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tiled_copy.cu
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tiled_copy.cu
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/***************************************************************************************************
* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**************************************************************************************************/
#include <thrust/host_vector.h>
#include <thrust/device_vector.h>
#include <cute/tensor.hpp>
#include "cutlass/util/print_error.hpp"
#include "cutlass/util/GPU_Clock.hpp"
#include "cutlass/util/helper_cuda.hpp"
// This is a simple tutorial showing several ways to partition a tensor into tiles then
// perform efficient, coalesced copies. This example also shows how to vectorize accesses
// which may be a useful optimization or required for certain workloads.
//
// `copy_kernel()` and `copy_kernel_vectorized()` each assume a pair of tensors with
// dimensions (m, n) have been partitioned via `tiled_divide()`.
//
// The result are a part of compatible tensors with dimensions ((M, N), m', n'), where
// (M, N) denotes a statically sized tile, and m' and n' denote the number of such tiles
// within the tensor.
//
// Each statically sized tile is mapped to a CUDA threadblock which performs efficient
// loads and stores to Global Memory.
//
// `copy_kernel()` uses `cute::local_partition()` to partition the tensor and map
// the result to threads using a striped indexing scheme. Threads themselve are arranged
// in a (ThreadShape_M, ThreadShape_N) arrangement which is replicated over the tile.
//
// `copy_kernel_vectorized()` uses `cute::make_tiled_copy()` to perform a similar
// partitioning using `cute::Copy_Atom` to perform vectorization. The actual vector
// size is defined by `ThreadShape`.
//
// This example assumes the overall tensor shape is divisible by the tile size and
// does not perform predication.
/// Simple copy kernel.
//
// Uses local_partition() to partition a tile among threads arranged as (THR_M, THR_N).
template <class TensorS, class TensorD, class ThreadLayout>
__global__ void copy_kernel(TensorS S, TensorD D, ThreadLayout)
{
using namespace cute;
// Slice the tiled tensors
Tensor tile_S = S(make_coord(_,_), blockIdx.x, blockIdx.y); // (BlockShape_M, BlockShape_N)
Tensor tile_D = D(make_coord(_,_), blockIdx.x, blockIdx.y); // (BlockShape_M, BlockShape_N)
// Construct a partitioning of the tile among threads with the given thread arrangement.
// Concept: Tensor ThrLayout ThrIndex
Tensor thr_tile_S = local_partition(tile_S, ThreadLayout{}, threadIdx.x); // (ThrValM, ThrValN)
Tensor thr_tile_D = local_partition(tile_D, ThreadLayout{}, threadIdx.x); // (ThrValM, ThrValN)
// Construct a register-backed Tensor with the same shape as each thread's partition
// Use make_tensor to try to match the layout of thr_tile_S
Tensor fragment = make_tensor_like(thr_tile_S); // (ThrValM, ThrValN)
// Copy from GMEM to RMEM and from RMEM to GMEM
copy(thr_tile_S, fragment);
copy(fragment, thr_tile_D);
}
/// Vectorized copy kernel.
///
/// Uses `make_tiled_copy()` to perform a copy using vector instructions. This operation
/// has the precondition that pointers are aligned to the vector size.
///
template <class TensorS, class TensorD, class ThreadLayout, class VecLayout>
__global__ void copy_kernel_vectorized(TensorS S, TensorD D, ThreadLayout, VecLayout)
{
using namespace cute;
using Element = typename TensorS::value_type;
// Slice the tensors to obtain a view into each tile.
Tensor tile_S = S(make_coord(_, _), blockIdx.x, blockIdx.y); // (BlockShape_M, BlockShape_N)
Tensor tile_D = D(make_coord(_, _), blockIdx.x, blockIdx.y); // (BlockShape_M, BlockShape_N)
// Define `AccessType` which controls the size of the actual memory access.
using AccessType = cutlass::AlignedArray<Element, size(VecLayout{})>;
// A copy atom corresponds to one hardware memory access.
using Atom = Copy_Atom<UniversalCopy<AccessType>, Element>;
// Construct tiled copy, a tiling of copy atoms.
