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Releases: PhaserEditor2D/PhaserEditor

Version 1.4.0 Preview.1 - April 15

17 Apr 12:07
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  • Fixed #29 Groups marked as public are exported with type Phaser.Sprite in TypeScript.

Version 1.4.0 Preview - April 14

15 Apr 14:43
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Pre-release

Read the release notes here:

http://phasereditor.boniatillo.com/blog/2017/04/release-v140-preview

  • Mac version.
  • Partial typescript support.
  • New Phaser Editor theme in Windows version.
  • Updated project templates to include last changes (visual prefabs and states).
  • New Phaser Project wizards (simplest, single state, multiple states).
  • Added EGit plugins.
  • A command to compile canvas files from the Assets view.
  • Rename name to varName and use name as the sprite name property.
  • Animations editor new Auto Play parameter.
  • Run project ask for confirmation if there is any error.
  • Bug fixes on visual editor code generators.
  • Visual editor validates repeated names.
  • New JavaScript Class wizard.
  • Assets refactoring tools:
    ** Replace texture globally.
    ** Find references of assets and prefabs.
    ** Refactoring of rename/delete/move asset files, asset keys and canvas files.
  • Visual editor change sprite texture command.
  • Chains fix load source code in editor.
  • Visual editor configuration tab.
  • Visual editor organize context menu.
  • Visual editor Shift key to drag objects.
  • Visual editor auto-generated shorter names for objects.
  • Visual editor drop objects on selected group.
  • Atlas generator bug fixes.
  • Atlas generator use relative path of source images.
  • Changed preview background.
  • Asset pack: better auto-discover files.
  • Improved visual editor rebuild.
  • Visual editor add morph to sprite option.
  • Visual editor select all sprites with the same texture.
  • Visual editor change texture of missing-texture nodes.
  • Assets explorer undo/redo workspace operations.
  • Improved screenshot builders of assets.

Version 1.3.0 - December 3, 2016

05 Dec 20:06
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Read release notes here:

http://phasereditor.boniatillo.com/blog/2016/12/phaser-editor-v130-released

  • Project: add/remove phaser nature commands.
  • Add missing log view plugin.
  • New splash
  • Canvas: make resizable the settings dialog.
  • Change lic to EPL.
  • Migrate to Eclipse Neon.1
  • Added Marketplace and Self-Update support (full Eclipse provisioning tooling)
  • Product: enable check for updates at startup by default.
  • Help: separate the phaser doc and the editor guide in different plugins to make it more easy to update.
  • Asset Pack: make re-sizable the Add Asset dialog.
  • Canvas: use better icons for the disable state.
  • Canvas: change local editor toolbar to the main window toolbar.
  • Canvas: recognize pan gesture with ALT+primary button.
  • Web Run: show a dino favicon in the built-in http server.
  • Canvas: animations dialog tooltips.
  • Templates: update Platformer template to use the dino public animations.
  • Canvas: support new animation params killOnComplete and public.
  • Project: improve project creation classpath.
  • Templates: use hidden layer on platform tiles template.
  • Templates: use hidden layer in 8-bits platform template.
  • Pack editor: undo/redo support.
  • Canvas: improved serialization by using an asset table.
  • Asset Pack: fixed delete pack file.
  • Asset Pack: fixed the the asset discovering.
  • Canvas: update canvas editor title when file rename.
  • Canvas: free the file stream when validating files.
  • Pack editor: fix rename the editor after a file rename.
  • Phaser project (JSDT): support external libraries.
  • Canvas: validate and handle when the asset uses a missing file.
  • Canvas: recover original sprite when the missing asset is restored.
  • Project: show error decorators in canvas and pack files.
  • Pack editor: fix the null model binding exception in new Neon API.
  • Build: better canvas model validation.
  • Build: build canvas model of open editors.
  • Build: do a quick canvas files validation.
  • Pack: look into all canvas files before to delete an asset, to ask confirmation.
  • Phaser Support Bundle: remove auto-generated defs in the phaser-api-concat file.
  • JSEditor: improved infer engine. Do not create anonymous types.
  • JSDT: add jsdt source code.
  • Canvas: prevent to paste assets from other projects.
  • Canvas: cannot paste objects from other projects.
  • Canvas: a minimal recover from a missing asset.
  • Canvas: handle when open a canvas with not found assets.
  • Canvas: fix picking of objects. It always looks for image bitmap.
  • Reduce the chains metadata size.
  • Build: fix bug in caching the audio and video screenshots.
  • Canvas: fix sprites based on whitespace stripped textures.
  • Canvas: boost performance with image caching and async loading.
  • WebRun: support linked and virtual resources.
  • Canvas: enable snapping with selection command.
  • Theming: small changes in the assets explorer.
  • Canvas: warning message when the asset key is not available in the build.
  • Add fake WST server plugins.

