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.gitignore
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#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.pidb
*.userprefs
*.[Oo]bj
*.exe
*.pdb
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.lib
*.sbr
*.sdf
ipch/
obj/
[Bb]in
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
#Tooling
_ReSharper*/
*.resharper
[Tt]est[Rr]esult*
#Subversion files
.svn
# Office Temp Files
~$*
#monodroid private beta
monodroid*.msi
#Unix temporary files
*~
# Generated Project files
# These should be changed to just *.csproj and *.sln when
# all projects have been converted over.
MonoGame.Framework.Android.csproj
MonoGame.Framework.Android.sln
MonoGame.Framework.iOS.csproj
MonoGame.Framework.iOS.sln
MonoGame.Framework.Linux.csproj
MonoGame.Framework.Linux.sln
MonoGame.Framework.MacOS.csproj
MonoGame.Framework.MacOS.sln
MonoGame.Framework.Ouya.csproj
MonoGame.Framework.Ouya.sln
MonoGame.Framework.PSMobile.csproj
MonoGame.Framework.PSMobile.sln
MonoGame.Framework.Windows.csproj
MonoGame.Framework.Windows.sln
MonoGame.Framework.Windows8.csproj
MonoGame.Framework.Windows8.sln
MonoGame.Framework.WindowsGL.csproj
MonoGame.Framework.WindowsGL.sln
MonoGame.Framework.WindowsPhone.csproj
MonoGame.Framework.WindowsPhone.sln
MonoGame.Framework.Content.Pipeline.Windows.csproj
MonoGame.Framework.Content.Pipeline.Linux.csproj
MonoGame.Framework.Content.Pipeline.MacOS.csproj
MonoGame.Framework.Web.csproj
MonoGame.Framework.Web.sln
/ThirdParty/*.sln