graphics.setBackgroundColor(68, 69, 69)
--testdraw()
love.audio.stop(fight_bgm)
fight_bgm2:setVolume(0.3 * getVol())
fight_bgm2:play()
if character.x+world.x==1700 and character.y+world.y==100 then
love.graphics.setColor(0,0,0,150)
love.graphics.rectangle("fill", 0,0, 1100, 614)
love.graphics.setColor(255,255,255)
love.graphics.draw(hehe,350, 80)
end
end
function monsterCreate2()
monsters = {}
monsters[1] = boss2.new(2400, 100)
monsters[2] = kagemusha.new(monsters[1], 2400, 200)
monsters[3] = kagemusha.new(monsters[1], 2500, 100)
monsters[4] = kagemusha.new(monsters[1], 2500, 200)
monsters[5] = slime.new(400,600)
monsters[5].slimeImgFile = love.graphics.newImage("img/classmate.png")
monsters[6] = slime.new(400,1000)
monsters[6].slimeImgFile = love.graphics.newImage("img/classmate.png")
monsters[7] = slime.new(800,600)
monsters[7].slimeImgFile = love.graphics.newImage("img/classmate.png")
monsters[8] = slime.new(800,1000)
monsters[8].slimeImgFile = love.graphics.newImage("img/classmate.png")
monsters[9] = slime.new(400,2100)
monsters[9].slimeImgFile = love.graphics.newImage("img/classmate.png")
monsters[10] = slime.new(400,2500)
monsters[10].slimeImgFile = love.graphics.newImage("img/classmate.png")
monsters[11] = slime.new(800,2100)
monsters[11].slimeImgFile = love.graphics.newImage("img/classmate.png")
monsters[12] = slime.new(800,2500)
monsters[12].slimeImgFile = love.graphics.newImage("img/classmate.png")
end
function characterCreate2()
character.x = characterX
character.y = characterY
character.nx=characterX
character.ny=characterY
character.count=false
character.px=characterX
character.py=characterY
character.maxHp=100
character.hp=100
character.die=false
character.atk=5
character.speed = 300
character.faceDir = "down"
character.delay=0.15
character.delta=0
character.backMove=false
character.water = false
end
function mapCreate2()
world.rightMove=false
world.leftMove=false
world.upMove=false
world.downMove=false
world.x=0
world.y=0
world.width=2900
world.height=3000
world.nx=0
world.ny=0
world.count=false
world.count1=true
world.temp=true
world.px=0
world.py=0
world.speed = 300
world.delta=0
world.delay=0.15
world.backMove =false
end
function barrierCreate2()
underDeskPaper=love.graphics.newImage("img/underPaper.png")
underDeskPaper_dialog={}
underDeskPaper_dialogLength=0
paper_data = love.filesystem.read("npcDialog/day2Puzzle2/underPaper.dat", all)
for k in string.gmatch(paper_data, "[^,^\n]+") do
table.insert(underDeskPaper_dialog, k)
end
underDeskPaper_dialogLength = table.getn(underDeskPaper_dialog)
question6_dialog={}
question6_dialogLength=0
question6_data = love.filesystem.read("npcDialog/day2Puzzle2/question6.dat", all)
for k in string.gmatch(question6_data, "[^,^\n]+") do
table.insert(question6_dialog, k)
end
question6_dialogLength = table.getn(question6_dialog)
--blackboard
local counter = 1
for i = 200, 1000, 100 do
for j = 0, 100, 100 do
blackboard[counter] = blackboard.new(i, j)
counter = counter + 1
end
for j = 1400, 1600, 100 do
blackboard[counter] = blackboard.new(i, j)