Version 1.2.1 - August 31, 2016

31 Aug 18:01
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  • [bug] Phaser.Sprite.scale should be Phaser.Point and not PIXI.Point, it does not autocomplete the "x" and "y".
  • [bug] ScaleManager show all members as static! (lets do this for phaser 2.7.0)
  • Fix the Platformer demo, the body size of the player is wrong.
  • Update to the last Phaser version 2.6.2
  • Activation: when the evaluation period expires, it should give the option of activate it and continue.
  • [bug] Chains: empty pattern should match with all the examples.
  • [bug] Canvas: animation dialog does not work well when we add the same frame many times.
  • Canvas: a command to open the generated source file.
  • Canvas: add main arcade properties to the props grid.
  • Canvas: add Group.physicsSortDirection to props grid.
  • Canvas: visual handlers to edit circle and rect body size.
  • Canvas: visual handlers to resize tile sprites.
  • Canvas: show the transformation handlers: scale, rotate and anchors.
  • Canvas: a key to change to snapping.
  • Canvas: quick edit dialog (Q key).
  • Canvas: support arcade physics: rect and circle.
  • [bug] Canvas: some properties tooltips are shown with extra lines at the beginning, like in Sprite.data.
  • Canvas: support the data field of the objects.
  • Chains: the highlighting color can be improved.
  • Canvas: Move objects to group, by selecting the group from a list.
  • Canvas: when move to a new group keep the same absolute position.
  • [bug] Canvas: when the outline has a fiter text, the selected node is not shown in the properties editor.
  • [bug] When change atlas, the icons in the Assets view does not changed.
  • Preview: the new window command in the toolbar.
  • [bug] Canvas: ungroup is placing the objects with a wrong Z order.
  • Canvas: improve performance of move objects operations.
  • Canvas: batch the deletion of nodes, it delays a lot.
  • Canvas: when paste place the nodes at the cursor location.
  • Canvas: when paste keep the layout.
  • Do not add sprites automatically to the Canvas Palette.
  • Spritesheets Preview should give the option of hide the Play controls.
  • Canvas: when morph to or add a tile sprite, select it but also show the resize handlers.
  • A shortcut to add an asset without open the pack editor.
  • Canvas: an option to resize a tile sprite, by dragging the bounds.
  • Animation Editor should be resizable.
  • In asset dialogs use * at the beginning of the matching expression.
  • Evaluate expressions in number properties, like 140*2.
  • [bug] when changed an asset element the preview window is not updated.
  • [bug] when change the texture atlas the assets frames are not updated.
  • [bug] tileSprite based on spritesheets uses "string" frame key instead of index frame.
  • Atlas: add new parameters (use indexes, alias, debug, grid)
  • [bug] Atlas: Fix strip whitespeaces.
  • [bug] The atlas in the PlatformerTutorial has invalid fence.
  • Canvas: always use integer values, at the end in Phaser we generate integer values to place the objects.
  • Spritesheet preview: do not show numbering if the sprite size is too small.

Version 1.2.0 - June 25, 2016

25 Jun 14:46
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  • First release of Canvas, the scene builder for Phaser Editor.
  • New method to update the Phaser support (Phaser Bundle)
  • Updated to the last JRE

Version 1.1.3 - April 30, 2016

04 May 14:03
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Release with the main goal of supports Phaser v2.4.7.

In addition to bug fixes, improvements and new features.

The complete list of changes is in our blog:

http://phasereditor.boniatillo.com/blog/2016/04/release-113

We keep working on Canvas, the scene builder for Phaser Editor.

This is the first release we do on Github, previous releases are in our old repo in Bitbucket.

https://bitbucket.org/boniatillo/phasereditor