Releases: PhaserEditor2D/PhaserEditor
Releases · PhaserEditor2D/PhaserEditor
Version 1.4.0 Preview.1 - April 15
- Fixed #29 Groups marked as public are exported with type Phaser.Sprite in TypeScript.
Version 1.4.0 Preview - April 14
Read the release notes here:
http://phasereditor.boniatillo.com/blog/2017/04/release-v140-preview
- Mac version.
- Partial typescript support.
- New Phaser Editor theme in Windows version.
- Updated project templates to include last changes (visual prefabs and states).
- New Phaser Project wizards (simplest, single state, multiple states).
- Added EGit plugins.
- A command to compile canvas files from the Assets view.
- Rename
name
tovarName
and usename
as the sprite name property. - Animations editor new Auto Play parameter.
- Run project ask for confirmation if there is any error.
- Bug fixes on visual editor code generators.
- Visual editor validates repeated names.
- New JavaScript Class wizard.
- Assets refactoring tools:
** Replace texture globally.
** Find references of assets and prefabs.
** Refactoring of rename/delete/move asset files, asset keys and canvas files. - Visual editor change sprite texture command.
- Chains fix load source code in editor.
- Visual editor configuration tab.
- Visual editor organize context menu.
- Visual editor Shift key to drag objects.
- Visual editor auto-generated shorter names for objects.
- Visual editor drop objects on selected group.
- Atlas generator bug fixes.
- Atlas generator use relative path of source images.
- Changed preview background.
- Asset pack: better auto-discover files.
- Improved visual editor rebuild.
- Visual editor add morph to sprite option.
- Visual editor select all sprites with the same texture.
- Visual editor change texture of missing-texture nodes.
- Assets explorer undo/redo workspace operations.
- Improved screenshot builders of assets.
Version 1.3.0 - December 3, 2016
Read release notes here:
http://phasereditor.boniatillo.com/blog/2016/12/phaser-editor-v130-released
- Project: add/remove phaser nature commands.
- Add missing log view plugin.
- New splash
- Canvas: make resizable the settings dialog.
- Change lic to EPL.
- Migrate to Eclipse Neon.1
- Added Marketplace and Self-Update support (full Eclipse provisioning tooling)
- Product: enable check for updates at startup by default.
- Help: separate the phaser doc and the editor guide in different plugins to make it more easy to update.
- Asset Pack: make re-sizable the Add Asset dialog.
- Canvas: use better icons for the disable state.
- Canvas: change local editor toolbar to the main window toolbar.
- Canvas: recognize pan gesture with ALT+primary button.
- Web Run: show a dino favicon in the built-in http server.
- Canvas: animations dialog tooltips.
- Templates: update Platformer template to use the dino public animations.
- Canvas: support new animation params killOnComplete and public.
- Project: improve project creation classpath.
- Templates: use hidden layer on platform tiles template.
- Templates: use hidden layer in 8-bits platform template.
- Pack editor: undo/redo support.
- Canvas: improved serialization by using an asset table.
- Asset Pack: fixed delete pack file.
- Asset Pack: fixed the the asset discovering.
- Canvas: update canvas editor title when file rename.
- Canvas: free the file stream when validating files.
- Pack editor: fix rename the editor after a file rename.
- Phaser project (JSDT): support external libraries.
- Canvas: validate and handle when the asset uses a missing file.
- Canvas: recover original sprite when the missing asset is restored.
- Project: show error decorators in canvas and pack files.
- Pack editor: fix the null model binding exception in new Neon API.
- Build: better canvas model validation.
- Build: build canvas model of open editors.
- Build: do a quick canvas files validation.
- Pack: look into all canvas files before to delete an asset, to ask confirmation.
- Phaser Support Bundle: remove auto-generated defs in the phaser-api-concat file.
- JSEditor: improved infer engine. Do not create anonymous types.
- JSDT: add jsdt source code.
- Canvas: prevent to paste assets from other projects.
- Canvas: cannot paste objects from other projects.
