From 7b075acb8f086b2ba735d9738c4fbba091be3464 Mon Sep 17 00:00:00 2001 From: Andy Date: Tue, 10 Dec 2024 17:07:55 -0500 Subject: [PATCH] fix: update comment --- .../usdShadeValidators/testenv/testUsdShadeValidators.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pxr/usdValidation/usdShadeValidators/testenv/testUsdShadeValidators.cpp b/pxr/usdValidation/usdShadeValidators/testenv/testUsdShadeValidators.cpp index d98ac1b890..ebc4ec4297 100644 --- a/pxr/usdValidation/usdShadeValidators/testenv/testUsdShadeValidators.cpp +++ b/pxr/usdValidation/usdShadeValidators/testenv/testUsdShadeValidators.cpp @@ -579,8 +579,8 @@ TestUsdShadeNormalMapTextureValidator() normalInput.ConnectToSource( SdfPath("/RootMaterial/NormalTexture.outputs:rgb")); - // Verify invalid bias & scale error, both are required, but neither - // exist yet + // Verify invalid bias & scale error, they are expected to exist but + // do not. { const UsdValidationErrorVector errors = validator->Validate( usdPreviewSurfaceShaderPrim);