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chunk.js
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chunk.js
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const assert = require('assert')
const nbt = require('prismarine-nbt')
module.exports = (ChunkColumn, registry) => {
const Block = require('prismarine-block')(registry)
const dataVersion = registry.version.dataVersion
// turns a JS object into an NBT compound, with the values as nbt.string's
const objPropsToNbt = props => Object.fromEntries(Object.entries(props).map(([k, v]) => [k, nbt.string(String(v))]))
function writeSections (column) {
const sections = []
const minY = column.minY >> 4
const maxY = column.worldHeight >> 4
for (let y = minY; y < maxY; y++) {
const section = column.sections[y - minY]
const biomeSection = column.biomes[y - minY]
const blockLightSection = column.blockLightSections[y - minY + 1]
const skyLightSection = column.skyLightSections[y - minY + 1]
if (section) {
section.palette = section.palette === undefined ? [section.data.value] : section.palette
let blockStates, biomes, blockLight, skyLight
const blockPalette = section.palette.map(id => Block.fromStateId(id))
.map(block => ({
Name: nbt.string('minecraft:' + block.name),
Properties: nbt.comp(objPropsToNbt(block.getProperties()))
}))
const biomePalette = biomeSection.data.palette ? biomeSection.data.palette : [biomeSection.data.value] // "SingleValue" palette mess
const bitsPerBlock = Math.ceil(Math.log2(blockPalette.length))
const bitsPerBiome = Math.ceil(Math.log2(biomePalette.length))
if (!bitsPerBlock) {
blockStates = nbt.comp({ palette: nbt.list(nbt.comp(blockPalette)) })
} else {
assert.strictEqual(bitsPerBlock, section.data.data.bitsPerValue, `Computed bits per block for palette size of ${blockPalette.length} (${bitsPerBlock}) does not match bits per block in section, ${section.data.data.bitsPerValue}`)
const data = section.data.data.toLongArray()
blockStates = nbt.comp({ palette: nbt.list(nbt.comp(blockPalette)), data: nbt.longArray(data) })
}
const biomeNamesPalette = biomePalette.map(biomeId => 'minecraft:' + registry.biomes[biomeId]?.name ?? 'void')
if (!bitsPerBiome) {
biomes = nbt.comp({ palette: nbt.list(nbt.string(biomeNamesPalette)) })
} else {
assert.strictEqual(bitsPerBiome, biomeSection.data.data.bitsPerValue, `Computed bits per biome for palette size of ${biomeSection?.data?.palette?.length} (${bitsPerBiome}) does not match bits per biome in section ${biomeSection?.data?.data?.bitsPerValue}`)
const data = biomeSection.data.data.toLongArray()
biomes = nbt.comp({ palette: nbt.list(nbt.string(biomeNamesPalette)), data: nbt.longArray(data) })
}
if (blockLightSection) {
if (blockLightSection.bitsPerValue === 4) {
blockLight = new Int8Array(blockLightSection.data.buffer)
} else {
blockLight = blockLightSection.resizeTo(4)
}
}
if (skyLightSection) {
if (skyLightSection.bitsPerValue === 4) {
skyLight = new Int8Array(skyLightSection.data.buffer)
} else {
skyLight = skyLightSection.resizeTo(4)
}
}
const tag = {
Y: nbt.byte(y),
block_states: blockStates,
biomes
}
if (blockLight) tag.BlockLight = nbt.byteArray(blockLight)
if (skyLight) tag.SkyLight = nbt.byteArray(skyLight)
sections.push(tag)
}
}
return sections
}
function toNBT (column, x, z) {
const tag = nbt.comp({
DataVersion: nbt.int(dataVersion),
Status: nbt.string('full'),
xPos: nbt.int(x),
yPos: nbt.int(column.minY >> 4), // Lowest y index
zPos: nbt.int(z),
block_entities: nbt.list(Object.keys(column.blockEntities).length ? nbt.comp(Object.values(column.blockEntities)) : null),
LastUpdate: nbt.long(column.lastUpdate ?? [Date.now() & 0xffff, 0]),
InhabitedTime: nbt.long(column.inhabitedTime ?? 0),
structures: nbt.comp({}),
Heightmaps: nbt.comp({}),
sections: nbt.list(nbt.comp(writeSections(column))),
isLightOn: nbt.bool(false), // If we computed the lighting already
block_ticks: nbt.list(),
PostProcessing: nbt.list(),
fluid_ticks: nbt.list()
})
return tag
}
function fromNBT (tag) {
const data = nbt.simplify(tag)
const column = new ChunkColumn({ minY: -64, worldHeight: 384 })
assert(data.Status === 'full', 'Chunk is not full')
column.x = data.xPos
column.z = data.zPos
column.lastUpdate = data.LastUpdate.valueOf()
column.inhabitedTime = data.InhabitedTime.valueOf()
for (const section of data.sections) {
let bitsPerBlock = Math.ceil(Math.log2(section.block_states.palette.length))
const bitsPerBiome = Math.ceil(Math.log2(section.biomes.palette.length))
if (bitsPerBlock === 1 || bitsPerBlock === 2 || bitsPerBlock === 3) {
bitsPerBlock = 4
}
column.loadSection(section.Y, { ...section.block_states, bitsPerBlock }, { ...section.biomes, bitsPerBiome }, section.BlockLight, section.SkyLight)
}
if (data.block_entities.length) {
column.loadBlockEntities(tag.value.block_entities.value.value)
}
// Ignore height map data
// Ignore structures (what are these?)
// Ignore block_ticks, PostProcessing, FluidTicks
return column
}
return { nbtChunkToPrismarineChunk: fromNBT, prismarineChunkToNbt: toNBT }
}