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input.cpp
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input.cpp
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//
// Copyright 2016 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://openusd.org/license.
//
#include "pxr/pxr.h"
#include "pxr/usd/usdShade/input.h"
#include "pxr/usd/usdShade/connectableAPI.h"
#include "pxr/usd/usdShade/output.h"
#include "pxr/usd/usdShade/utils.h"
#include "pxr/usd/sdf/schema.h"
#include "pxr/usd/usd/relationship.h"
#include "pxr/usd/usdShade/connectableAPI.h"
#include "pxr/base/tf/smallVector.h"
#include <stdlib.h>
#include <algorithm>
PXR_NAMESPACE_OPEN_SCOPE
using std::vector;
using std::string;
TF_DEFINE_PRIVATE_TOKENS(
_tokens,
(connectability)
(renderType)
);
UsdShadeInput::UsdShadeInput(const UsdAttribute &attr)
: _attr(attr)
{
}
TfToken
UsdShadeInput::GetBaseName() const
{
string name = GetFullName();
if (TfStringStartsWith(name, UsdShadeTokens->inputs)) {
return TfToken(name.substr(UsdShadeTokens->inputs.GetString().size()));
}
return GetFullName();
}
SdfValueTypeName
UsdShadeInput::GetTypeName() const
{
return _attr.GetTypeName();
}
static TfToken
_GetInputAttrName(const TfToken inputName)
{
return TfToken(UsdShadeTokens->inputs.GetString() + inputName.GetString());
}
UsdShadeInput::UsdShadeInput(
UsdPrim prim,
TfToken const &name,
SdfValueTypeName const &typeName)
{
// XXX what do we do if the type name doesn't match and it exists already?
TfToken inputAttrName = _GetInputAttrName(name);
if (prim.HasAttribute(inputAttrName)) {
_attr = prim.GetAttribute(inputAttrName);
}
if (!_attr) {
_attr = prim.CreateAttribute(inputAttrName, typeName,
/* custom = */ false);
}
}
bool
UsdShadeInput::Get(VtValue* value, UsdTimeCode time) const
{
if (!_attr) {
return false;
}
return _attr.Get(value, time);
}
bool
UsdShadeInput::Set(const VtValue& value, UsdTimeCode time) const
{
return _attr.Set(value, time);
}
bool
UsdShadeInput::SetRenderType(TfToken const& renderType) const
{
return _attr.SetMetadata(_tokens->renderType, renderType);
}
TfToken
UsdShadeInput::GetRenderType() const
{
TfToken renderType;
_attr.GetMetadata(_tokens->renderType, &renderType);
return renderType;
}
bool
UsdShadeInput::HasRenderType() const
{
return _attr.HasMetadata(_tokens->renderType);
}
NdrTokenMap
UsdShadeInput::GetSdrMetadata() const
{
NdrTokenMap result;
VtDictionary sdrMetadata;
if (GetAttr().GetMetadata(UsdShadeTokens->sdrMetadata, &sdrMetadata)){
for (const auto &it : sdrMetadata) {
result[TfToken(it.first)] = TfStringify(it.second);
}
}
return result;
}
std::string
UsdShadeInput::GetSdrMetadataByKey(const TfToken &key) const
{
VtValue val;
GetAttr().GetMetadataByDictKey(UsdShadeTokens->sdrMetadata, key, &val);
return TfStringify(val);
}
void
UsdShadeInput::SetSdrMetadata(const NdrTokenMap &sdrMetadata) const
{
for (auto &i: sdrMetadata) {
SetSdrMetadataByKey(i.first, i.second);
}
}
void
UsdShadeInput::SetSdrMetadataByKey(
const TfToken &key,
const std::string &value) const
{
GetAttr().SetMetadataByDictKey(UsdShadeTokens->sdrMetadata, key, value);
}
bool
UsdShadeInput::HasSdrMetadata() const
{
return GetAttr().HasMetadata(UsdShadeTokens->sdrMetadata);
}
bool
UsdShadeInput::HasSdrMetadataByKey(const TfToken &key) const
{
return GetAttr().HasMetadataDictKey(UsdShadeTokens->sdrMetadata, key);
}
void
UsdShadeInput::ClearSdrMetadata() const
{
GetAttr().ClearMetadata(UsdShadeTokens->sdrMetadata);
}
void
UsdShadeInput::ClearSdrMetadataByKey(const TfToken &key) const
{
GetAttr().ClearMetadataByDictKey(UsdShadeTokens->sdrMetadata, key);
}
/* static */
bool
UsdShadeInput::IsInput(const UsdAttribute &attr)
{
return attr && attr.IsDefined() &&
TfStringStartsWith(attr.GetName().GetString(),
UsdShadeTokens->inputs);
}
/* static */
bool
UsdShadeInput::IsInterfaceInputName(const std::string & name)
{
if (TfStringStartsWith(name, UsdShadeTokens->inputs)) {
return true;
}
return false;
}
bool
UsdShadeInput::SetDocumentation(const std::string& docs) const
{
if (!_attr) {
return false;
}
return _attr.SetDocumentation(docs);
}
std::string
UsdShadeInput::GetDocumentation() const
{
if (!_attr) {
return "";
}
return _attr.GetDocumentation();
}
bool
UsdShadeInput::SetDisplayGroup(const std::string& docs) const
{
if (!_attr) {
return false;
}
return _attr.SetDisplayGroup(docs);
