diff --git a/PlayFabSDK/source/PlayFabAdminModels.cs b/PlayFabSDK/source/PlayFabAdminModels.cs
index c3b0c0a6..fe4d00a7 100644
--- a/PlayFabSDK/source/PlayFabAdminModels.cs
+++ b/PlayFabSDK/source/PlayFabAdminModels.cs
@@ -2775,6 +2775,8 @@ public enum GenericErrorCodes
LeaderboardColumnsNotSpecified,
LeaderboardMaxSizeTooLarge,
InvalidAttributeStatisticsSpecified,
+ LeaderboardNotFound,
+ TokenSigningKeyNotFound,
MatchmakingEntityInvalid,
MatchmakingPlayerAttributesInvalid,
MatchmakingQueueNotFound,
diff --git a/PlayFabSDK/source/PlayFabErrors.cs b/PlayFabSDK/source/PlayFabErrors.cs
index 8372bb49..fb3813e6 100644
--- a/PlayFabSDK/source/PlayFabErrors.cs
+++ b/PlayFabSDK/source/PlayFabErrors.cs
@@ -567,6 +567,8 @@ public enum PlayFabErrorCode
LeaderboardColumnsNotSpecified = 1564,
LeaderboardMaxSizeTooLarge = 1565,
InvalidAttributeStatisticsSpecified = 1566,
+ LeaderboardNotFound = 1567,
+ TokenSigningKeyNotFound = 1568,
MatchmakingEntityInvalid = 2001,
MatchmakingPlayerAttributesInvalid = 2002,
MatchmakingQueueNotFound = 2016,
diff --git a/PlayFabSDK/source/PlayFabMultiplayerModels.cs b/PlayFabSDK/source/PlayFabMultiplayerModels.cs
index db134a7f..a0a690e1 100644
--- a/PlayFabSDK/source/PlayFabMultiplayerModels.cs
+++ b/PlayFabSDK/source/PlayFabMultiplayerModels.cs
@@ -3094,13 +3094,6 @@ public class JoinLobbyAsServerResult : PlayFabResultCommon
///
public string LobbyId ;
- ///
- /// A setting that describes the state of the ServerData after JoinLobbyAsServer call is completed. It is "Initialized", the
- /// first time a server joins the lobby. It is "Ignored" in any subsequent JoinLobbyAsServer calls after it has been
- /// initialized. Any new server taking over should call UpdateLobbyAsServer to update ServerData fields.
- ///
- public ServerDataStatus ServerDataStatus ;
-
}
///
@@ -3722,6 +3715,11 @@ public class ListQosServersForTitleRequest : PlayFabRequestCommon
///
public bool? IncludeAllRegions ;
+ ///
+ /// Indicates the Routing Preference used by the Qos servers. The default Routing Preference is Microsoft
+ ///
+ public string RoutingPreference ;
+
}
public class ListQosServersForTitleResponse : PlayFabResultCommon
@@ -4895,12 +4893,6 @@ public class ScheduledStandbySettings
}
- public enum ServerDataStatus
- {
- Initialized,
- Ignored
- }
-
public class ServerDetails
{
///
diff --git a/PlayFabSDK/source/PlayFabSDK.csproj b/PlayFabSDK/source/PlayFabSDK.csproj
index a702bec4..fb7a1a85 100644
--- a/PlayFabSDK/source/PlayFabSDK.csproj
+++ b/PlayFabSDK/source/PlayFabSDK.csproj
@@ -8,7 +8,7 @@
512
PlayFabAllSDK
- 1.173.240111
+ 1.174.240119
PlayFab CSharp Sdk
Microsoft
Microsoft
@@ -21,7 +21,7 @@
PlayFab
PlayFabSDK
PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native
- https://docs.microsoft.com/gaming/playfab/release-notes#240111
+ https://docs.microsoft.com/gaming/playfab/release-notes#240119
en
1
1
diff --git a/PlayFabSDK/source/PlayFabServerModels.cs b/PlayFabSDK/source/PlayFabServerModels.cs
index 71454343..75d2fa70 100644
--- a/PlayFabSDK/source/PlayFabServerModels.cs
+++ b/PlayFabSDK/source/PlayFabServerModels.cs
@@ -2095,6 +2095,8 @@ public enum GenericErrorCodes
LeaderboardColumnsNotSpecified,
LeaderboardMaxSizeTooLarge,
InvalidAttributeStatisticsSpecified,
+ LeaderboardNotFound,
+ TokenSigningKeyNotFound,
MatchmakingEntityInvalid,
MatchmakingPlayerAttributesInvalid,
MatchmakingQueueNotFound,
diff --git a/PlayFabSDK/source/PlayFabSettings.cs b/PlayFabSDK/source/PlayFabSettings.cs
index 6ddb0246..e2207ed3 100644
--- a/PlayFabSDK/source/PlayFabSettings.cs
+++ b/PlayFabSDK/source/PlayFabSettings.cs
@@ -6,9 +6,9 @@ namespace PlayFab
{
public class PlayFabSettings
{
- public const string SdkVersion = "1.173.240111";
- public const string BuildIdentifier = "adobuild_csharpsdk_114";
- public const string SdkVersionString = "CSharpSDK-1.173.240111";
+ public const string SdkVersion = "1.174.240119";
+ public const string BuildIdentifier = "adobuild_csharpsdk_118";
+ public const string SdkVersionString = "CSharpSDK-1.174.240119";
/// This is only for customers running a private cluster. Generally you shouldn't touch this
public static string DefaultProductionEnvironmentUrl = "playfabapi.com";
diff --git a/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj b/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj
index 2c79e8a3..758d1d22 100644
--- a/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj
+++ b/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj
@@ -8,7 +8,7 @@
512
PlayFabCloudScriptPlugin
