diff --git a/PlayFabSDK/source/PlayFabAdminModels.cs b/PlayFabSDK/source/PlayFabAdminModels.cs index c3b0c0a6..fe4d00a7 100644 --- a/PlayFabSDK/source/PlayFabAdminModels.cs +++ b/PlayFabSDK/source/PlayFabAdminModels.cs @@ -2775,6 +2775,8 @@ public enum GenericErrorCodes LeaderboardColumnsNotSpecified, LeaderboardMaxSizeTooLarge, InvalidAttributeStatisticsSpecified, + LeaderboardNotFound, + TokenSigningKeyNotFound, MatchmakingEntityInvalid, MatchmakingPlayerAttributesInvalid, MatchmakingQueueNotFound, diff --git a/PlayFabSDK/source/PlayFabErrors.cs b/PlayFabSDK/source/PlayFabErrors.cs index 8372bb49..fb3813e6 100644 --- a/PlayFabSDK/source/PlayFabErrors.cs +++ b/PlayFabSDK/source/PlayFabErrors.cs @@ -567,6 +567,8 @@ public enum PlayFabErrorCode LeaderboardColumnsNotSpecified = 1564, LeaderboardMaxSizeTooLarge = 1565, InvalidAttributeStatisticsSpecified = 1566, + LeaderboardNotFound = 1567, + TokenSigningKeyNotFound = 1568, MatchmakingEntityInvalid = 2001, MatchmakingPlayerAttributesInvalid = 2002, MatchmakingQueueNotFound = 2016, diff --git a/PlayFabSDK/source/PlayFabMultiplayerModels.cs b/PlayFabSDK/source/PlayFabMultiplayerModels.cs index db134a7f..a0a690e1 100644 --- a/PlayFabSDK/source/PlayFabMultiplayerModels.cs +++ b/PlayFabSDK/source/PlayFabMultiplayerModels.cs @@ -3094,13 +3094,6 @@ public class JoinLobbyAsServerResult : PlayFabResultCommon /// public string LobbyId ; - /// - /// A setting that describes the state of the ServerData after JoinLobbyAsServer call is completed. It is "Initialized", the - /// first time a server joins the lobby. It is "Ignored" in any subsequent JoinLobbyAsServer calls after it has been - /// initialized. Any new server taking over should call UpdateLobbyAsServer to update ServerData fields. - /// - public ServerDataStatus ServerDataStatus ; - } /// @@ -3722,6 +3715,11 @@ public class ListQosServersForTitleRequest : PlayFabRequestCommon /// public bool? IncludeAllRegions ; + /// + /// Indicates the Routing Preference used by the Qos servers. The default Routing Preference is Microsoft + /// + public string RoutingPreference ; + } public class ListQosServersForTitleResponse : PlayFabResultCommon @@ -4895,12 +4893,6 @@ public class ScheduledStandbySettings } - public enum ServerDataStatus - { - Initialized, - Ignored - } - public class ServerDetails { /// diff --git a/PlayFabSDK/source/PlayFabSDK.csproj b/PlayFabSDK/source/PlayFabSDK.csproj index a702bec4..fb7a1a85 100644 --- a/PlayFabSDK/source/PlayFabSDK.csproj +++ b/PlayFabSDK/source/PlayFabSDK.csproj @@ -8,7 +8,7 @@ 512 PlayFabAllSDK - 1.173.240111 + 1.174.240119 PlayFab CSharp Sdk Microsoft Microsoft @@ -21,7 +21,7 @@ PlayFab PlayFabSDK PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native - https://docs.microsoft.com/gaming/playfab/release-notes#240111 + https://docs.microsoft.com/gaming/playfab/release-notes#240119 en 1 1 diff --git a/PlayFabSDK/source/PlayFabServerModels.cs b/PlayFabSDK/source/PlayFabServerModels.cs index 71454343..75d2fa70 100644 --- a/PlayFabSDK/source/PlayFabServerModels.cs +++ b/PlayFabSDK/source/PlayFabServerModels.cs @@ -2095,6 +2095,8 @@ public enum GenericErrorCodes LeaderboardColumnsNotSpecified, LeaderboardMaxSizeTooLarge, InvalidAttributeStatisticsSpecified, + LeaderboardNotFound, + TokenSigningKeyNotFound, MatchmakingEntityInvalid, MatchmakingPlayerAttributesInvalid, MatchmakingQueueNotFound, diff --git a/PlayFabSDK/source/PlayFabSettings.cs b/PlayFabSDK/source/PlayFabSettings.cs index 6ddb0246..e2207ed3 100644 --- a/PlayFabSDK/source/PlayFabSettings.cs +++ b/PlayFabSDK/source/PlayFabSettings.cs @@ -6,9 +6,9 @@ namespace PlayFab { public class PlayFabSettings { - public const string SdkVersion = "1.173.240111"; - public const string BuildIdentifier = "adobuild_csharpsdk_114"; - public const string SdkVersionString = "CSharpSDK-1.173.240111"; + public const string SdkVersion = "1.174.240119"; + public const string BuildIdentifier = "adobuild_csharpsdk_118"; + public const string SdkVersionString = "CSharpSDK-1.174.240119"; /// This is only for customers running a private cluster. Generally you shouldn't touch this public static string DefaultProductionEnvironmentUrl = "playfabapi.com"; diff --git a/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj b/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj index 2c79e8a3..758d1d22 100644 --- a/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj +++ b/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj @@ -8,7 +8,7 @@ 512 PlayFabCloudScriptPlugin - 1.173.240111-alpha + 1.174.240119-alpha PlayFab CSharp CloudScript Plugin Microsoft Microsoft @@ -21,7 +21,7 @@ PlayFabCloudScriptPlugin Copyright 2024 PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native - https://docs.microsoft.com/gaming/playfab/release-notes#240111 + https://docs.microsoft.com/gaming/playfab/release-notes#240119 en 1 1 @@ -45,7 +45,7 @@ - + diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs index c3b0c0a6..fe4d00a7 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs @@ -2775,6 +2775,8 @@ public enum GenericErrorCodes LeaderboardColumnsNotSpecified, LeaderboardMaxSizeTooLarge, InvalidAttributeStatisticsSpecified, + LeaderboardNotFound, + TokenSigningKeyNotFound, MatchmakingEntityInvalid, MatchmakingPlayerAttributesInvalid, MatchmakingQueueNotFound, diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs index 8372bb49..fb3813e6 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs @@ -567,6 +567,8 @@ public enum PlayFabErrorCode LeaderboardColumnsNotSpecified = 1564, LeaderboardMaxSizeTooLarge = 1565, InvalidAttributeStatisticsSpecified = 1566, + LeaderboardNotFound = 1567, + TokenSigningKeyNotFound = 1568, MatchmakingEntityInvalid = 2001, MatchmakingPlayerAttributesInvalid = 2002, MatchmakingQueueNotFound = 2016, diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs index db134a7f..a0a690e1 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs @@ -3094,13 +3094,6 @@ public class JoinLobbyAsServerResult : PlayFabResultCommon /// public string LobbyId ; - /// - /// A setting that describes the state of the ServerData after JoinLobbyAsServer call is completed. It is "Initialized", the - /// first time a server joins the lobby. It is "Ignored" in any subsequent JoinLobbyAsServer calls after it has been - /// initialized. Any new server taking over should call UpdateLobbyAsServer to update ServerData fields. - /// - public ServerDataStatus ServerDataStatus ; - } /// @@ -3722,6 +3715,11 @@ public class ListQosServersForTitleRequest : PlayFabRequestCommon /// public bool? IncludeAllRegions ; + /// + /// Indicates the Routing Preference used by the Qos servers. The default Routing Preference is Microsoft + /// + public string RoutingPreference ; + } public class ListQosServersForTitleResponse : PlayFabResultCommon @@ -4895,12 +4893,6 @@ public class ScheduledStandbySettings } - public enum ServerDataStatus - { - Initialized, - Ignored - } - public class ServerDetails { /// diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj index a702bec4..fb7a1a85 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj @@ -8,7 +8,7 @@ 512 PlayFabAllSDK - 1.173.240111 + 1.174.240119 PlayFab CSharp Sdk Microsoft Microsoft @@ -21,7 +21,7 @@ PlayFab PlayFabSDK PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native - https://docs.microsoft.com/gaming/playfab/release-notes#240111 + https://docs.microsoft.com/gaming/playfab/release-notes#240119 en 1 1 diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs index 71454343..75d2fa70 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs @@ -2095,6 +2095,8 @@ public enum GenericErrorCodes LeaderboardColumnsNotSpecified, LeaderboardMaxSizeTooLarge, InvalidAttributeStatisticsSpecified, + LeaderboardNotFound, + TokenSigningKeyNotFound, MatchmakingEntityInvalid, MatchmakingPlayerAttributesInvalid, MatchmakingQueueNotFound, diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs index 6ddb0246..e2207ed3 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs @@ -6,9 +6,9 @@ namespace PlayFab { public class PlayFabSettings { - public const string SdkVersion = "1.173.240111"; - public const string BuildIdentifier = "adobuild_csharpsdk_114"; - public const string SdkVersionString = "CSharpSDK-1.173.240111"; + public const string SdkVersion = "1.174.240119"; + public const string BuildIdentifier = "adobuild_csharpsdk_118"; + public const string SdkVersionString = "CSharpSDK-1.174.240119"; /// This is only for customers running a private cluster. Generally you shouldn't touch this public static string DefaultProductionEnvironmentUrl = "playfabapi.com";