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loop_rooms.cpp
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loop_rooms.cpp
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#include <iostream>
#include <fstream>
#include <string>
#include <sstream>
using namespace std;
//recursively checks if neighbouring tiles connect to input tile and updates t
//Parametres:
/*t: bool grid
m,n: coordinates of tile that called
D: maze
M,N: dimensions of maze*/
void neighbours(bool** t, int m, int n, string D[], int M, int N) {
if(m!=0) {
if(D[m-1][n]=='D' && t[m-1][n]!=1) {
t[m-1][n]=1;
neighbours(t,m-1,n,D,M,N);
}
}
if(m!=M-1) {
if(D[m+1][n]=='U' && t[m+1][n]!=1) {
t[m+1][n]=1;
neighbours(t,m+1,n,D,M,N);
}
}
if(n!=0) {
if(D[m][n-1]=='R' && t[m][n-1]!=1) {
t[m][n-1]=1;
neighbours(t,m,n-1,D,M,N);
}
}
if(n!=N-1) {
if(D[m][n+1]=='L' && t[m][n+1]!=1) {
t[m][n+1]=1;
neighbours(t,m,n+1,D,M,N);
}
}
return;
}
int main(int argc, char** argv) {
//open file
ifstream infile;
infile.open(argv[1]);
if(!infile) {
cout << "Error opening " << argv[1] << "\n";
exit(-1);
}
//get data from file
int M=0, N=0;
string str;
stringstream ss(str);
getline(infile, str, ' ');
ss<<str;
ss>>M;
ss.str("");
ss.clear();
getline(infile,str);
ss<<str;
ss>>N;
ss.str("");
ss.clear();
string D[M];
for(int i=0; i<M; ++i) {
getline(infile,D[i]);
}
//print maze
/*cout << M << " " << N << "\n";
for(int i=0; i<M; ++i) {
cout << D[i] << '\n';
}
cout << '\n';*/
//creating bool grid to track which tiles you can exit from
bool **t;
t = new bool *[M];
for(int i = 0; i <M; i++)
t[i] = new bool[N];
//find upper and lower immediate exits
//set them to 1
for(int i=0; i<N; i++) {
if(D[0][i]=='U') {
t[0][i]=1;
}
if(D[M-1][i]=='D') {
t[M-1][i]=1;
}
}
//find left and right immediate exits
//set them to 1
for(int i=0; i<M; i++) {
if(D[i][0]=='L') {
t[i][0]=1;
}
if(D[i][N-1]=='R') {
t[i][N-1]=1;
}
}
//from each immediate exit call function neighbours
//if you can exit from a tile, if its neighbours lead to it you can exit
//from them too
for(int i=0; i<N; i++) {
if(t[0][i]==1) {
neighbours(t,0,i,D,M,N);
}
if(t[M-1][i]==1) {
neighbours(t,M-1,i,D,M,N);
}
}
for(int i=0; i<M; i++) {
if(t[i][0]==1) {
neighbours(t,i,0,D,M,N);
}
if(t[i][N-1]==1) {
neighbours(t,i,N-1,D,M,N);
}
}
//all tiles you can't exit from have 0, so count them in bad
int bad=0;
for(int i=0; i<M; ++i) {
for(int j=0; j<N; ++j) {
if(t[i][j]==0) {
bad++;
}
}
}
cout << bad << '\n';
}