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Function_-_float_random.c
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Function_-_float_random.c
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#include "raylib.h"
// For rand_float
#include <stdio.h>
#include <stdlib.h>
float float_rand( float min, float max );
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
float set[5][19] = {0.0f};
for(int x=0;x<5;x++){
for(int y=0;y<19;y++){
set[x][y] = float_rand(-1,1);
}}
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("rand_float(min, max) function.",0,0,20,BLACK);
for(int x=0;x<5;x++){
for(int y=0;y<19;y++){
DrawText(FormatText("%f",set[x][y]),x*150,y*20+40,20,BLACK);
}}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
float float_rand( float min, float max ){
float scale = rand() / (float) RAND_MAX; /* [0, 1.0] */
return min + scale * ( max - min ); /* [min, max] */
}