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Beginners_-_DrawTexturePro_RectsScaleOrigin.c
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Beginners_-_DrawTexturePro_RectsScaleOrigin.c
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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 400;
InitWindow(screenWidth,screenHeight, "raylib example.");
// Create a Image in memory
RenderTexture2D target = LoadRenderTexture(320,200);
// Clear our texture(image) before entering the game loop
BeginTextureMode(target);
ClearBackground(BLUE);
// Draw something on it.
DrawRectangle(10,10,300,180,BLACK);
EndTextureMode(); // This needs to be called after every different draw command used. Do not forget to use begintexture also..
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw a texture from rectangle to target rectangle. Note we use the - for opengl reasons!
DrawTexturePro(target.texture, (Rectangle){0,0,target.texture.width,-target.texture.height},
(Rectangle){0,0,screenWidth,screenHeight},
(Vector2){0,0},0,WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadRenderTexture(target); // Unload render texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}