diff --git a/PlayFabSDK/source/PlayFabAdminModels.cs b/PlayFabSDK/source/PlayFabAdminModels.cs index f1f013df..aa3e596a 100644 --- a/PlayFabSDK/source/PlayFabAdminModels.cs +++ b/PlayFabSDK/source/PlayFabAdminModels.cs @@ -26,11 +26,21 @@ public class AbortTaskInstanceRequest : PlayFabRequestCommon /// public class Action { + /// + /// Action content to Add Inventory item v2 + /// + public AddInventoryItemV2Content AddInventoryItemV2Content ; + /// /// Action content to ban player /// public BanPlayerContent BanPlayerContent ; + /// + /// Action content to delete inventory item v2 + /// + public DeleteInventoryItemV2Content DeleteInventoryItemV2Content ; + /// /// Action content to delete player /// @@ -71,6 +81,11 @@ public class Action /// public SendEmailContent SendEmailContent ; + /// + /// Action content to Subtract Inventory item v2 + /// + public SubtractInventoryItemV2Content SubtractInventoryItemV2Content ; + } public class ActionsOnPlayersInSegmentTaskParameter @@ -208,6 +223,35 @@ public class AdCampaignSegmentFilter } + public class AddInventoryItemV2Content + { + /// + /// Amount of the item to be granted to a player + /// + public int? Amount ; + + /// + /// The collection id for where the item will be granted in the player inventory + /// + public string CollectionId ; + + /// + /// The duration in seconds of the subscription to be granted to a player + /// + public int? DurationInSeconds ; + + /// + /// The id of item to be granted to the player + /// + public string ItemId ; + + /// + /// The stack id for where the item will be granted in the player inventory + /// + public string StackId ; + + } + public class AddLocalizedNewsRequest : PlayFabRequestCommon { /// @@ -1589,6 +1633,25 @@ public class DeleteContentRequest : PlayFabRequestCommon } + public class DeleteInventoryItemV2Content + { + /// + /// The collection id for where the item will be removed from the player inventory + /// + public string CollectionId ; + + /// + /// The id of item to be removed from the player + /// + public string ItemId ; + + /// + /// The stack id for where the item will be removed from the player inventory + /// + public string StackId ; + + } + /// /// Deletes all data associated with the master player account, including data from all titles the player has played, such /// as statistics, custom data, inventory, purchases, virtual currency balances, characters, group memberships, publisher @@ -2661,6 +2724,7 @@ public enum GenericErrorCodes InvalidNamespaceMismatch, LeaderboardColumnLengthMismatch, InvalidStatisticScore, + LeaderboardColumnsNotSpecified, MatchmakingEntityInvalid, MatchmakingPlayerAttributesInvalid, MatchmakingQueueNotFound, @@ -3883,17 +3947,17 @@ public int CompareTo(GrantedItemInstance other) public class GrantItemContent { /// - /// Publish cloudscript results as playstream event + /// The catalog version of the item to be granted to the player /// public string CatalogVersion ; /// - /// Publish cloudscript results as playstream event + /// The id of item to be granted to the player /// public string ItemId ; /// - /// Publish cloudscript results as playstream event + /// Quantity of the item to be granted to a player /// public int ItemQuantity ; @@ -6795,6 +6859,35 @@ public enum SubscriptionProviderStatus PaymentPending } + public class SubtractInventoryItemV2Content + { + /// + /// Amount of the item to removed from the player + /// + public int? Amount ; + + /// + /// The collection id for where the item will be removed from the player inventory + /// + public string CollectionId ; + + /// + /// The duration in seconds to be removed from the subscription in the players inventory + /// + public int? DurationInSeconds ; + + /// + /// The id of item to be removed from the player + /// + public string ItemId ; + + /// + /// The stack id for where the item will be removed from the player inventory + /// + public string StackId ; + + } + public class SubtractUserVirtualCurrencyRequest : PlayFabRequestCommon { /// diff --git a/PlayFabSDK/source/PlayFabErrors.cs b/PlayFabSDK/source/PlayFabErrors.cs index 64ebf854..16fd33d1 100644 --- a/PlayFabSDK/source/PlayFabErrors.cs +++ b/PlayFabSDK/source/PlayFabErrors.cs @@ -564,6 +564,7 @@ public enum PlayFabErrorCode InvalidNamespaceMismatch = 1561, LeaderboardColumnLengthMismatch = 1562, InvalidStatisticScore = 1563, + LeaderboardColumnsNotSpecified = 1564, MatchmakingEntityInvalid = 2001, MatchmakingPlayerAttributesInvalid = 2002, MatchmakingQueueNotFound = 2016, diff --git a/PlayFabSDK/source/PlayFabHttp/PlayFabPollyHttp.cs b/PlayFabSDK/source/PlayFabHttp/PlayFabPollyHttp.cs index 8f6c739a..9ea21d73 100644 --- a/PlayFabSDK/source/PlayFabHttp/PlayFabPollyHttp.cs +++ b/PlayFabSDK/source/PlayFabHttp/PlayFabPollyHttp.cs @@ -11,7 +11,7 @@ using System.Threading.Tasks; namespace PlayFab.Internal -{ +{ /// /// A Polly wrapped version of PlayFab Transport plug in which used /// when making http requests to PlayFab Main Server. @@ -38,21 +38,15 @@ public class PlayFabPollyHttp : PlayFabSysHttp, ITransportPlugin public string Name; /// - /// Gets the resilience policies defined. + /// Gets the PlayFab retry policies /// - public AsyncPolicyWrap CommonResilience { get; private set; } + public AsyncRetryPolicy RetryPolicy { get; private set; } /// /// Constructor for objects of type PollyTransportPlug. /// - /// Sets a default resilience policy with the fololwing common settings + /// Sets a default resilience policy with the following common settings /// 1) Sets the retry to 3 times and has an embedded backoff. - /// 2) > Sets a circuit breaker that will trigger is 25% of collapsed calls within - /// a 5 second window are failing. - /// > Period for evaluation requires a burst of >=2RPS before evaluating breaker rule, - /// requires a minimum of 10 requests in 5 seconds, and the circuit breaker will - /// will be open for 20 second. - /// More information on the client can be found here: https://github.com/App-vNext/Polly /// /// public PlayFabPollyHttp() @@ -63,17 +57,8 @@ public PlayFabPollyHttp() .OrResult(r => r != null && (r as PlayFabError) != null && HttpStatusCodesWorthRetrying.Contains((r as PlayFabError).HttpCode)) .WaitAndRetryAsync(1, retryAttempt => TimeSpan.FromSeconds(Math.Pow(2, retryAttempt)) // exponential back-off: 2, 4, 8 etc - + TimeSpan.FromMilliseconds(jitterer.Next(0, 1000))); // plus some jitter: up to 1 second - - var breakerPolicy = Policy.Handle() - .OrResult(r => r != null && (r as PlayFabError) != null && HttpStatusCodesWorthRetrying.Contains((r as PlayFabError).HttpCode)) - .AdvancedCircuitBreakerAsync( - failureThreshold: 0.25, - samplingDuration: TimeSpan.FromSeconds(5), - minimumThroughput: 2, - durationOfBreak: TimeSpan.FromSeconds(20)); - - CommonResilience = retryPolicy.WrapAsync(breakerPolicy); + + TimeSpan.FromMilliseconds(jitterer.Next(0, 1000))); // plus some jitter: up to 1 + RetryPolicy = retryPolicy; Name = "PlayFabWithPolly"; } @@ -81,7 +66,7 @@ public PlayFabPollyHttp() /// public new async Task DoPost(string fullPath, object request, Dictionary headers) { - object doPostResult = await CommonResilience + object doPostResult = await RetryPolicy .ExecuteAsync(async () => { return await base.DoPost(fullPath, request, headers); @@ -93,10 +78,9 @@ public PlayFabPollyHttp() /// /// Overrides the Polly Policies to enforce. /// - /// Thrown when retryPolicy and/or breakerPolicy is null. - public void OverridePolicies(AsyncPolicyWrap policy) + public void OverridePolicies(AsyncRetryPolicy policy) { - CommonResilience = policy; + RetryPolicy = policy; } } } diff --git a/PlayFabSDK/source/PlayFabMultiplayerModels.cs b/PlayFabSDK/source/PlayFabMultiplayerModels.cs index 03c89e1b..0d74d29d 100644 --- a/PlayFabSDK/source/PlayFabMultiplayerModels.cs +++ b/PlayFabSDK/source/PlayFabMultiplayerModels.cs @@ -1264,7 +1264,7 @@ public class CreateLobbyRequest : PlayFabRequestCommon public Dictionary CustomTags ; /// - /// The private key-value pairs which are only visible to members of the lobby. At most 30 key-value pairs may be stored + /// The private key-value pairs which are visible to all entities in the lobby. At most 30 key-value pairs may be stored /// here, keys are limited to 30 characters and values to 1000. The total size of all lobbyData values may not exceed 4096 /// bytes. Keys are case sensitive. /// @@ -3023,7 +3023,7 @@ public class JoinArrangedLobbyRequest : PlayFabRequestCommon /// /// The private key-value pairs used by the member to communicate information to other members and the owner. Visible to all - /// members of the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to + /// entities in the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to /// 1000. The total size of all memberData values may not exceed 4096 bytes. Keys are case sensitive. /// public Dictionary MemberData ; @@ -3071,7 +3071,7 @@ public class JoinLobbyRequest : PlayFabRequestCommon /// /// The private key-value pairs used by the member to communicate information to other members and the owner. Visible to all - /// members of the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to + /// entities in the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to /// 1000. The total size of all memberData values may not exceed 4096 bytes.Keys are case sensitive. /// public Dictionary MemberData ; @@ -5455,7 +5455,7 @@ public class UpdateLobbyRequest : PlayFabRequestCommon public Dictionary CustomTags ; /// - /// The private key-value pairs which are only visible to members of the lobby. Optional. Sets or updates key-value pairs on + /// The private key-value pairs which are visible to all entities in the lobby. Optional. Sets or updates key-value pairs on /// the lobby. Only the current lobby owner can set lobby data. Keys may be an arbitrary string of at most 30 characters. /// The total size of all lobbyData values may not exceed 4096 bytes. Values are not individually limited. There can be up /// to 30 key-value pairs stored here. Keys are case sensitive. @@ -5482,9 +5482,9 @@ public class UpdateLobbyRequest : PlayFabRequestCommon /// /// The private key-value pairs used by the member to communicate information to other members and the owner. Optional. Sets /// or updates new key-value pairs on the caller's member data. New keys will be added with their values and existing keys - /// will be updated with the new values. Visible to all members of the lobby. At most 30 key-value pairs may be stored here, - /// keys are limited to 30 characters and values to 1000. The total size of all memberData values may not exceed 4096 bytes. - /// Keys are case sensitive. Servers cannot specifiy this. + /// will be updated with the new values. Visible to all entities in the lobby. At most 30 key-value pairs may be stored + /// here, keys are limited to 30 characters and values to 1000. The total size of all memberData values may not exceed 4096 + /// bytes. Keys are case sensitive. Servers cannot specifiy this. /// public Dictionary MemberData ; diff --git a/PlayFabSDK/source/PlayFabSDK.csproj b/PlayFabSDK/source/PlayFabSDK.csproj index 0962d858..29907e6f 100644 --- a/PlayFabSDK/source/PlayFabSDK.csproj +++ b/PlayFabSDK/source/PlayFabSDK.csproj @@ -8,7 +8,7 @@ 512 PlayFabAllSDK - 1.168.231101 + 1.169.231110 PlayFab CSharp Sdk Microsoft Microsoft @@ -21,7 +21,7 @@ PlayFab PlayFabSDK PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native - https://docs.microsoft.com/gaming/playfab/release-notes#231101 + https://docs.microsoft.com/gaming/playfab/release-notes#231110 en 1 1 diff --git a/PlayFabSDK/source/PlayFabServerModels.cs b/PlayFabSDK/source/PlayFabServerModels.cs index 6b431374..5acdba2c 100644 --- a/PlayFabSDK/source/PlayFabServerModels.cs +++ b/PlayFabSDK/source/PlayFabServerModels.cs @@ -2092,6 +2092,7 @@ public enum GenericErrorCodes InvalidNamespaceMismatch, LeaderboardColumnLengthMismatch, InvalidStatisticScore, + LeaderboardColumnsNotSpecified, MatchmakingEntityInvalid, MatchmakingPlayerAttributesInvalid, MatchmakingQueueNotFound, diff --git a/PlayFabSDK/source/PlayFabSettings.cs b/PlayFabSDK/source/PlayFabSettings.cs index 541d2979..4654d902 100644 --- a/PlayFabSDK/source/PlayFabSettings.cs +++ b/PlayFabSDK/source/PlayFabSettings.cs @@ -6,9 +6,9 @@ namespace PlayFab { public class PlayFabSettings { - public const string SdkVersion = "1.168.231101"; + public const string SdkVersion = "1.169.231110"; public const string BuildIdentifier = "adobuild_csharpsdk_114"; - public const string SdkVersionString = "CSharpSDK-1.168.231101"; + public const string SdkVersionString = "CSharpSDK-1.169.231110"; /// This is only for customers running a private cluster. Generally you shouldn't touch this public static string DefaultProductionEnvironmentUrl = "playfabapi.com"; diff --git a/PluginManager.md b/PluginManager.md index 8f78e4db..4807615c 100644 --- a/PluginManager.md +++ b/PluginManager.md @@ -66,7 +66,7 @@ Then use PluginManager class to set custom plugins before using any other PlayFa // will help your services follow better fault tolerance practices // and proper retrying logic against the PlayFab services. For more // information, see the PlayFabPollyHttp class summary. - PluginManager.SetPlugin(new PlayFabPollyHttp(), PluginContract.PlayFab_Transport, "PluginWithPolly"); + PluginManager.SetPlugin(new PlayFabPollyHttp(), PluginContract.PlayFab_Transport); // Optionally