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MoreGamemodes.csproj
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MoreGamemodes.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<Description>More Gamemodes</Description>
<Authors>Rabek009</Authors>
<langVersion>preview</langVersion>
<NoWarn>MSB3246</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.725" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.10.29" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" PrivateAssets="all" />
<PackageReference Include="System.Text.Json" Version="6.0.10" PrivateAssets="all" />
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.18" />
<EmbeddedResource Include=".\Resources\*.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Costura.Fody" Version="5.7.0">
<IncludeAssets>runtime; compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="csv" Version="2.0.87" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
</ItemGroup>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/" Condition="'$(Configuration)' == 'Debug'" />
</Target>
</Project>