- 1.173.240111-alpha
+ 1.174.240119-alpha
PlayFab CSharp CloudScript Plugin
Microsoft
Microsoft
@@ -21,7 +21,7 @@
PlayFabCloudScriptPlugin
Copyright 2024
PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native
- https://docs.microsoft.com/gaming/playfab/release-notes#240111
+ https://docs.microsoft.com/gaming/playfab/release-notes#240119
en
1
1
@@ -45,7 +45,7 @@
-
+
diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs
index c3b0c0a6..fe4d00a7 100644
--- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs
+++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs
@@ -2775,6 +2775,8 @@ public enum GenericErrorCodes
LeaderboardColumnsNotSpecified,
LeaderboardMaxSizeTooLarge,
InvalidAttributeStatisticsSpecified,
+ LeaderboardNotFound,
+ TokenSigningKeyNotFound,
MatchmakingEntityInvalid,
MatchmakingPlayerAttributesInvalid,
MatchmakingQueueNotFound,
diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs
index 8372bb49..fb3813e6 100644
--- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs
+++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs
@@ -567,6 +567,8 @@ public enum PlayFabErrorCode
LeaderboardColumnsNotSpecified = 1564,
LeaderboardMaxSizeTooLarge = 1565,
InvalidAttributeStatisticsSpecified = 1566,
+ LeaderboardNotFound = 1567,
+ TokenSigningKeyNotFound = 1568,
MatchmakingEntityInvalid = 2001,
MatchmakingPlayerAttributesInvalid = 2002,
MatchmakingQueueNotFound = 2016,
diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs
index db134a7f..a0a690e1 100644
--- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs
+++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs
@@ -3094,13 +3094,6 @@ public class JoinLobbyAsServerResult : PlayFabResultCommon
///
public string LobbyId ;
- ///
- /// A setting that describes the state of the ServerData after JoinLobbyAsServer call is completed. It is "Initialized", the
- /// first time a server joins the lobby. It is "Ignored" in any subsequent JoinLobbyAsServer calls after it has been
- /// initialized. Any new server taking over should call UpdateLobbyAsServer to update ServerData fields.
- ///
- public ServerDataStatus ServerDataStatus ;
-
}
///
@@ -3722,6 +3715,11 @@ public class ListQosServersForTitleRequest : PlayFabRequestCommon
///
public bool? IncludeAllRegions ;
+ ///
+ /// Indicates the Routing Preference used by the Qos servers. The default Routing Preference is Microsoft
+ ///
+ public string RoutingPreference ;
+
}
public class ListQosServersForTitleResponse : PlayFabResultCommon
@@ -4895,12 +4893,6 @@ public class ScheduledStandbySettings
}
- public enum ServerDataStatus
- {
- Initialized,
- Ignored
- }
-
public class ServerDetails
{
///
diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj
index a702bec4..fb7a1a85 100644
--- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj
+++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj
@@ -8,7 +8,7 @@
512
PlayFabAllSDK
- 1.173.240111
+ 1.174.240119
PlayFab CSharp Sdk
Microsoft
Microsoft
@@ -21,7 +21,7 @@
PlayFab
PlayFabSDK
PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native
- https://docs.microsoft.com/gaming/playfab/release-notes#240111
+ https://docs.microsoft.com/gaming/playfab/release-notes#240119
en
1
1
diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs
index 71454343..75d2fa70 100644
--- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs
+++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs
@@ -2095,6 +2095,8 @@ public enum GenericErrorCodes
LeaderboardColumnsNotSpecified,
LeaderboardMaxSizeTooLarge,
InvalidAttributeStatisticsSpecified,
+ LeaderboardNotFound,
+ TokenSigningKeyNotFound,
MatchmakingEntityInvalid,
MatchmakingPlayerAttributesInvalid,
MatchmakingQueueNotFound,
diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs
index 6ddb0246..e2207ed3 100644
--- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs
+++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs
@@ -6,9 +6,9 @@ namespace PlayFab
{
public class PlayFabSettings
{
- public const string SdkVersion = "1.173.240111";
- public const string BuildIdentifier = "adobuild_csharpsdk_114";
- public const string SdkVersionString = "CSharpSDK-1.173.240111";
+ public const string SdkVersion = "1.174.240119";
+ public const string BuildIdentifier = "adobuild_csharpsdk_118";
+ public const string SdkVersionString = "CSharpSDK-1.174.240119";
/// This is only for customers running a private cluster. Generally you shouldn't touch this
public static string DefaultProductionEnvironmentUrl = "playfabapi.com";