Updated add_sibling() call to call on sibling and and with correct argument #6
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I believe this closes #3
Based on referencing this function in the godot 3 version of qodot and the Godot 4 docs for add_sibling, I believe calling this on "below" with the node to add below as the argument should produce the same behavior as in qodot 3.
When I tested it appeared to clear up the error in #3 but also introduced a new one pointing to a c# binding when building the map in the worldspawn example. It seems to point to
Qodot/addons/qodot/src/core/Qodot.cs
Line 70 in 7d09e19