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Graph.py
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Graph.py
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# Classe grafo para representaçao de grafos,
import math
from queue import Queue
from rua import Rua
from Heu import Heu
import networkx as nx # biblioteca de tratamento de grafos necessária para desnhar graficamente o grafo
import matplotlib.pyplot as plt # idem
class Grafo:
def __init__(self, heuristica: Heu, directed=False):
self.m_nodes = []
self.m_directed = directed
self.m_graph = {} # dicionario para armazenar os nodos e arestas
self.m_h = heuristica # dicionario para posterirmente armazenar as heuristicas para cada nodo -< pesquisa informada
#############
# Escrever o grafo como string
#############
def __str__(self):
out = ""
for key in self.m_graph.keys():
out = out + "rua " + str(key) + ": " + str(self.m_graph[key]) + "\n"
return out
################################
# Encontrar nodo pelo nome
################################
def get_node_by_name(self, rua):
for node in self.m_nodes:
print(node)
if node.getRua() == rua.getRua():
return node
return None
###############################
# Imprimir arestas
###############################
def imprime_aresta(self):
listaA = ""
lista = self.m_graph.keys()
for nodo in lista:
for (nodo2, custo) in self.m_graph[nodo]:
listaA = listaA + nodo.getRua() + " -> " + nodo2.getRua() + " custo: " + str(custo) + "\n"
return listaA
#############################
# Adicionar aresta no grafo
#############################
def add_edge(self, rua1: Rua, rua2: Rua, weight): #nome freguesia
if (rua1 not in self.m_nodes):
self.m_nodes.append(rua1)
self.m_graph[rua1] = list()
if (rua2 not in self.m_nodes):
self.m_nodes.append(rua2)
self.m_graph[rua2] = list()
self.m_graph[rua1].append((rua2, weight))
if not self.m_directed:
self.m_graph[rua2].append((rua1, weight))
#############################
# Devolver nodos do Grafo
############################
def getNodes(self):
return self.m_nodes
###############################
# Devolver o custo de uma aresta
################################
def get_arc_cost(self, rua1, rua2):
custoT = math.inf
a = self.m_graph[rua1] # lista de arestas para aquele nodo
if rua1 == rua2:
return 0
for (nodo, custo) in a:
if nodo == rua2:
custoT = custo
return custoT
##############################
# Dado um caminho calcula o seu custo
###############################
def calcula_custo(self, caminho):
# caminho é uma lista de nodos
teste = caminho
custo = 0
i = 0
while i + 1 < len(teste):
custo = custo + self.get_arc_cost(teste[i], teste[i + 1])
#print(teste[i])
i = i + 1
return custo
################################################################################
# Procura DFS
################################################################################
def procura_DFS(self, start : Rua, end, path=[], visited=set()):
path.append(start)
visited.add(start)
if start == end:
# calcular o custo do caminho funçao calcula custo.
custoT = self.calcula_custo(path)
return (path, custoT,visited)
for (adjacente, _) in self.m_graph[start]:
if adjacente not in visited:
resultado,custo,aaaa = self.procura_DFS(adjacente, end, path, visited)
if resultado is not None:
return resultado,custo,visited
path.pop()
return None,None,None
#####################################################
# Procura BFS
######################################################
def procura_BFS(self, start: Rua, end):
# definir nodos visitados para evitar ciclos
visited = set()
fila = Queue()
# adicionar o nodo inicial à fila e aos visitados
fila.put(start)
visited.add(start)
