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Thanks, I did play around with the other functions too, and they seemed to work fine. My intention was to say that I think the gameplay experience would be better if the behavior were handled more smoothly than a disconnect. It's probably not a major issue if, when making NPCs, one remembers to include a selection, but it would feel better for me, from a player perspective, that it goes smoothly. Do you think it's possible to do or are we limited by the client's behavior?
Describe the bug
The clients disconnects when using an NPC script that uses cm.sendSimple("whatever text") and clicking 'Next' in the NPC chat window.
To Reproduce
Steps to reproduce the behavior:
function start() {
cm.sendSimple("whatever text");
}
Expected behavior
I expected the NPC chat window to just close.
Screenshots
If applicable, add screenshots to help explain your problem.
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