set your own custom JSON serializer PluginManager.SetPlugin(new MyJsonSerializer(), PluginContract.PlayFab_Serializer); diff --git a/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj b/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj index d10c59b7..e68a6217 100644 --- a/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj +++ b/Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj @@ -8,7 +8,7 @@ 512 PlayFabCloudScriptPlugin - 1.168.231101-alpha + 1.169.231110-alpha PlayFab CSharp CloudScript Plugin Microsoft Microsoft @@ -21,7 +21,7 @@ PlayFabCloudScriptPlugin Copyright 2023 PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native - https://docs.microsoft.com/gaming/playfab/release-notes#231101 + https://docs.microsoft.com/gaming/playfab/release-notes#231110 en 1 1 @@ -45,7 +45,7 @@ - + diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs index f1f013df..aa3e596a 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabAdminModels.cs @@ -26,11 +26,21 @@ public class AbortTaskInstanceRequest : PlayFabRequestCommon /// public class Action { + /// + /// Action content to Add Inventory item v2 + /// + public AddInventoryItemV2Content AddInventoryItemV2Content ; + /// /// Action content to ban player /// public BanPlayerContent BanPlayerContent ; + /// + /// Action content to delete inventory item v2 + /// + public DeleteInventoryItemV2Content DeleteInventoryItemV2Content ; + /// /// Action content to delete player /// @@ -71,6 +81,11 @@ public class Action /// public SendEmailContent SendEmailContent ; + /// + /// Action content to Subtract Inventory item v2 + /// + public SubtractInventoryItemV2Content SubtractInventoryItemV2Content ; + } public class ActionsOnPlayersInSegmentTaskParameter @@ -208,6 +223,35 @@ public class AdCampaignSegmentFilter } + public class AddInventoryItemV2Content + { + /// + /// Amount of the item to be granted to a player + /// + public int? Amount ; + + /// + /// The collection id for where the item will be granted in the player inventory + /// + public string CollectionId ; + + /// + /// The duration in seconds of the subscription to be granted to a player + /// + public int? DurationInSeconds ; + + /// + /// The id of item to be granted to the player + /// + public string ItemId ; + + /// + /// The stack id for where the item will be granted in the player inventory + /// + public string StackId ; + + } + public class AddLocalizedNewsRequest : PlayFabRequestCommon { /// @@ -1589,6 +1633,25 @@ public class DeleteContentRequest : PlayFabRequestCommon } + public class DeleteInventoryItemV2Content + { + /// + /// The collection id for where the item will be removed from the player inventory + /// + public string CollectionId ; + + /// + /// The id of item to be removed from the player + /// + public string ItemId ; + + /// + /// The stack id for where the item will be removed from the player inventory + /// + public string StackId ; + + } + /// /// Deletes all data associated with the master player account, including data from all titles the player has played, such /// as statistics, custom data, inventory, purchases, virtual currency balances, characters, group memberships, publisher @@ -2661,6 +2724,7 @@ public enum GenericErrorCodes InvalidNamespaceMismatch, LeaderboardColumnLengthMismatch, InvalidStatisticScore, + LeaderboardColumnsNotSpecified, MatchmakingEntityInvalid, MatchmakingPlayerAttributesInvalid, MatchmakingQueueNotFound, @@ -3883,17 +3947,17 @@ public int CompareTo(GrantedItemInstance other) public class GrantItemContent { /// - /// Publish cloudscript results as playstream event + /// The catalog version of the item to be granted to the player /// public string CatalogVersion ; /// - /// Publish cloudscript results as playstream event + /// The id of item to be granted to the player /// public string ItemId ; /// - /// Publish cloudscript results as playstream event + /// Quantity of the item to be granted to a player /// public int ItemQuantity ; @@ -6795,6 +6859,35 @@ public enum SubscriptionProviderStatus PaymentPending } + public class SubtractInventoryItemV2Content + { + /// + /// Amount of the item to removed from the player + /// + public int? Amount ; + + /// + /// The collection id for where the item will be removed from the player inventory + /// + public string CollectionId ; + + /// + /// The duration in seconds to be removed from the subscription in the players inventory + /// + public