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Warning: in CompileShader at line 263 of USD\src\pxr\imaging\lib\hdSt\glslProgram.cpp -- Failed to compile shader (GL_FRAGMENT_SHADER): Fragment shader failed to compile with the following errors:
ERROR: 0:339: error(#438) Extension GL_ARB_bindless_texture is requried' by use image/sampler as output parameters'.
ERROR: error(#273) 1 compilation errors. No code generated
ERROR: Usdview encountered an error while rendering.
Error in 'pxrInternal_v0_19__pxrReserved__::HdSt_DrawBatch::_GetDrawingProgram' at line 241 in file USD\src\pxr\imaging\lib\hdSt\drawBatch.cpp : 'Failed to compile shader for prim /pCube1.'
Per Pol's suggestion, I tried doing
set TF_DEBUG=GLF_DEBUG_CONTEXT_CAPS
...and USD thinks I don't have GL_ARB_bindless_texture:
Description of Issue
On windows, with a Radeon GPU, if I try to display a textured cube in usdview:
https://github.com/elrond79/usd_samples_shapes/raw/master/cube_texture.usdz
...I get this error:
Per Pol's suggestion, I tried doing
...and USD thinks I don't have GL_ARB_bindless_texture:
However, consulting OpenGL Extensions Viewer (http://realtech-vr.com/admin/glview) tells me that it should be available on my GPU / driver.
As a workaround, if I manually set this env var:
...then it works.
Steps to Reproduce
System Information (OS, Hardware)
Windows 10 Pro (10.0.18362 Build 18362)
AMD Radeon R9 M370X
Radeon Graphics Drivers Crimson 15.11 2-9-2016
OpenGL Version 4.5
Package Versions
USD-0.19.11
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