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Releases: Polyfrost/EvergreenHUD

2.1.7

07 Aug 18:55
79daf2e
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  • FIX: Fix player preview showing nametag even when its off

2.1.6

24 Jun 11:19
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  • NEW: Add the ability to show own name in player preview
  • NEW: Add accuracy sliders for saturation HUD
  • MISC: Turn resource pack display to off by default

2.1.5

05 May 20:31
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  • NEW: Clock HUD
    image
  • NEW: Resource Pack HUD
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  • FIX: Fix memory leak with FPS HUDs
    • This will drastically improve FPS (ironically) and memory usage when playing for multiple hours.
  • MISC: Re-add Ping HUD
  • MISC: Temporarily remove animations with Armour and Inventory HUDs
  • MISC: Relicense to GPL 3.0

2.1.4

14 Feb 13:43
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  • disable ping hud temporarily
  • fix item lore opacity not applying properly in Edit HUD

2.1.3

25 Dec 19:11
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  • Fix zLevel not being reset with ArmorHUD / BedWars Resource HUD
    • Fixes support with SkyHanni / NEU

2.1.2

24 Dec 10:33
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  • Remove ArmorHUD Offhand feature

2.1.1

17 Dec 18:51
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  • Fix NPE with Held Item Tooltip

2.1.0

12 Dec 15:32
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What's Changed

New Contributors

Full Changelog: v2.0.0...v2.1.0

2.0.0

24 Nov 11:36
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This release introduces a complete rewrite of EvergreenHUD 1.4, now integrating OneConfig.

OneConfig is a free and open-source configuration library, designed to give developers a simple config API, which users can interact with in an elegant user interface. You can now simply click R-SHIFT on your keyboard to access any mod that uses OneConfig or supports it (any Vigilance mod, NEU, etc).
To find out more, join https://discord.gg/polyfrost.

It keeps complete feature parity with the old version, with the addition of the following:

  • All the advantages of a OneConfig HUD (e.g rounded corners and snapping)
  • Height limit HUD
  • Playtime HUD
  • Bedwars Resource Display HUD
  • IRL Date HUD
  • TPS HUD
  • Various bug fixes to critical HUDs such as ArmorHUD
  • 1.12.2 Support

Special thanks to @isXander for allowing Polyfrost to carry on EvergreenHUD! :)

1.0.0 beta 5

14 Apr 16:02
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  • New HUDs
    • Map HUD
    • Map Type HUD
    • Gamemode HUD
    • Game Type HUD
    • Height Limit HUD
  • Fix speed showing meters per tick as meters per second