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I would keep this issue open until we are open for testing, but I like where your mind is. |
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If our pivot's ideal angle is always a straight shot to the speaker, should we just put in the distance from the speaker into the triplet and have it run the calculation in ShooterCalc::calculatePivotAngle for its angle? I suppose only if the pivot's ideal angle is the straight shot to the speaker, it might not be in all cases.
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