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1. Installation
Qodot can be installed automatically from the Godot Asset Library, or manually by downloading or cloning the GitHub repository.
You can download Qodot from the Godot Asset Library, either via web browser or directly through the editor:
Qodot can also be added to a project manually by copying addons/qodot/
from the git repository into your res://addons/
directory.
Once added to a project, enable it in Project Settings and you'll be ready to build maps:
The Qodot git contains both the Qodot addon (in addons/qodot
) as well as an example project comprising the rest of the repo. The example content is ignored via .gitattributes
when downloading Qodot through the asset library, as it contains some sizable assets that the user may not need for their project.
To get both the plugin files and the example content, pull your version tag of choice from the GitHub repo, or download it as a zip.
As the plugin source is liable to change structure between releases, make sure to delete addons/qodot
from your project before installing a newer version. This will prevent any unexpected behaviour arising from class naming collisions or other errors.
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Godot 3.1.x+
- Qodot 1.0
- Qodot 1.5.6
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Godot 3.2.x+
- Qodot 1.6.0+
This Wiki is outdated and no longer being maintained. Qodot's new documentation can be found here: https://qodotplugin.github.io