counter = counter + 1
end
end
--deepWall
counter = 1
for j = 0, 2700, 100 do
deepWall[counter] = deepWall.new(0, j)
counter = counter + 1
end
for j = 0, 200, 100 do
deepWall[counter] = deepWall.new(1200, j)
counter = counter + 1
end
for j = 500, 1700, 100 do
deepWall[counter] = deepWall.new(1200, j)
counter = counter + 1
end
for j = 2000, 2700, 100 do
deepWall[counter] = deepWall.new(1200, j)
counter = counter + 1
end
for i = 1700, 1800, 100 do
for j = 0, 2300, 100 do
deepWall[counter] = deepWall.new(i, j)
if i==1700 and j==100 then
deepWall[counter].Barrier=false
end
counter = counter + 1
end
end
--deepWall_hor
for i = 100, 1100, 100 do
deepWall[counter] = deepWall.new(i, 1300)
counter = counter + 1
end
for i = 0, 1800, 100 do
for j = 2800, 2900, 100 do
deepWall[counter] = deepWall.new(i, j)
counter = counter + 1
end
end
--deepWall_boss
counter = 1
if monsters[1].alive then
for i = 1700, 1800, 100 do
for j = 2400, 2700, 100 do
deepWall_boss[counter] = deepWall_boss.new(i, j)
counter = counter + 1
end
end
end
--lightWall
counter = 1
--lightWall_left
for j = 0, 100, 100 do
lightWall[counter] = lightWall.new(100, j)
counter = counter + 1
end
for j = 1400, 1600, 100 do
lightWall[counter] = lightWall.new(100, j)
counter = counter + 1
end
--lightWall_right
for j = 0, 100, 100 do
lightWall[counter] = lightWall.new(1100, j)
counter = counter + 1
end
for j = 1400, 1600, 100 do
lightWall[counter] = lightWall.new(1100, j)
counter = counter + 1
end
--lightWall_down
for i = 200, 1000, 100 do
lightWall[counter] = lightWall.new(i, 200)
counter = counter + 1
end
for i = 200, 1000, 100 do
lightWall[counter] = lightWall.new(i, 1700)
counter = counter + 1
end
--lightWall_corner
lightWall[counter] = lightWall.new(100, 200) --leftUp
counter = counter + 1
lightWall[counter] = lightWall.new(100, 1700)--leftDown
counter = counter + 1
lightWall[counter] = lightWall.new(1100, 200)--rightUp
counter = counter + 1
lightWall[counter] = lightWall.new(1100, 1700)--rightDown
--floor
counter = 1
for i = 100, 1200, 100 do
for j = 0, 2700, 100 do
floor[counter] = floor.new(i, j)
counter = counter + 1
end
end
--aisle
counter = 1
for i = 1300, 1600, 100 do
for j = 0, 2700, 100 do
aisle[counter] = aisle.new(i, j)
counter = counter + 1
end
end
--deskChair
counter = 1
for i = 100, 1100, 200 do
for j = 500, 1100, 200 do
deskChair[counter] = deskChair.new(i, j)
counter = counter + 1
end
for j = 2000, 2600, 200 do
deskChair[counter] = deskChair.new(i, j)
q4_data = love.filesystem.read(string.format("npcDialog/day2Puzzle2/table%d.dat", counter), all)
for k in string.gmatch(q4_data, "[^,^\n]+") do
table.insert(deskChair[counter].dialog, k)
end
deskChair[counter].dialogLength = table.getn(deskChair[counter].dialog)
counter = counter + 1
end
end
q5_data = love.filesystem.read(string.format("npcDialog/day2Puzzle2/table%d.dat", 1), all)
for k in string.gmatch(q5_data, "[^,^\n]+") do
table.insert(deskChair[1].dialog, k)
end
deskChair[1].dialogLength = table.getn(deskChair[1].dialog)
q5_data = love.filesystem.read(string.format("npcDialog/day2Puzzle2/table%d.dat", 34), all)
