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documentation fix
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AlesBorovicka committed Jun 13, 2021
1 parent b0fc77b commit 8f5d21c
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Showing 3 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions pxr/usd/usdPhysics/collisionAPI.h
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ class SdfAssetPath;
/// Applies collision attributes to a UsdGeomXformable prim. If a
/// simulation is running this geometry is colliding with other geometries that
/// do have CollisionAPI applied. If a prim in the parent hierarchy does have
/// the PhysicsAPI applied, this collision is a part of that body. If there is
/// the RigidBodyAPI applied, this collision is a part of that body. If there is
/// no body in the parent hierarchy, this collision is considered to be a static
/// collision.
///
Expand Down Expand Up @@ -174,7 +174,7 @@ class UsdPhysicsCollisionAPI : public UsdAPISchemaBase
// --------------------------------------------------------------------- //
/// Single PhysicsScene that will simulate this collider.
/// By default this object belongs to the first PhysicsScene.
/// Note that if a PhysicsAPI in the hierarchy above has a different
/// Note that if a RigidBodyAPI in the hierarchy above has a different
/// simulationOwner then it has a precedence over this relationship.
///
USDPHYSICS_API
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4 changes: 2 additions & 2 deletions pxr/usd/usdPhysics/generatedSchema.usda
Original file line number Diff line number Diff line change
Expand Up @@ -123,7 +123,7 @@ class "PhysicsCollisionAPI" (
doc = """Applies collision attributes to a UsdGeomXformable prim. If a
simulation is running this geometry is colliding with other geometries that
do have CollisionAPI applied. If a prim in the parent hierarchy does have
the PhysicsAPI applied, this collision is a part of that body. If there is
the RigidBodyAPI applied, this collision is a part of that body. If there is
no body in the parent hierarchy, this collision is considered to be a static
collision."""
)
Expand All @@ -136,7 +136,7 @@ class "PhysicsCollisionAPI" (
displayName = "Simulation Owner"
doc = """Single PhysicsScene that will simulate this collider.
By default this object belongs to the first PhysicsScene.
Note that if a PhysicsAPI in the hierarchy above has a different
Note that if a RigidBodyAPI in the hierarchy above has a different
simulationOwner then it has a precedence over this relationship."""
)
}
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4 changes: 2 additions & 2 deletions pxr/usd/usdPhysics/schema.usda
Original file line number Diff line number Diff line change
Expand Up @@ -280,7 +280,7 @@ class "PhysicsCollisionAPI"
doc = """Applies collision attributes to a UsdGeomXformable prim. If a
simulation is running this geometry is colliding with other geometries that
do have CollisionAPI applied. If a prim in the parent hierarchy does have
the PhysicsAPI applied, this collision is a part of that body. If there is
the RigidBodyAPI applied, this collision is a part of that body. If there is
no body in the parent hierarchy, this collision is considered to be a static
collision."""

Expand All @@ -304,7 +304,7 @@ class "PhysicsCollisionAPI"
displayName = "Simulation Owner"
doc = """Single PhysicsScene that will simulate this collider.
By default this object belongs to the first PhysicsScene.
Note that if a PhysicsAPI in the hierarchy above has a different
Note that if a RigidBodyAPI in the hierarchy above has a different
simulationOwner then it has a precedence over this relationship."""
)
}
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