# garantir que o start node nao tem pais...
parent = dict()
parent[start] = None
path_found = False
while not fila.empty() and path_found == False:
nodo_atual = fila.get()
if nodo_atual == end:
path_found = True
else:
for (adjacente, peso) in self.m_graph[nodo_atual]:
if adjacente not in visited:
fila.put(adjacente)
parent[adjacente] = nodo_atual
visited.add(adjacente)
# Reconstruir o caminho
path = []
if path_found:
path.append(end)
while parent[end] is not None:
path.append(parent[end])
end = parent[end]
path.reverse()
# funçao calcula custo caminho
custo = self.calcula_custo(path)
return (path, custo, visited)
###################################################
# Função getneighbours, devolve vizinhos de um nó
####################################################
def getNeighbours(self, nodo):
lista = []
for (adjacente, peso) in self.m_graph[nodo]:
lista.append((adjacente, peso))
return lista
#############################################################
# Desenha grafo modo grafico através da biblioteca networkx
#############################################################
def desenha(self):
#criar lista de vertices
lista_v = self.m_nodes
#lista_a = []
g = nx.Graph()
for nodo in lista_v:
g.add_node(nodo) #problema é que os valores atraves de gets seriam strings e nós colocamos os valores como Rua e duplicava tudo
for (adjacente, peso) in self.m_graph[nodo]:
#lista = (nodo, adjacente)
# lista_a.append(lista)
g.add_edge(nodo, adjacente, weight=peso)
pos = nx.spring_layout(g)
nx.draw_networkx(g, pos, with_labels=True, font_weight='bold')
labels = nx.get_edge_attributes(g, 'weight')
nx.draw_networkx_edge_labels(g, pos, edge_labels=labels)
plt.draw()
plt.show()
#########################################
def calcula_est(self, estima):
l = list(estima.keys())
min_estima = estima[l[0]]
node = l[0]
for k, v in estima.items():
if v < min_estima:
min_estima = v
node = k
return node
##########################################
# A*
##########################################
def procura_aStar(self, start, end):
# open_list is a list of nodes which have been visited, but who's neighbors
# haven't all been inspected, starts off with the start node
# closed_list is a list of nodes which have been visited
# and who's neighbors have been inspected
open_list = {start}
closed_list = set([])
# g contains current distances from start_node to all other nodes
# the default value (if it's not found in the map) is +infinity
g = {} ## g é apra substiruir pelo peso ???
g[start] = 0
# parents contains an adjacency map of all nodes
parents = {}
parents[start] = start
n = None
while len(open_list) > 0:
# find a node with the lowest value of f() - evaluation function
calc_heurist = {}
flag = 0
for v in open_list:
if n == None:
n = v
else:
flag = 1
calc_heurist[v] = g[v] + self.m_h.getHeu(v.getNome(),end.getNome())
if flag == 1:
min_estima = self.calcula_est(calc_heurist)
n = min_estima
if n == None:
print('Path does not exist!')
return None
# if the current node is the stop_node
# then we begin reconstructin the path from it to the start_node
if n == end:
reconst_path = []
while parents[n] != n:
reconst_path.append(n)
n = parents[n]
reconst_path.append(start)
reconst_path.reverse()
open_list.update(closed_list)
#print('Path found: {}'.format(reconst_path))
return (reconst_path, self.calcula_custo(reconst_path), open_list)
# for all neighbors of the current node do
for (m, weight) in self.getNeighbours(n): # definir função getneighbours tem de ter um par nodo peso
# if the current node isn't in both open_list and closed_list
# add it to open_list and note n as it's parent
if m not in open_list and m not in closed_list:
open_list.add(m)
parents[m] = n
g[m] = g[n] + weight
# otherwise, check if it's quicker to first visit n, then m
# and if it is, update parent data and g data
# and if the node was in the closed_list, move it to open_list
else:
if g[m] > g[n] + weight:
g[m] = g[n] + weight
parents[m] = n
if m in closed_list:
closed_list.remove(m)
open_list.add(m)
# remove n from the open_list, and add it to closed_list
# because all of his neighbors were inspected
open_list.remove(n)
closed_list.add(n)
print('Path does not exist!')
