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Functions_-_distance_EuclMan.c
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Functions_-_distance_EuclMan.c
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#include "raylib.h"
#include <math.h>
static float distance(float x1,float y1,float x2,float y2);
static float edistance(float x1,float y1,float x2,float y2);
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
int x1 = GetMouseX();
int y1 = GetMouseY();
int x2 = 400;
int y2 = 200;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawLine(x1,y1,x2,y2,RED);
DrawText(FormatText("Manhattan distance : %f ",distance(x1,y1,x2,y2)),0,0,20,DARKGRAY);
DrawText(FormatText("Euclidean distance : %f ",edistance(x1,y1,x2,y2)),0,20,20,DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Manhattan Distance (less precise)
float distance(float x1,float y1,float x2,float y2){
return (float)abs(x2-x1)+abs(y2-y1);
}
// Euclidean distance (more precise)
float edistance(float x1,float y1,float x2,float y2){
return sqrt( (x1-x2)*(x1-x2)+(y1-y2)*(y1-y2) );
}