int? DurationInSeconds ; + + /// + /// The id of item to be removed from the player + /// + public string ItemId ; + + /// + /// The stack id for where the item will be removed from the player inventory + /// + public string StackId ; + + } + public class SubtractUserVirtualCurrencyRequest : PlayFabRequestCommon { /// diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs index 64ebf854..16fd33d1 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabErrors.cs @@ -564,6 +564,7 @@ public enum PlayFabErrorCode InvalidNamespaceMismatch = 1561, LeaderboardColumnLengthMismatch = 1562, InvalidStatisticScore = 1563, + LeaderboardColumnsNotSpecified = 1564, MatchmakingEntityInvalid = 2001, MatchmakingPlayerAttributesInvalid = 2002, MatchmakingQueueNotFound = 2016, diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabHttp/PlayFabPollyHttp.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabHttp/PlayFabPollyHttp.cs index 8f6c739a..9ea21d73 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabHttp/PlayFabPollyHttp.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabHttp/PlayFabPollyHttp.cs @@ -11,7 +11,7 @@ using System.Threading.Tasks; namespace PlayFab.Internal -{ +{ /// /// A Polly wrapped version of PlayFab Transport plug in which used /// when making http requests to PlayFab Main Server. @@ -38,21 +38,15 @@ public class PlayFabPollyHttp : PlayFabSysHttp, ITransportPlugin public string Name; /// - /// Gets the resilience policies defined. + /// Gets the PlayFab retry policies /// - public AsyncPolicyWrap CommonResilience { get; private set; } + public AsyncRetryPolicy RetryPolicy { get; private set; } /// /// Constructor for objects of type PollyTransportPlug. /// - /// Sets a default resilience policy with the fololwing common settings + /// Sets a default resilience policy with the following common settings /// 1) Sets the retry to 3 times and has an embedded backoff. - /// 2) > Sets a circuit breaker that will trigger is 25% of collapsed calls within - /// a 5 second window are failing. - /// > Period for evaluation requires a burst of >=2RPS before evaluating breaker rule, - /// requires a minimum of 10 requests in 5 seconds, and the circuit breaker will - /// will be open for 20 second. - /// More information on the client can be found here: https://github.com/App-vNext/Polly /// /// public PlayFabPollyHttp() @@ -63,17 +57,8 @@ public PlayFabPollyHttp() .OrResult(r => r != null && (r as PlayFabError) != null && HttpStatusCodesWorthRetrying.Contains((r as PlayFabError).HttpCode)) .WaitAndRetryAsync(1, retryAttempt => TimeSpan.FromSeconds(Math.Pow(2, retryAttempt)) // exponential back-off: 2, 4, 8 etc - + TimeSpan.FromMilliseconds(jitterer.Next(0, 1000))); // plus some jitter: up to 1 second - - var breakerPolicy = Policy.Handle() - .OrResult(r => r != null && (r as PlayFabError) != null && HttpStatusCodesWorthRetrying.Contains((r as PlayFabError).HttpCode)) - .AdvancedCircuitBreakerAsync( - failureThreshold: 0.25, - samplingDuration: TimeSpan.FromSeconds(5), - minimumThroughput: 2, - durationOfBreak: TimeSpan.FromSeconds(20)); - - CommonResilience = retryPolicy.WrapAsync(breakerPolicy); + + TimeSpan.FromMilliseconds(jitterer.Next(0, 1000))); // plus some jitter: up to 1 + RetryPolicy = retryPolicy; Name = "PlayFabWithPolly"; } @@ -81,7 +66,7 @@ public PlayFabPollyHttp() /// public new async Task DoPost(string fullPath, object request, Dictionary headers) { - object doPostResult = await CommonResilience + object doPostResult = await RetryPolicy .ExecuteAsync(async () => { return await base.DoPost(fullPath, request, headers); @@ -93,10 +78,9 @@ public PlayFabPollyHttp() /// /// Overrides the Polly Policies to enforce. /// - /// Thrown when retryPolicy and/or breakerPolicy is null. - public void OverridePolicies(AsyncPolicyWrap policy) + public void OverridePolicies(AsyncRetryPolicy policy) { - CommonResilience = policy; + RetryPolicy = policy; } } } diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs index 03c89e1b..0d74d29d 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabMultiplayerModels.cs @@ -1264,7 +1264,7 @@ public class CreateLobbyRequest : PlayFabRequestCommon public Dictionary CustomTags ; /// - /// The private key-value pairs which are only visible to members of the lobby. At most 30 key-value pairs may be stored + /// The private key-value pairs which are visible to all entities in the lobby. At most 30 key-value pairs may be stored /// here, keys are limited