return None
####################################
# devolve heuristicas do nodo
####################################
def getH(self, nodo):
heu = list()
for node in self.m_h:
if node not in node.keys:
heu.append(1000)
if nodo[node] != 0:
heu.append(nodo[node])
return heu
##########################################
# Greedy
# Precisa ser alterada
##########################################
def procura_greedy(self, start, end):
# open_list é uma lista de nodos visitados, mas com vizinhos
# que ainda não foram todos visitados, começa com o start
# closed_list é uma lista de nodos visitados
# e todos os seus vizinhos também já o foram
open_list = set([start])
closed_list = set([])
# parents é um dicionário que mantém o antecessor de um nodo
# começa com start
parents = {}
parents[start] = start
while len(open_list) > 0:
n = None
# encontraf nodo com a menor heuristica
for v in open_list:
if n == None or self.m_h.getHeu(v.getNome(),end.getNome()) < self.m_h.getHeu(n.getNome(),end.getNome()):
n = v
if n == None:
print('Path does not exist!')
return None
# se o nodo corrente é o destino
# reconstruir o caminho a partir desse nodo até ao start
# seguindo o antecessor
if n == end:
reconst_path = []
while parents[n] != n:
reconst_path.append(n)
n = parents[n]
reconst_path.append(start)
reconst_path.reverse()
open_list.update(closed_list)
return (reconst_path, self.calcula_custo(reconst_path), open_list)
# para todos os vizinhos do nodo corrente
for (m, weight) in self.getNeighbours(n):
# Se o nodo corrente nao esta na open nem na closed list
# adiciona-lo à open_list e marcar o antecessor
if m not in open_list and m not in closed_list:
open_list.add(m)
parents[m] = n
# remover n da open_list e adiciona-lo à closed_list
# porque todos os seus vizinhos foram inspecionados
open_list.remove(n)
closed_list.add(n)
print('Path does not exist!')
def uniform_cost_search(self,initial_node, goal_state):
frontier = list()
frontier.append((0, initial_node, [initial_node]))
explored = set()
while len(frontier) != 0:
bubble_sort(frontier)
custo, current_node, path = frontier.pop()
if current_node == goal_state:
print(custo)
return path,custo,explored
explored.add(current_node)
for neighbor, cost in self.getNeighbours(current_node):
if neighbor not in explored:
new_cost = custo + cost
new_path = list()
new_path.extend(path)
new_path.append(neighbor)
frontier.append((new_cost, neighbor, new_path))
return None # No path found
########################################################
# Calcula melhor circuito a nível de custo (distancia)
########################################################
def melhorCircuito(self,start,end):
path1, custo1, visitados1 = self.procura_aStar(start,end)
path2, custo2, visitados2 = self.procura_greedy(start,end)
path3, custo3, visitados3 = self.procura_BFS(start,end)
path4, custo4, visitados4 = self.procura_DFS(start,end)
path5, custo5, visitados5 = self.uniform_cost_search(start,end)
menor_custo = min([custo1, custo2, custo3, custo4,custo5])
print("Algoritmos que chegaram à melhor solução: ")
if menor_custo == custo1:
print("A*")
if menor_custo == custo2:
print("Greedy")
if menor_custo == custo3:
print("BFS")
if menor_custo == custo4:
print("DFS")
if menor_custo == custo5:
print("Custo Uniforme")
if menor_custo == custo1:
return path1, menor_custo, visitados1
elif menor_custo == custo2:
return path2, menor_custo, visitados2
elif menor_custo == custo3:
return path3, menor_custo, visitados3
elif menor_custo == custo4:
return path4, menor_custo, visitados4
else:
return path5, menor_custo, visitados5
######################################
