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Beginners_-_RectangleCollision.c
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Beginners_-_RectangleCollision.c
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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
Vector2 mousePos = GetMousePosition();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Create our first rectangle
Rectangle r1;
r1.x = 100;
r1.y = 100;
r1.width = 80;
r1.height = 50;
// Create our second rectangle
Rectangle r2;
r2.x = mousePos.x;
r2.y = mousePos.y;
r2.width = 50;
r2.height = 50;
// Draw our rectangles
DrawRectangleRec(r1,BLUE);
DrawRectangleRec(r2,RED);
// Check collision between rectangles.
if (CheckCollisionRecs(r1,r2))
{
DrawText("Collision!!",0,0,20,RED);
}
DrawText("Example of how use rect collision.", 100, 180, 40, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}