to 30 characters and values to 1000. The total size of all lobbyData values may not exceed 4096 /// bytes. Keys are case sensitive. /// @@ -3023,7 +3023,7 @@ public class JoinArrangedLobbyRequest : PlayFabRequestCommon /// /// The private key-value pairs used by the member to communicate information to other members and the owner. Visible to all - /// members of the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to + /// entities in the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to /// 1000. The total size of all memberData values may not exceed 4096 bytes. Keys are case sensitive. /// public Dictionary MemberData ; @@ -3071,7 +3071,7 @@ public class JoinLobbyRequest : PlayFabRequestCommon /// /// The private key-value pairs used by the member to communicate information to other members and the owner. Visible to all - /// members of the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to + /// entities in the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to /// 1000. The total size of all memberData values may not exceed 4096 bytes.Keys are case sensitive. /// public Dictionary MemberData ; @@ -5455,7 +5455,7 @@ public class UpdateLobbyRequest : PlayFabRequestCommon public Dictionary CustomTags ; /// - /// The private key-value pairs which are only visible to members of the lobby. Optional. Sets or updates key-value pairs on + /// The private key-value pairs which are visible to all entities in the lobby. Optional. Sets or updates key-value pairs on /// the lobby. Only the current lobby owner can set lobby data. Keys may be an arbitrary string of at most 30 characters. /// The total size of all lobbyData values may not exceed 4096 bytes. Values are not individually limited. There can be up /// to 30 key-value pairs stored here. Keys are case sensitive. @@ -5482,9 +5482,9 @@ public class UpdateLobbyRequest : PlayFabRequestCommon /// /// The private key-value pairs used by the member to communicate information to other members and the owner. Optional. Sets /// or updates new key-value pairs on the caller's member data. New keys will be added with their values and existing keys - /// will be updated with the new values. Visible to all members of the lobby. At most 30 key-value pairs may be stored here, - /// keys are limited to 30 characters and values to 1000. The total size of all memberData values may not exceed 4096 bytes. - /// Keys are case sensitive. Servers cannot specifiy this. + /// will be updated with the new values. Visible to all entities in the lobby. At most 30 key-value pairs may be stored + /// here, keys are limited to 30 characters and values to 1000. The total size of all memberData values may not exceed 4096 + /// bytes. Keys are case sensitive. Servers cannot specifiy this. /// public Dictionary MemberData ; diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj index 0962d858..29907e6f 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSDK.csproj @@ -8,7 +8,7 @@ 512 PlayFabAllSDK - 1.168.231101 + 1.169.231110 PlayFab CSharp Sdk Microsoft Microsoft @@ -21,7 +21,7 @@ PlayFab PlayFabSDK PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native - https://docs.microsoft.com/gaming/playfab/release-notes#231101 + https://docs.microsoft.com/gaming/playfab/release-notes#231110 en 1 1 diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs index 6b431374..5acdba2c 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabServerModels.cs @@ -2092,6 +2092,7 @@ public enum GenericErrorCodes InvalidNamespaceMismatch, LeaderboardColumnLengthMismatch, InvalidStatisticScore, + LeaderboardColumnsNotSpecified, MatchmakingEntityInvalid, MatchmakingPlayerAttributesInvalid, MatchmakingQueueNotFound, diff --git a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs index 541d2979..4654d902 100644 --- a/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs +++ b/XamarinTestRunner/XamarinTestRunner/PlayFabSDK/PlayFabSettings.cs @@ -6,9 +6,9 @@ namespace PlayFab { public class PlayFabSettings { - public const string SdkVersion = "1.168.231101"; + public const string SdkVersion = "1.169.231110"; public const string BuildIdentifier = "adobuild_csharpsdk_114"; - public const string SdkVersionString = "CSharpSDK-1.168.231101"; + public const string SdkVersionString = "CSharpSDK-1.169.231110"; /// This is only for customers running a private cluster. Generally you shouldn't touch this public static string DefaultProductionEnvironmentUrl = "playfabapi.com";