# Procuras com várias encomendas
######################################
def procura_DFS_Varias(self,start,caminho):
percurso = [start]
custo_total = 0
ponto_atual = start
ruas_a_procurar = caminho
visitados = set()
while ruas_a_procurar:
rua_atual = ruas_a_procurar[0] # Rua atual é o primeiro elemento da lista
if rua_atual == ponto_atual:
pass
else:
(path, custo, visited) = self.procura_DFS(ponto_atual, rua_atual,[],set())
percurso.extend(path[1:]) # Adiciona todos os elementos do caminho, exceto o primeiro (repetido)
custo_total += custo
ponto_atual = rua_atual
visitados.update(visited)
# Exclui a rua atual do conjunto de ruas a procurar
ruas_a_procurar.remove(rua_atual)
# Atualiza o conjunto de ruas a procurar, excluindo as já encontradas no caminho atual
for rua in ruas_a_procurar:
if rua in path:
ruas_a_procurar.remove(rua)
return(percurso, custo_total, visited)
def procura_BFS_Varias(self, start, caminho):
percurso = [start]
custo_total = 0
ponto_atual = start
ruas_a_procurar = caminho
visitados = set()
while ruas_a_procurar:
rua_atual = ruas_a_procurar[0]
(path, custo, visited) = self.procura_BFS(ponto_atual, rua_atual)
percurso.extend(path[1:])
custo_total += custo
ponto_atual = rua_atual
visitados.update(visited)
ruas_a_procurar.remove(rua_atual)
for rua in ruas_a_procurar:
if rua in path:
ruas_a_procurar.remove(rua)
return(percurso, custo_total, visited)
def procura_aStar_Varias(self,start,caminho):
percurso = [start]
custo_total = 0
ponto_atual = start
ruas_a_procurar = caminho
visitados = set()
while ruas_a_procurar:
rua_atual = ruas_a_procurar[0]
(path, custo, visited) = self.procura_aStar(ponto_atual, rua_atual)
percurso.extend(path[1:])
custo_total += custo
ponto_atual = rua_atual
visitados.update(visited)
ruas_a_procurar.remove(rua_atual)
for rua in ruas_a_procurar:
if rua in path:
ruas_a_procurar.remove(rua)
return(percurso, custo_total, visited)
def procura_greedy_Varias(self,start,caminho):
percurso = [start]
custo_total = 0
ponto_atual = start
ruas_a_procurar = caminho
visitados = set()
while ruas_a_procurar:
rua_atual = ruas_a_procurar[0]
(path, custo, visited) = self.procura_greedy(ponto_atual, rua_atual)
percurso.extend(path[1:])
custo_total += custo
ponto_atual = rua_atual
visitados.update(visited)
ruas_a_procurar.remove(rua_atual)
for rua in ruas_a_procurar:
if rua in path:
ruas_a_procurar.remove(rua)
return(percurso, custo_total, visited)
def procura_Custo_uni_varias(self,start,caminho):
percurso = [start]
custo_total = 0
ponto_atual = start
ruas_a_procurar = caminho
visitados = set()
while ruas_a_procurar:
rua_atual = ruas_a_procurar[0] # Rua atual é o primeiro elemento da lista
if rua_atual == ponto_atual:
pass
else:
(path, custo, visited) = self.uniform_cost_search(ponto_atual, rua_atual)
percurso.extend(path[1:]) # Adiciona todos os elementos do caminho, exceto o primeiro (repetido)
custo_total += custo
ponto_atual = rua_atual
visitados.update(visited)
# Exclui a rua atual do conjunto de ruas a procurar
ruas_a_procurar.remove(rua_atual)
# Atualiza o conjunto de ruas a procurar, excluindo as já encontradas no caminho atual
for rua in ruas_a_procurar:
if rua in path:
ruas_a_procurar.remove(rua)
return(percurso, custo_total, visited)
def bubble_sort(arr):
n = len(arr)
# Traverse through all array elements
for i in range(n):
swapped = False
# Last i elements are already in place
for j in range(0, n-i-1):
# Traverse the array from 0 to n-i-1
# Swap if the element found is greater
# than the next element
if arr[j][0] < arr[j+1][0]:
arr[j], arr[j+1] = arr[j+1], arr[j]
swapped = True
if (swapped == False):
break