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Example_-_ArrayToCode-Paste.c
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Example_-_ArrayToCode-Paste.c
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#include "raylib.h"
#include <string.h>
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
int spritewidth = 8;
int spriteheight = 8;
int sprite[8][8] = {{1,1,1,1,0,0,0,9},
{0,1,1,1,0,0,0,0},
{0,0,1,1,1,2,2,2},
{0,0,0,1,1,2,2,2},
{0,0,0,1,1,2,2,2},
{1,1,1,1,1,2,2,2},
{0,0,1,1,1,2,2,2},
{0,0,0,0,0,2,2,2}};
// Here we create a copy and paste ready
// text that can be pasted into a code editor.
// It shows how to convert a array into c language code.
char output1[1000] = "int sprite[";
char output2[32];
sprintf(output2, "%d", spritewidth);
strcat(output1,output2);
strcat(output1,"][");
sprintf(output2, "%d", spriteheight);
strcat(output1,output2);
strcat(output1,"] = {\n");
int x=0;int y=0;
for (y=0;y<spriteheight;y++){
for(x=0;x<spritewidth-1;x++){
if(x==0)strcat(output1,"{");
char num[16];
sprintf(num, "%d", sprite[y][x]);
strcat(output1,num);
strcat(output1,",");
}
char num2[16];
sprintf(num2, "%d", sprite[y][spritewidth-1]);
strcat(output1,num2);
if(y<spriteheight-1){
strcat(output1,"},\n");
}else{
strcat(output1,"}};\n");
}
}
SetClipboardText(output1);
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Check your clipboard buffer CTRL+V",50,100,20,DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}