for k in string.gmatch(q5_data, "[^,^\n]+") do
table.insert(deskChair[34].dialog, k)
end
deskChair[34].dialogLength = table.getn(deskChair[34].dialog)
q5_data = love.filesystem.read(string.format("npcDialog/day2Puzzle2/table%d.dat", 44), all)
for k in string.gmatch(q5_data, "[^,^\n]+") do
table.insert(deskChair[44].dialog, k)
end
deskChair[44].dialogLength = table.getn(deskChair[44].dialog)
deskChair[20].moveable=true
deskChair[20].Barrier=false
--stair
stair[1] = stair.new(1700, 2400)
--dust
counter = 1
for i = 1900, 2900, 100 do
for j = 0, 2900, 100 do
dust[counter] = dust.new(i, j)
counter = counter + 1
end
end
--fence
counter = 1
--1
for i = 1900, 2900, 100 do
fence[counter] = fence.new(i, 0)
counter = counter + 1
end
--2
for i = 2100, 2700, 100 do --1R1L
fence[counter] = fence.new(i, 300)
counter = counter + 1
end
--3
for i = 1900, 2000, 100 do --1R
fence[counter] = fence.new(i, 600)
counter = counter + 1
end
for i = 2400, 2900, 100 do --1L
fence[counter] = fence.new(i, 600)
counter = counter + 1
end
--4
for i = 1900, 2400, 100 do --1R
fence[counter] = fence.new(i, 900)
counter = counter + 1
end
for i = 2800, 2900, 100 do --1L
fence[counter] = fence.new(i, 900)
counter = counter + 1
end
--5
for i = 1900, 2200, 100 do --1R
fence[counter] = fence.new(i, 1200)
counter = counter + 1
end
for i = 2600, 2900, 100 do --1L
fence[counter] = fence.new(i, 1200)
counter = counter + 1
end
--6
for i = 2100, 2900, 100 do --1L
fence[counter] = fence.new(i, 1500)
counter = counter + 1
end
--7
fence[counter] = fence.new(1900, 1800) --1R
counter = counter + 1
for i = 2400, 2900, 100 do
fence[counter] = fence.new(i, 1800) --1L
counter = counter + 1
end
--8
for i = 1900, 2200, 100 do
fence[counter] = fence.new(i, 2100) --1R
counter = counter + 1
end
for i = 2700, 2900, 100 do
fence[counter] = fence.new(i, 2100) --1L
counter = counter + 1
end
--fence_left
fence[counter] = fence.new(2000, 300)
counter = counter + 1
fence[counter] = fence.new(2300, 600)
counter = counter + 1
fence[counter] = fence.new(2700, 900)
counter = counter + 1
fence[counter] = fence.new(2500, 1200)
counter = counter + 1
fence[counter] = fence.new(2000, 1500)
counter = counter + 1
fence[counter] = fence.new(2300, 1800)
counter = counter + 1
fence[counter] = fence.new(2600, 2100)
counter = counter + 1
--fence_right
fence[counter] = fence.new(2800, 300)
counter = counter + 1
fence[counter] = fence.new(2100, 600)
counter = counter + 1
fence[counter] = fence.new(2500, 900)
counter = counter + 1
fence[counter] = fence.new(2300, 1200)
counter = counter + 1
fence[counter] = fence.new(2000, 1800)
counter = counter + 1
fence[counter] = fence.new(2300, 2100)
--you can not go
UNG[1] = UNG.new(1700, 2400)
UNG[2] = UNG.new(1800, 2700)
end
function world2_keypressed(key)
if love.keyboard.isDown("k") then
addKey()
end
character_keyPressed(key)
triggerKeyPress(key)
question4_keypressedLine(key)
q4_keypressedKey(key)
q5_keypressedKey(key)
npc2_keypressed(key)
end
function barrier2_draw()
--floor
for i=1, #floor, 1 do
