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149 changes: 149 additions & 0 deletions Documentation~/README.md
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# com.utilities.websockets

[![Discord](https://img.shields.io/discord/855294214065487932.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/xQgMW9ufN4) [![openupm](https://img.shields.io/npm/v/com.utilities.websockets?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.utilities.websockets/) [![openupm](https://img.shields.io/badge/dynamic/json?color=brightgreen&label=downloads&query=%24.downloads&suffix=%2Fmonth&url=https%3A%2F%2Fpackage.openupm.com%2Fdownloads%2Fpoint%2Flast-month%2Fcom.utilities.websockets)](https://openupm.com/packages/com.utilities.websockets/)

A simple websocket package for the [Unity](https://unity.com/) Game Engine.

## Installing

Requires Unity 2021.3 LTS or higher.

The recommended installation method is though the unity package manager and [OpenUPM](https://openupm.com/packages/com.utilities.websockets).

### Via Unity Package Manager and OpenUPM

- Open your Unity project settings
- Select the `Package Manager`
![scoped-registries](images/package-manager-scopes.png)
- Add the OpenUPM package registry:
- Name: `OpenUPM`
- URL: `https://package.openupm.com`
- Scope(s):
- `com.utilities`
- Open the Unity Package Manager window
- Change the Registry from Unity to `My Registries`
- Add the `Utilities.Websockets` package

### Via Unity Package Manager and Git url

- Open your Unity Package Manager
- Add package from git url: `https://github.com/RageAgainstThePixel/com.utilities.websockets.git#upm`
> Note: this repo has dependencies on other repositories! You are responsible for adding these on your own.
- [com.utilities.async](https://github.com/RageAgainstThePixel/com.utilities.async)

---

## Documentation

### Table Of Contents

- [Connect to a Server](#connect-to-a-server)
- [Handling Events](#handling-events)
- [OnOpen](#onopen)
- [OnMessage](#onmessage)
- [OnError](#onerror)
- [OnClose](#onclose)
- [Sending Messages](#sending-messages)
- [Text](#sending-text)
- [Binary](#sending-binary)
- [Disconnect from a Server](#disconnect-from-a-server)

### Connect to a Server

To setup a new connection, create a new instance of WebSocket and subscribe to event callbacks, and call `Connect` or `ConnectAsync` methods.

> Note: WebSocket implements `IDisposable` and should be properly disposed after use!
```csharp
var address = "wss://echo.websocket.events";
using var socket = new WebSocket(address);
socket.OnOpen += () => Debug.Log($"Connection Established @ {address}");
socket.OnMessage += (dataFrame) => {
switch (dataFrame.Type)
{
case OpCode.Text:
AddLog($"<- Received: {dataFrame.Text}");
break;
case OpCode.Binary:
AddLog($"<- Received: {dataFrame.Data.Length} Bytes");
break;
}
};
socket.OnError += (exception) => Debug.LogException(exception);
socket.OnClose += (code, reason) => Debug.Log($"Connection Closed: {code} {reason}");
socket.Connect();
```

### Handling Events

You can subscribe to the `OnOpen`, `OnMessage`, `OnError`, and `OnClose` events to handle respective situations:

#### OnOpen

Event triggered when the WebSocket connection has been established.

```csharp
socket.OnOpen += () => Debug.Log("Connection Established!");
```

#### OnMessage

Event triggered when the WebSocket receives a message. The callback contains a data frame, which can be either text or binary.

```csharp
socket.OnMessage += (dataFrame) => {
switch (dataFrame.Type)
{
case OpCode.Text:
AddLog($"<- Received: {dataFrame.Text}");
break;
case OpCode.Binary:
AddLog($"<- Received: {dataFrame.Data.Length} Bytes");
break;
}
};
```

#### OnError

Event triggered when the WebSocket raises an error. The callback contains an exception which can be handled, re-thrown, or logged.

```csharp
socket.OnError += (exception) => Debug.LogException(exception);
```

#### OnClose

Event triggered when the WebSocket connection has been closed. The callback contains the close code and reason.

```csharp
socket.OnClose += (code, reason) => Debug.Log($"Connection Closed: {code} {reason}");
```

### Sending Messages

#### Sending Text

Perfect for sending json payloads and other text messages.

```csharp
await socket.SendAsync("{\"message\":\"Hello World!\"}");
```

#### Sending Binary

Perfect for sending binary data and files.

```csharp
var bytes = System.Text.Encoding.UTF8.GetBytes("Hello World!");
await socket.SendAsync(bytes);
```

### Disconnect from a Server

To disconnect from the server, use `Close` or `CloseAsync` methods and dispose of the WebSocket.

```csharp
socket.Close();
socket.Dispose();
```
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8 changes: 8 additions & 0 deletions Editor.meta

