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Investigate having a node graph to design generators with #94

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LogicalError opened this issue May 13, 2019 · 2 comments
Open

Investigate having a node graph to design generators with #94

LogicalError opened this issue May 13, 2019 · 2 comments
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enhancement New feature or request task A task that needs to be done

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@LogicalError
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Maybe using something like
https://github.com/alelievr/NodeGraphProcessor
https://github.com/simeonradivoev/Code-Node-Editor
(or wait for unity visual scripting?)

@LogicalError LogicalError added the task A task that needs to be done label May 13, 2019
@jmickle66666666
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I did some prototyping using FlowCanvas to roughly implement the ideas that we have discussed and it looks promising. The general process felt very much like shader development as I iterated on it; the biggest difference being how generic the inputs need to be.

@LogicalError LogicalError added the enhancement New feature or request label Jul 18, 2020
@mic-code
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My proof of concept node graph
https://github.com/mic-code/Chisel.Prototype/tree/node

Currently implemented feature,
Box brush
Cylinder brush
Subgraph
Float Property node for exposing parameter

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