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[usdMaya] Improving primvar export from maya. #330
[usdMaya] Improving primvar export from maya. #330
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Filed as internal issue #154158. |
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I'm going to check on the latest usdSparseValueWriter changes that more or less implement the same functionality we had in this change, and update the PR if anything is missing from there. |
I think we did believe there would still be some work required to achieve
everything you were after, but I don't recall what it was, so it'd
definitely be great if you could put what we did through your test cases,
Pal!
On Sun, Apr 29, 2018 at 5:07 PM Pal Mezei ***@***.***> wrote:
I'm going to check on the latest usdSparseValueWriter changes that more or
less implement the same functionality we had in this change, and update the
PR if anything is missing from there.
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<#330 (comment)>,
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--spiffiPhone
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@spiffmon Updated the PR with the changes, synced up the tests and removed the motion vector functionality. That should probably belong to its own PR. |
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pushed new version to fix some merge conflicts |
Signed-off-by: Pal Mezei <palm@lumapictures.com>
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Updated the changes to work with the latest PR merges and refactors of usdMaya. |
[usdMaya] Improving primvar export from maya. (Internal change: 1867884)
Merged this PR, closing! |
Description of Change(s)
The PR expands primvar export from Maya, adds support for changing topology and animated primvars, and optimises memory in a few cases.
It's important to note that this PR is not final yet, it's more of a place to start a discussion to improve solutions here.
Features of the patch.
Things broken by the patch:
What's there to figure out?
Fixes Issue(s)
No reported issue.