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1 change: 1 addition & 0 deletions Editor/AssemblyInfo.cs
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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18 changes: 18 additions & 0 deletions Editor/Utilities.Websockets.Editor.asmdef
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{
"name": "Utilities.WebSockets.Editor",
"rootNamespace": "Utilities.WebSockets.Editor",
"references": [
"Utilities.WebSockets"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
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21 changes: 21 additions & 0 deletions LICENSE.md
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MIT License

Copyright (c) 2024 RageAgainstThePixel

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
7 changes: 7 additions & 0 deletions LICENSE.md.meta

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8 changes: 8 additions & 0 deletions Runtime.meta

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1 change: 1 addition & 0 deletions Runtime/AssemblyInfo.cs
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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80 changes: 80 additions & 0 deletions Runtime/CloseStatusCode.cs
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// Licensed under the MIT License. See LICENSE in the project root for license information.

namespace Utilities.WebSockets
{
/// <summary>
/// When closing an established connection (e.g., when sending a Close frame, after the opening handshake has completed),
/// an endpoint MAY indicate a reason for closure.
/// </summary>
/// <remarks>
/// The values of this enumeration are defined in <see href="http://tools.ietf.org/html/rfc6455#section-7.4"/>.<para/>
/// </remarks>
public enum CloseStatusCode : ushort
{
/// <summary>
/// Indicates a normal closure, meaning that the purpose for which the connection was established has been fulfilled.
/// </summary>
Normal = 1000,
/// <summary>
/// Indicates that an endpoint is "going away", such as a server going down or a browser having navigated away from a page.
/// </summary>
GoingAway = 1001,
/// <summary>
/// Indicates that an endpoint is terminating the connection due to a protocol error.
/// </summary>
ProtocolError = 1002,
/// <summary>
/// Indicates that an endpoint is terminating the connection because it has received a type of data it cannot accept
/// (e.g., an endpoint that understands only text data MAY send this if it receives a binary message).
/// </summary>
UnsupportedData = 1003,
/// <summary>
/// Reserved and MUST NOT be set as a status code in a Close control frame by an endpoint.<para/>
/// The specific meaning might be defined in the future.
/// </summary>
Reserved = 1004,
/// <summary>
/// Reserved and MUST NOT be set as a status code in a Close control frame by an endpoint.<para/>
/// It is designated for use in applications expecting a status code to indicate that no status code was actually present.
/// </summary>
NoStatus = 1005,
/// <summary>
/// Reserved and MUST NOT be set as a status code in a Close control frame by an endpoint.<para/>
/// It is designated for use in applications expecting a status code to indicate that the connection was closed abnormally,
/// e.g., without sending or receiving a Close control frame.
/// </summary>
AbnormalClosure = 1006,
/// <summary>
/// Indicates that an endpoint is terminating the connection because it has received data within a message
/// that was not consistent with the type of the message.
/// </summary>
InvalidPayloadData = 1007,
/// <summary>
/// Indicates that an endpoint is terminating the connection because it received a message that violates its policy.
/// This is a generic status code that can be returned when there is no other more suitable status code (e.g., 1003 or 1009)
/// or if there is a need to hide specific details about the policy.
/// </summary>
PolicyViolation = 1008,
/// <summary>
/// Indicates that an endpoint is terminating the connection because it has received a message that is too big for it to process.
/// </summary>
TooBigToProcess = 1009,
/// <summary>
/// Indicates that an endpoint (client) is terminating the connection because it has expected the server to negotiate
/// one or more extension, but the server didn't return them in the response message of the WebSocket handshake.
/// The list of extensions that are needed SHOULD appear in the /reason/ part of the Close frame. Note that this status code
/// is not used by the server, because it can fail the WebSocket handshake instead.
/// </summary>
MandatoryExtension = 1010,
/// <summary>
/// Indicates that a server is terminating the connection because it encountered an unexpected condition that prevented it from fulfilling the request.
/// </summary>
ServerError = 1011,
/// <summary>
/// Reserved and MUST NOT be set as a status code in a Close control frame by an endpoint.<para/>
/// It is designated for use in applications expecting a status code to indicate that the connection was closed due to a failure to perform a TLS handshake
/// (e.g., the server certificate can't be verified).
/// </summary>
TlsHandshakeFailure = 1015
}
}
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24 changes: 24 additions & 0 deletions Runtime/DataFrame.cs
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// Licensed under the MIT License. See LICENSE in the project root for license information.

using System;

namespace Utilities.WebSockets
{
public class DataFrame
{
public OpCode Type { get; }

public ReadOnlyMemory<byte> Data { get; }

public string Text { get; }

public DataFrame(OpCode type, ReadOnlyMemory<byte> data)
{
Type = type;
Data = data;
Text = type == OpCode.Text
? System.Text.Encoding.UTF8.GetString(data.Span)
: string.Empty;
}
}
}
11 changes: 11 additions & 0 deletions Runtime/DataFrame.cs.meta

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