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ScriptMgr.h
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ScriptMgr.h
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/* Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_SCRIPTMGR_H
#define SC_SCRIPTMGR_H
#include "Common.h"
#include "DBCStructure.h"
class Player;
class Creature;
class CreatureAI;
class InstanceData;
class Quest;
class Item;
class GameObject;
class SpellCastTargets;
class Map;
class Unit;
class WorldObject;
class Aura;
class Object;
class ObjectGuid;
// *********************************************************
// ************** Some defines used globally ***************
// Basic defines
#define VISIBLE_RANGE (166.0f) // MAX visible range (size of grid)
#define DEFAULT_TEXT "<ScriptDev2 Text Entry Missing!>"
/* Escort Factions
* TODO: find better namings and definitions.
* N=Neutral, A=Alliance, H=Horde.
* NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
* ACTIVE or PASSIVE = Hostility to environment surroundings.
*/
enum EscortFaction
{
FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
FACTION_ESCORT_A_PASSIVE = 774,
FACTION_ESCORT_H_PASSIVE = 775,
};
// *********************************************************
// ************* Some structures used globally *************
struct Script
{
Script() :
pGossipHello(NULL), pGossipHelloGO(NULL), pGossipSelect(NULL), pGossipSelectGO(NULL),
pGossipSelectWithCode(NULL), pGossipSelectGOWithCode(NULL),
pDialogStatusNPC(NULL), pDialogStatusGO(NULL),
pQuestAcceptNPC(NULL), pQuestAcceptGO(NULL), pQuestAcceptItem(NULL),
pQuestRewardedNPC(NULL), pQuestRewardedGO(NULL),
pGOUse(NULL), pItemUse(NULL), pAreaTrigger(NULL), pProcessEventId(NULL),
pEffectDummyNPC(NULL), pEffectDummyGO(NULL), pEffectDummyItem(NULL), pEffectScriptEffectNPC(NULL),
pEffectAuraDummy(NULL), GetAI(NULL), GetInstanceData(NULL)
{}
std::string Name;
bool (*pGossipHello)(Player*, Creature*);
bool (*pGossipHelloGO)(Player*, GameObject*);
bool (*pGossipSelect)(Player*, Creature*, uint32, uint32);
bool (*pGossipSelectGO)(Player*, GameObject*, uint32, uint32);
bool (*pGossipSelectWithCode)(Player*, Creature*, uint32, uint32, const char*);
bool (*pGossipSelectGOWithCode)(Player*, GameObject*, uint32, uint32, const char*);
uint32(*pDialogStatusNPC)(Player*, Creature*);
uint32(*pDialogStatusGO)(Player*, GameObject*);
bool (*pQuestAcceptNPC)(Player*, Creature*, Quest const*);
bool (*pQuestAcceptGO)(Player*, GameObject*, Quest const*);
bool (*pQuestAcceptItem)(Player*, Item*, Quest const*);
bool (*pQuestRewardedNPC)(Player*, Creature*, Quest const*);
bool (*pQuestRewardedGO)(Player*, GameObject*, Quest const*);
bool (*pGOUse)(Player*, GameObject*);
bool (*pItemUse)(Player*, Item*, SpellCastTargets const&);
bool (*pAreaTrigger)(Player*, AreaTriggerEntry const*);
bool (*pProcessEventId)(uint32, Object*, Object*, bool);
bool (*pEffectDummyNPC)(Unit*, uint32, SpellEffectIndex, Creature*, ObjectGuid);
bool (*pEffectDummyGO)(Unit*, uint32, SpellEffectIndex, GameObject*, ObjectGuid);
bool (*pEffectDummyItem)(Unit*, uint32, SpellEffectIndex, Item*, ObjectGuid);
bool (*pEffectScriptEffectNPC)(Unit*, uint32, SpellEffectIndex, Creature*, ObjectGuid);
bool (*pEffectAuraDummy)(const Aura*, bool);
CreatureAI* (*GetAI)(Creature*);
InstanceData* (*GetInstanceData)(Map*);
void RegisterSelf(bool bReportError = true);
};
// *********************************************************
// ************* Some functions used globally **************
// Generic scripting text function
void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget = NULL);
void DoOrSimulateScriptTextForMap(int32 iTextEntry, uint32 uiCreatureEntry, Map* pMap, Creature* pCreatureSource = NULL, Unit* pTarget = NULL);
// *********************************************************
// **************** Internal hook mechanics ****************
#if COMPILER == COMPILER_GNU
#define FUNC_PTR(name,callconvention,returntype,parameters) typedef returntype(*name)parameters __attribute__ ((callconvention));
#else
#define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters;
#endif
#endif