love.graphics.draw(floor[i].Image, floor[i].x-world.x, floor[i].y-world.y)
if floor[i].Barrier then
isBarrier(floor[i].x-world.x, floor[i].y-world.y)
end
end
love.graphics.draw(underDeskPaper, 500-world.x, 1100-world.y)
--aisle
for i=1, #aisle, 1 do
love.graphics.draw(aisle[i].Image, aisle[i].x-world.x, aisle[i].y-world.y)
if aisle[i].Barrier then
isBarrier(aisle[i].x-world.x, aisle[i].y-world.y)
end
end
--dust
for i=1, #dust, 1 do
love.graphics.draw(dust[i].Image, dust[i].x-world.x, dust[i].y-world.y)
if dust[i].Barrier then
isBarrier(dust[i].x-world.x, dust[i].y-world.y)
end
end
--stair
for i=1, #stair, 1 do
love.graphics.draw(stair[i].Image, stair[i].x-world.x, stair[i].y-world.y)
if stair[i].Barrier then
isBarrier(stair[i].x-world.x, stair[i].y-world.y)
end
end
--deepWall
for i=1, #deepWall, 1 do
love.graphics.draw(deepWall[i].Image, deepWall[i].x-world.x, deepWall[i].y-world.y)
if deepWall[i].Barrier then
isBarrier(deepWall[i].x-world.x, deepWall[i].y-world.y)
end
end
--lightWall
for i=1, #lightWall, 1 do
love.graphics.draw(lightWall[i].Image, lightWall[i].x-world.x, lightWall[i].y-world.y)
if lightWall[i].Barrier then
isBarrier(lightWall[i].x-world.x, lightWall[i].y-world.y)
end
end
--deskChair
for i=1, #deskChair, 1 do
love.graphics.draw(deskChair[i].Image, deskChair[i].x-world.x, deskChair[i].y-world.y)
if deskChair[i].Barrier then
isBarrier(deskChair[i].x-world.x, deskChair[i].y-world.y)
end
if deskChair[i].moveable then
moveableBarrier(deskChair[i].x,deskChair[i].y)
deskChair[i].x=getMoveableX()
deskChair[i].y=getMoveableY()
end
end
--blackboard
for i = 1, #blackboard, 1 do
love.graphics.draw(blackboard[i].Image, blackboard[i].x-world.x, blackboard[i].y-world.y)
if blackboard[i].Barrier then
isBarrier(blackboard[i].x-world.x, blackboard[i].y-world.y)
end
end
--fence
for i = 1, #fence, 1 do
love.graphics.draw(fence[i].Image, fence[i].x-world.x, fence[i].y-world.y)
if fence[i].Barrier then
isBarrier(fence[i].x-world.x, fence[i].y-world.y)
end
end
--UNG
for i = 1, #UNG, 1 do
if UNG[i].Barrier then
isBarrier(UNG[i].x-world.x, UNG[i].y-world.y)
end
end
--deepWall_boss
if monsters[1].alive then
for i = 1, #deepWall_boss, 1 do
love.graphics.draw(deepWall_boss[i].Image, deepWall_boss[i].x-world.x, deepWall_boss[i].y-world.y)
if deepWall_boss[i].Barrier then
isBarrier(deepWall_boss[i].x-world.x, deepWall_boss[i].y-world.y)
end
end
end
end
function monster_draw2()
for i, monster in ipairs(monsters) do
if monster.alive then
love.graphics.setColor(255,255,255)
love.graphics.draw(monster.slimeImgFile, monster.slimeQuads[monster.moveStep[monster.moveIndex]][monster.animationIndex], monster.nowX-world.x, monster.nowY-world.y)
end
end
--play boss bgm
if monsters[1].alive then
--love.audio.stop(fight_bgm2)
--love.audio.rewind(bossBGM)
bossBGM:setVolume(getVol()*0.4)
bossBGM:play()
end
if not monsters[1].alive and monsters[1].hp <= 0 then
world2_fade = true
if world2_fade_timer >= 2 then
day_state = 3
gameStage = 2
world2_success = true
love.audio.stop()
state_check()
love_reloadDay()
end
end
end