}
std::string
UsdShadeInput::GetDisplayGroup() const
{
if (!_attr) {
return "";
}
return _attr.GetDisplayGroup();
}
bool
UsdShadeInput::CanConnect(const UsdAttribute &source) const
{
return UsdShadeConnectableAPI::CanConnect(*this, source);
}
bool
UsdShadeInput::CanConnect(const UsdShadeInput &sourceInput) const
{
return CanConnect(sourceInput.GetAttr());
}
bool
UsdShadeInput::CanConnect(const UsdShadeOutput &sourceOutput) const
{
return CanConnect(sourceOutput.GetAttr());
}
bool
UsdShadeInput::ConnectToSource(
UsdShadeConnectionSourceInfo const &source,
ConnectionModification const mod) const
{
return UsdShadeConnectableAPI::ConnectToSource(*this, source, mod);
}
bool
UsdShadeInput::ConnectToSource(
UsdShadeConnectableAPI const &source,
TfToken const &sourceName,
UsdShadeAttributeType const sourceType,
SdfValueTypeName typeName) const
{
return UsdShadeConnectableAPI::ConnectToSource(*this, source,
sourceName, sourceType, typeName);
}
bool
UsdShadeInput::ConnectToSource(SdfPath const &sourcePath) const
{
return UsdShadeConnectableAPI::ConnectToSource(*this, sourcePath);
}
bool
UsdShadeInput::ConnectToSource(UsdShadeInput const &sourceInput) const
{
return UsdShadeConnectableAPI::ConnectToSource(*this, sourceInput);
}
bool
UsdShadeInput::ConnectToSource(UsdShadeOutput const &sourceOutput) const
{
return UsdShadeConnectableAPI::ConnectToSource(*this, sourceOutput);
}
bool
UsdShadeInput::SetConnectedSources(
std::vector<UsdShadeConnectionSourceInfo> const &sourceInfos) const
{
return UsdShadeConnectableAPI::SetConnectedSources(*this, sourceInfos);
}
UsdShadeInput::SourceInfoVector
UsdShadeInput::GetConnectedSources(SdfPathVector *invalidSourcePaths) const
{
return UsdShadeConnectableAPI::GetConnectedSources(*this,
invalidSourcePaths);
}
bool
UsdShadeInput::GetConnectedSource(UsdShadeConnectableAPI *source,
TfToken *sourceName,
UsdShadeAttributeType *sourceType) const
{
return UsdShadeConnectableAPI::GetConnectedSource(*this, source,
sourceName, sourceType);
}
bool
UsdShadeInput::GetRawConnectedSourcePaths(SdfPathVector *sourcePaths) const
{
return UsdShadeConnectableAPI::GetRawConnectedSourcePaths(*this,
sourcePaths);
}
bool
UsdShadeInput::HasConnectedSource() const
{
return UsdShadeConnectableAPI::HasConnectedSource(*this);
}
bool
UsdShadeInput::IsSourceConnectionFromBaseMaterial() const
{
return UsdShadeConnectableAPI::IsSourceConnectionFromBaseMaterial(*this);
}
bool
UsdShadeInput::DisconnectSource(UsdAttribute const &sourceAttr) const
{
return UsdShadeConnectableAPI::DisconnectSource(*this, sourceAttr);
}
bool
UsdShadeInput::ClearSources() const
{
return UsdShadeConnectableAPI::ClearSources(*this);
}
bool
UsdShadeInput::ClearSource() const
{
return UsdShadeConnectableAPI::ClearSources(*this);
}
bool
UsdShadeInput::SetConnectability(const TfToken &connectability) const
{
return _attr.SetMetadata(_tokens->connectability, connectability);
}
TfToken
UsdShadeInput::GetConnectability() const
{
TfToken connectability;
_attr.GetMetadata(_tokens->connectability, &connectability);
// If there's an authored non-empty connectability value, then return it.
// If not, return "full".
if (!connectability.IsEmpty()) {
return connectability;
}
return UsdShadeTokens->full;
}
bool
UsdShadeInput::ClearConnectability() const
{
return _attr.ClearMetadata(_tokens->connectability);
}
UsdShadeAttributeVector
UsdShadeInput::GetValueProducingAttributes(
bool shaderOutputsOnly) const
{
return UsdShadeUtils::GetValueProducingAttributes(*this,
shaderOutputsOnly);
}
UsdAttribute
UsdShadeInput::GetValueProducingAttribute(UsdShadeAttributeType* attrType) const
{
// Call the multi-connection aware version
UsdShadeAttributeVector valueAttrs =
UsdShadeUtils::GetValueProducingAttributes(*this);
if (valueAttrs.empty()) {
if (attrType) {
*attrType = UsdShadeAttributeType::Invalid;
}
return UsdAttribute();
} else {
// If we have valid connections extract the first one
if (valueAttrs.size() > 1) {
TF_WARN("More than one value producing attribute for shading input "
"%s. GetValueProducingAttribute will only report the first "
"one. Please use GetValueProducingAttributes to retrieve "
"all.", GetAttr().GetPath().GetText());
}
UsdAttribute attr = valueAttrs[0];
if (attrType) {
*attrType = UsdShadeUtils::GetType(attr.GetName());
}
return attr;
}
}
PXR_NAMESPACE_CLOSE_SCOPE