- Canvas: a minimal recover from a missing asset.
- Canvas: handle when open a canvas with not found assets.
- Canvas: fix picking of objects. It always looks for image bitmap.
- Reduce the chains metadata size.
- Build: fix bug in caching the audio and video screenshots.
- Canvas: fix sprites based on whitespace stripped textures.
- Canvas: boost performance with image caching and async loading.
- WebRun: support linked and virtual resources.
- Canvas: enable snapping with selection command.
- Theming: small changes in the assets explorer.
- Canvas: warning message when the asset key is not available in the build.
- Add fake WST server plugins.
Version 1.2.1 - August 31, 2016
- [bug] Phaser.Sprite.scale should be Phaser.Point and not PIXI.Point, it does not autocomplete the "x" and "y".
- [bug] ScaleManager show all members as static! (lets do this for phaser 2.7.0)
- Fix the Platformer demo, the body size of the player is wrong.
- Update to the last Phaser version 2.6.2
- Activation: when the evaluation period expires, it should give the option of activate it and continue.
- [bug] Chains: empty pattern should match with all the examples.
- [bug] Canvas: animation dialog does not work well when we add the same frame many times.
- Canvas: a command to open the generated source file.
- Canvas: add main arcade properties to the props grid.
- Canvas: add Group.physicsSortDirection to props grid.
- Canvas: visual handlers to edit circle and rect body size.
- Canvas: visual handlers to resize tile sprites.
- Canvas: show the transformation handlers: scale, rotate and anchors.
- Canvas: a key to change to snapping.
- Canvas: quick edit dialog (Q key).
- Canvas: support arcade physics: rect and circle.
- [bug] Canvas: some properties tooltips are shown with extra lines at the beginning, like in Sprite.data.
- Canvas: support the
data
field of the objects. - Chains: the highlighting color can be improved.
- Canvas: Move objects to group, by selecting the group from a list.
- Canvas: when move to a new group keep the same absolute position.
- [bug] Canvas: when the outline has a fiter text, the selected node is not shown in the properties editor.
- [bug] When change atlas, the icons in the Assets view does not changed.
- Preview: the new window command in the toolbar.
- [bug] Canvas: ungroup is placing the objects with a wrong Z order.
- Canvas: improve performance of move objects operations.
- Canvas: batch the deletion of nodes, it delays a lot.
- Canvas: when paste place the nodes at the cursor location.
- Canvas: when paste keep the layout.
- Do not add sprites automatically to the Canvas Palette.
- Spritesheets Preview should give the option of hide the Play controls.
- Canvas: when morph to or add a tile sprite, select it but also show the resize handlers.
- A shortcut to add an asset without open the pack editor.
- Canvas: an option to resize a tile sprite, by dragging the bounds.
- Animation Editor should be resizable.
- In asset dialogs use * at the beginning of the matching expression.
- Evaluate expressions in number properties, like 140*2.
- [bug] when changed an asset element the preview window is not updated.
- [bug] when change the texture atlas the assets frames are not updated.
- [bug] tileSprite based on spritesheets uses "string" frame key instead of index frame.
- Atlas: add new parameters (use indexes, alias, debug, grid)
- [bug] Atlas: Fix strip whitespeaces.
- [bug] The atlas in the PlatformerTutorial has invalid fence.
- Canvas: always use integer values, at the end in Phaser we generate integer values to place the objects.
- Spritesheet preview: do not show numbering if the sprite size is too small.
Version 1.2.0 - June 25, 2016
- First release of Canvas, the scene builder for Phaser Editor.
- New method to update the Phaser support (Phaser Bundle)
- Updated to the last JRE
Version 1.1.3 - April 30, 2016
Release with the main goal of supports Phaser v2.4.7.
In addition to bug fixes, improvements and new features.
The complete list of changes is in our blog:
http://phasereditor.boniatillo.com/blog/2016/04/release-113
We keep working on Canvas, the scene builder for Phaser Editor.
This is the first release we do on Github, previous releases are in our old repo in Bitbucket.