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[Hydra] PrimVar: displayColor of cubic catmull-rom spline #690
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Thanks again for filing this, @hiroGotoh Adding a link to the original post here from the interest group here: |
Filed as internal issue #USD-4914. |
@c64kernal @jtran56
Does this solve this issue? or no? |
Hi @hiroGotoh -- no unfortunately that is completely unrelated, sorry about that! |
Hi @c64kernal |
Apologies @hiroGotoh, I don't have an estimate for this fix at this point, unfortunately. |
Hi @c64kernal -- I see. That's a real shame. thank you. |
Hi Brett,
oh, thank you so much. I wil check it,
I would like to be merged to release branch.
Best,
hiro
2019/03/27 5:49、Brett Levin <notifications@github.com>のメール:
… Hi Hiro, thanks for the detailed bug report. I have checked in a fix for this in our internal USD codebase. It should be up on the github dev branch before long. Results now look like:
sample1, refined:
sample2, un-refined:
sample2, refined:
cheers,
Brett.
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Hi @hiroGotoh this fix is slated for the upcoming 19.05 release, so should be in the release branch in the next few weeks. |
Refine test stages together with new skip list and Linux test enabled
Description of Issue
I have an issue of Hydra-GL: Color of catmull-rom spline with USD18.11.
Complexity:Low: Color of curves is correct.
Complexity:Medium: Color is not correct? It seems to be shifted.
I'd like to use the catmull-rom spline as the output curve of the hair simulator.
Therefore, the first 2 and the last 2 vertices are output as the same position.
and, primvars:displayColor is "vertex" interpolation.
Catmull-rom defines 1 segment with 4 vertices, which is formed between the 2nd vertex and the last previous vertex. (e.g. points: 0, 1, 2, 3 -> segment: 1-2)
when refine level = 1 or more, it should be interpolated with the colors of these 2 vertices (points: 1, 2).
I also tried varying interpolation, but it seemed that the result did not change the result of vertex interpolation.
As a result, The color interpolation does not seem to be correctly based on basis, primvars:interpolation.
When refine level = 0 and vertex interpolation, The spline is displayed as linear. The color should be the same color of each vertex.
btw,
If "varying" interpolation is used, what do you think should differ from "vertex" interpolation?
Steps to Reproduce
Repro data
sample1:
sample2:
System Information (OS, Hardware)
OS: Windows7 pro 64bit
GPU: Quadro K4000/GV100
Package Versions
USD v18.11
Build Flags
embree support, alembic plugin, maya plugin
Thanks,
Hiro
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