//
// Note, this assumes the vector and thread layouts are aligned with contigous data
// in GMEM. Alternative thread layouts are possible but may result in uncoalesced
// reads. Alternative vector layouts are also possible, though incompatible layouts
// will result in compile time errors.
auto tiled_copy =
make_tiled_copy(
Atom{}, // access size
ThreadLayout{}, // thread layout
VecLayout{}); // vector layout (e.g. 4x1)
// Construct a Tensor corresponding to each thread's slice.
auto thr_copy = tiled_copy.get_thread_slice(threadIdx.x);
Tensor thr_tile_S = thr_copy.partition_S(tile_S); // (CopyOp, CopyM, CopyN)
Tensor thr_tile_D = thr_copy.partition_D(tile_D); // (CopyOp, CopyM, CopyN)
// Construct a register-backed Tensor with the same shape as each thread's partition
// Use make_fragment because the first mode is the instruction-local mode
Tensor fragment = make_fragment_like(thr_tile_D); // (CopyOp, CopyM, CopyN)
// Copy from GMEM to RMEM and from RMEM to GMEM
copy(tiled_copy, thr_tile_S, fragment);
copy(tiled_copy, fragment, thr_tile_D);
}
/// Main function
int main(int argc, char** argv)
{
//
// Given a 2D shape, perform an efficient copy
//
using namespace cute;
using Element = float;
// Define a tensor shape with dynamic extents (m, n)
auto tensor_shape = make_shape(256, 512);
//
// Allocate and initialize
//
thrust::host_vector<Element> h_S(size(tensor_shape));
thrust::host_vector<Element> h_D(size(tensor_shape));
for (size_t i = 0; i < h_S.size(); ++i) {
h_S[i] = static_cast<Element>(i);
h_D[i] = Element{};
}
thrust::device_vector<Element> d_S = h_S;
thrust::device_vector<Element> d_D = h_D;
//
// Make tensors
//
Tensor tensor_S = make_tensor(make_gmem_ptr(thrust::raw_pointer_cast(d_S.data())), make_layout(tensor_shape));
Tensor tensor_D = make_tensor(make_gmem_ptr(thrust::raw_pointer_cast(d_D.data())), make_layout(tensor_shape));
//
// Tile tensors
//
// Define a statically sized block (M, N).
// Note, by convention, capital letters are used to represent static modes.
auto block_shape = make_shape(Int<128>{}, Int<64>{});
if ((size<0>(tensor_shape) % size<0>(block_shape)) || (size<1>(tensor_shape) % size<1>(block_shape))) {
std::cerr << "The tensor shape must be divisible by the block shape." << std::endl;
return -1;
}
// Equivalent check to the above
if (not weakly_compatible(block_shape, tensor_shape)) {
std::cerr << "Expected the tensors to be weakly compatible with the block_shape." << std::endl;
return -1;
}
// Tile the tensor (m, n) ==> ((M, N), m', n') where (M, N) is the static tile
// shape, and modes (m', n') correspond to the number of tiles.
//
// These will be used to determine the CUDA kernel grid dimensions.
Tensor tiled_tensor_S = tiled_divide(tensor_S, block_shape); // ((M, N), m', n')
Tensor tiled_tensor_D = tiled_divide(tensor_D, block_shape); // ((M, N), m', n')
// Thread arrangement
Layout thr_layout = make_layout(make_shape(Int<32>{}, Int<8>{}));
// Vector dimensions
Layout vec_layout = make_layout(make_shape(Int<4>{}, Int<1>{}));
//
// Determine grid and block dimensions
//
dim3 gridDim (size<1>(tiled_tensor_D), size<2>(tiled_tensor_D)); // Grid shape corresponds to modes m' and n'
dim3 blockDim(size(thr_layout));
//
// Launch the kernel
//
copy_kernel_vectorized<<< gridDim, blockDim >>>(
tiled_tensor_S,
tiled_tensor_D,
thr_layout,
vec_layout);
cudaError result = cudaDeviceSynchronize();
if (result != cudaSuccess) {
std::cerr << "CUDA Runtime error: " << cudaGetErrorString(result) << std::endl;
return -1;
}
//
// Verify
//
h_D = d_D;
int32_t errors = 0;
int32_t const kErrorLimit = 10;
for (size_t i = 0; i < h_D.size(); ++i) {
if (h_S[i] != h_D[i]) {
std::cerr << "Error. S[" << i << "]: " << h_S[i] << ", D[" << i << "]: " << h_D[i] << std::endl;
if (++errors >= kErrorLimit) {
std::cerr << "Aborting on " << kErrorLimit << "nth error." << std::endl;
return -1;
}
}
}
std::cout << "Success." << std::endl;
return 0;
}