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[usdview] 'Redraw On Frame Scrub' no longer redraws in real-time #734
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I'm happy to pick this up and submit a pull request as I'm currently finishing off adding functionality to specify a current frame (#296). Just want to make sure that this is a regression and not a performance related change! Cheers! |
Hi Ian,
Thanks for reporting, and apologies. We have a local fix for this that
limits the use of the timer to when redrawOnScrub is false.
On Mon, Jan 7, 2019 at 3:02 AM Ian Lawson ***@***.***> wrote:
I'm happy to pick this up and submit a pull request as I'm currently
finishing off adding functionality to specify a current frame (#296
<#296>).
Just want to make sure that this is a regression and not a performance
related change!
Cheers!
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Kindly upload Pixar USD maya Xcode project source? |
Filed as internal issue #USD-4999. |
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Description of Issue
Since the refactor of the frame slider, the redraw on frame scrub no longer updates in real-time as the frame is changed. Instead, the redraw is triggered after a short pause (500ms) by the _sliderTimer.
Before the change, the redraw in the viewer happened live when the frame was scrubbed. The timer was only used to trigger updates to other UI/HUD elements as these didn't need to happen in real-time.
Changelist: 768348f
Steps to Reproduce
4a. The scrubbing is paused (for 500ms - triggered by the _sliderTimer)
4b. The mouse is released - same behavior when 'Redraw On Frame Scrub' is disabled
System Information (OS, Hardware)
CentOS7
Package Versions
19.01
Build Flags
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